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  • The monotonous fleet composition and too simple attack structure are the problems that OGAME faces. The plasma shield is a standard interstellar unit defense system, and I think this concept should replace the existing shield system. Of course, it also includes the corresponding adjustment of attack rules and attack power of various existing units. I think we should ensure that CL shield absorbs LF attack, BB shield HF attack and DD shield absorbs BC attack completely. DS absorbs attacks on all …

  • I also have a "space-time whirlpool" scenario, specifically for the defense of instantaneous fireworks from the opposing fleet. It is not set up because of the instability of antimatter materials, missiles can not be stored in the launcher, so it is only for online people to use, and it is effective for a certain period of time. Spatio-temporal whirlpool effect of 50%, fireworks vessels will not disappear, but be abandoned in a certain range of "16" planet, there will be a systematic notificatio…

  • Quote from TGWo: “already attackers complain about the possibility for defender to stole debris using dark matter ........... your suggest increase this possibility. and what is motive of this suggest ? With your idea seen that if someone is able to hit your return, he should not be rewarded. If your idea is linked with points of defenders and over a cap this protection reduce the time step by step , or linked with other limit, could also to be a good idea ........... but if work always and for …

  • One of my active defensive suggestions is the legendary "defense as attack". I'm a novice. I don't think about all the problems, but I still hope to actively put forward some possibilities to improve the game. Forgive my folly. Explain: [D.F. Lock] is an active defense and promotion of the concept of "Space Dock": a planet and its lunar production of [D.F.], more than 2,000,000 resources, will have a period of 3 to 10 minutes of protection, according to the scale of [D.F.] and the level of Space…

  • Quote from stellar pegasus: “Instead I think they should make defense easier/faster to build on a moon and that would solve the problem. Like allow separate fields for shipyard and nanite building so they can be raised higher without affecting usual fields. Then you can make a lot of defense and defend against Deathstars. ” just hope save FS

  • @NoMoreAngel Over time, in many high-score servers, "destroying the moon" becomes easy. This is not a good thing for "FS". I think at least one function should be opened up. Players can choose to stack some metal on individual moons, increase their size to cope with "destroying the moon", or the difficulty of "destroying the moon" increases with server scores.