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  • The Great Counting Thread

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  • The Great Counting Thread

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  • The Great Counting Thread

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    307 . .

  • The Great Counting Thread

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    301 Hi all Glad to help

  • The Great Counting Thread

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    297

  • Every new planet costs a colony ship, at the beginning of the game that is first and foremost none too sparse. That is why you should maintain every planet as a start at that time and start building mines to boost the your economy straight away. As you colonize new planets, take note of the amount of fields it yields, most of the players define 200 fields as minimum level. Henceforward Therefore, every new colonized planet which does not meet your requirements, should be abandoned immediately – …

  • If you can see the interplanetary missile symbol next to a player in the galaxy view, you will be able to attack him with Interplanetary missiles. Make sure to check your espionage report to see if the enemy does not have too many anti-ballistic missiles, which can these will intercept the interplanetary missiles that you send, making your attack inefficient. If you want to attack a bigger bunker turtle, you will have to build interplanetary missiles on several planets and fire them off at the s…

  • Anti-ballistic missiles are always ready. As soon as an enemy attacks a player's planet or moon with interplanetary missiles, each anti-ballistic missile will destroy one of the hostile missiles and will be destroyed itself in doing so. With a sufficient amount of anti-ballistic missiles, the damage on a players defensive structures, in case of an interplanetary missile attack, can be abated reduced or avoided entirely.

  • To attack a player's planet or moon with interplanetary missiles you first have to switch to the galaxy view. If the target is within reach you will be able to attack the planet with interplanetary missiles by clicking on the missile icon symbol in the appropriate line. If the target is a moon, you will have to hold the mouse over the moon and click the appropriate link. After that a new menu will be opened in which you will have to enter the amount of mobilized missiles missiles you want to sen…

  • To build interplanetary missiles you must have a missile silo level 4 on a planet (total cost: 300.000 metal, 300.000 crystal and 15.000 deuterium ) after that you can commission build interplanetary missiles, from the defense menu. A missile costs 12.500 metal, 2.500 crystal and 10.000 deuterium, per each level of the missile silo a maximum of five interplanetary missiles can be stored at the same time. So a silo on level five enables you to construct a maximum 25 interplanetary missiles. As lo…

  • There are changes need in each section for this one, so I will do them individually . . Attacking a player with ships is not always the only possibility, you have also the missiles.There are two types of missiles: Interplanetary Missiles(IPM) and Anti-Ballistic Missiles(ABM). The IPMs can be launched to destroy enemy defense and ABMs can intercept attacking IPMs.Interplanetary missiles are a powerful weapon against planets with a lot of defensive structures, the so called bunker Turtle. By all m…

  • Throught the espionage tutorial, it is referred to as Espionage "Drone" not probe. This needs changing to probe throughout, at least in .org it is called probe. and . . Advancing in OGame can be accomplished through getting points by spending resources. One important way to gain resources besides your own mine production is by stealing them from other players. You can get those resources by attacking other planets; see the next chapter Raids. One important thing you must check before sending the…

  • Couple of changes under "How do I use Merchant" If you have decided to use the Merchant, the window on which you can trade the resources, will appear. There you can see the ratio for the first time, this is assigned coincidentally randomly, but it is mostly under 3:2:1. If you are not pleased with this ratio, you will be able to call a new Merchant; doing that will make the old one disappear – you spend another 3.500 Dark Matter. If you are pleased with this ratio, the trade can begin. Because t…

  • Under Rapidfire section it says "The exact function is covered in more detail in the Rapidfire guide", but that isn't a hyperlink and I can't see a Rapid fire chapter ??

  • Combat researches description could read . . "The number of ships and defenses aren't the only thing that makes a difference in a battle. The Combat researches also play a great role in the outcome of one, which is why they should not be disregarded. "

  • Also, the decription for Graviton Tech could read . . "The Graviton Technology enables you to build the Deathstar, the mightiest ship in OGame. There is an own chapter for it, This has it's own chapter because it has some specialities compared to other researches." . . and I don't see any other chapter that relates to Graviton ??

  • Under drive researches, the description text "Any ship needs a drive to move in the universe – the type depends on the ship. But, the drive researches are not only important to activate ships; each level also heightens their flying speed." is in the wrong font and doesn't wrap

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    smiler69 - - Wiki

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    My apologies, I meant to say "introduction to" instead of "introducing of"