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Search results 1-20 of 102.
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Is there any technical reason for gameforge.com to require only alphanumeric characters in passwords? If you're properly handling the passwords it shouldn't matter what characters are used (as long as they fit the minimum number of characters and possibly any checks for ultraweak passwords of course).
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Yeah looks like it doesn't change base speed or fuel consumption when ships upgrade, only the drives used. Should be: Small Cargo: base speed 5k & fuel consumption 10 => speed 10k* & consumption 20* at impulse 5 Bomber: speed 4k => 5k* at hyperdrive 8 (fuel consumption stays the same at 1k*) Recycler: speed 2k* & consumption 300* => 4k & 600 at impulse 17 => 6k & 900 at hyperdrive 15 * Current base values in the sim
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Every unit currently in the game has a structural integrity of metal + crystal. Is there any special reason for this be different? With the given SI, it would take only 2'400'000 / 12'000 = 200 IPMs in one wave to destroy this at equal techs, not 250. If SI were consistent, you'd need 100 IPMs, which is still ludicrous for a single wave. Also, a rapidfire of 1 is normal combat. You need at least 2 to have any chance to fire again (assuming integer rapidfire values).
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As shown in the screenshot, the chatbar can and will cut off your last planet if you have enough planets that you have to scroll to get to the last one. This makes it really hard if not impossible to switch to the moon from the planet list (not in the screenshot, but Crimson King has seen it). Suggested fix: add a chatbar-height space at the bottom of the planet list (if not the whole page) to prevent such overlap.
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Connections are only made while you're researching, and aren't permanent. It doesn't matter in any way which specific labs are connected (if the game even currently does anything more than effective lab level), since you can't upgrade any labs while research is underway (and conversely, you can't research anything while any lab being built). The game does list your effective lab level when you go to research, at least as a Commander feature.
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No vmode galaxy viewing
kwinse - - Suggestions
PostDislike. If I go into vacation at least partly because of a bully in the area, I should be able to see when he moves on and it's safer to come out of vmode. And for that, I shouldn't be forced to rely on potentially inaccurate third party tools.
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Missile ACS
PostWhat's the point of ACSing missiles though? Grouping damage would provide little benefit compared to fleet ACS. EDIT: Misread a bit. But still, I don't see it being a good thing to queue missile sends based on alliance need. Members should be actively helping or not at all.
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Quote from Marflabr: “Hey there! Just noticed that there's an error in the Research tab... The level of the Research Lab isn't changing the Time to complete the researches... The formula somehow is always assuming the Research Lab level as 0. Cheers.” Technically it was using the Robotics Factory level. >_> Fixed, thanks! @Xunfop: Added, thank you!
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Pushed an update just now. It's mostly internal changes and optimizations. The most noticeable changes are that the language bar is now inline with the buttons, and that the buttons highlight while your mouse is over them like they do ingame. As always, let me know if I made a mistake somewhere, or if it looks horrible in your browser.