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Search results 1-18 of 18.
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Name - Info : Ogame Database and Statistics - Author : NeoArc - Website : ogniter.org - Support : PM to NeoArc - Download : -- - Screenshot : -- - Browser : All modern Browsers - Languages : Spanish, English, French, German, others. [spoiler=Description] - Highscore, Galaxy view, alliance detail and player detail of every universe - Stats grouped by country - Based on the Ogame API. [/spoiler] Tool submitted for toleration by Shole | 31/05/2016
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Hi, thanks to the Ogame Origin admins for letting me test the new APIs. I got some questions. 1 - Is it still required to always pass the Api key, now that Ogame 6.0 has been officialy released? 2 - Can the new API be requested from a desktop application, (using an api key if needed)? The main problem is people stealing the api key from said app. 3 - Should I request different Api keys for desktop and web apps? 4 - I think I got my IP wrong the first time, does it matter anyways? 5 - What about …
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Hi. Sorry for now visiting this board as often as I should, due to personal problems. - A short description of the tool you want to create or a link to an existing tool you already have / want to update. I'd like to add a report system to ogniter.org , or maybe add a new website for reports. - A short description of your developer / programming experience Full-stack web developer. - The scope of your project: Personal, Alliance, Community or International. It will be a public module available fo…
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Good Afternoon. Hi, I got a question. The users of Ogniter are reporting that they cannot see new updates of Betelgeuse.fr It appears the galaxy xml file (universe.xml) is access-blocked to the ip 216.224.166.183, since 10 days ago. Ogniter's parse code has not changed in 8 months (for unfortunate reasons there is a code freeze in the site), so I'm guessing this file is blocked. This is the only problem existing when interacting with the Ogame API. The other API urls/universes are working fine. …
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I didn't mean to discard the XML version of the API. I think the API is awesome as it is right now. You are right about the browser freezing on older computers (and mobile devices) There are some problems with the spanish translation of the forum. File uploading breaks the page. BTW I realize there's not a big difference comparing the original xml file with my json version. I think the attached file could be compressed more (and it can be modified to be more readable). About the comparison with …
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Buenos días. Tengo una consulta, el estado inactivo influye en el calculo del ranking de bandidos/emperadores? (Estoy por salir este fin de semana, por lo que no tengo mucho tiempo para revisarlo.. Sino lo chequeo mañana por mi cuenta. ) Muchas gracias y saludos
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ODB - Ogniter
PostThanks. I tried to add some language support, currently Spanish, French and Russian are translated 100%. The other languages need some corrections. The new name for this tool is Ogniter. Regards n_n
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wonderful
PostallianceData.xml would contain the info of one alliance, referenced by their id (if the visitor doesn't provide an id, there will be an error message). Also, some information about the alliance position (ranking). This behaviour is similar to playerData.xml Why this should be implemented? Well, I can think of 2 reasons: - In a big universe you don't need the info of another 900 alliances, just the one that interest you. Good speed/good internet bandwidth usage/less programming and skipping/less …
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wonderful
PostGood evening. Nice to see new features of the Ogame API. Well, I have a suggestion: A new document, similar to playerData.xml: http://[unidomain]/api/allianceData.xml?id= Both would be useful when the players.xml and alliances.xml documents have already been cached by the server, and there's no info available for a new player/alliance. Best regards.
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wonderful
PostHi, in this file i've noticed two planets reference the same moon (<moon id="35678342" name="Twilight4 (Mond)" size="8485"/>) Is this related to the planet relocation feature? uni70.ogame.de/api/universe.xml Regards.
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wonderful
PostGood evening. I'm currently working on a site that uses the new Ogame API (bandwidth friendly, it loads the XML data only if needed/required). I was wondering if you are planning to use the JSON format besides XML, since JSON data is smaller and easier to read/generate. You would save a lot of traffic in comparison to XML. Best regards.