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  • Make MD´s great again

    Legacy - - Archive - Suggestions

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    As things are currently, if you want to MD a target,you mobile in and instagate. For some huge hit, teamwork is obviously preferable,but for mediocre fleets, having two players spend DM for some small profit of maybe couple 100kk makes it a no-brainer, it´s simply not cost efficient. But I´m guessing spending more DM where no DM is actually needed is exactly what GF wants us to do. Blackmass,I never had a moon of 8k+ diameter pop with a single rip, guess I´m just unlucky.

  • Make MD´s great again

    Legacy - - Archive - Suggestions

    Post

    Correction accepted. I´ve been trying to find exact data, but I´m only getting oppinions that mostly boil down to some 2 years ago. Would be nice to get official confirmation. Aside from my sense of timeflow being somewhat derailed, I fear my common sense must also be burned out, because I dont see how 6 md´s per 8.9km moon is easy. As far as the thread goes, I´ve read through it. I´m guessing none of those players actually MD´d recently, because the only mention of anything remotely related to …

  • Make MD´s great again

    Legacy - - Archive - Suggestions

    Post

    Hey. As you all know,MD missions undergo the bashing rules, which have recently been set to 6 attacks per planet or moon withing a 24h peroid. That, with all due respect, - not because there shouldn´t be any limitations or because they are too narrow, but because the moons are too big, the fail/success rates are too discrepant and the rips are too expensive to be thrown at moons in large numbers. Obviously, we don´t want to change the rip cost, it would shake the delicate balance of ship costs/b…