About the first part, we don't know how speed relates to flight time (read note below), could you please give the equation about
But, PLEASE, think about changing the overall speed of RIPs. That would be a major game changer, bigger than this proposal. RIPs would lose a lot of power, they couldn't be used as they currently are by people that have been years building RIP fleets: no moving resources at current speed, no farming at current speed, and no attacking at current speed. Overall that would be a big change.
Since the problem, as you stated, is “just” (in this case) destroying moons, I think it's feasible to explain to the users that just that mission will be affected. I don't think there's a need to change the overall speed (other than you having problems on the programming side); and it's even logical that moon destruction will be slower since it needs more energy (blah, blah, blah). It's only one mission which is problematic, not the whole ship.
And about the moon destructions, I haven't really thought about that. It would be great to have just an example of current % and what they would look like, so we don't have to calculate ourselves.
NOTE: I don't get what's the reason for this obscurity. In the past you gave the equations of the game, I don't see a reason not to give the official ones so people could play with them. Why this change? In the past equations were publicly given and helped many of us build our strategies.
Flighttime
rather than Flightspeed
? Which is what actually matters to the users overall.But, PLEASE, think about changing the overall speed of RIPs. That would be a major game changer, bigger than this proposal. RIPs would lose a lot of power, they couldn't be used as they currently are by people that have been years building RIP fleets: no moving resources at current speed, no farming at current speed, and no attacking at current speed. Overall that would be a big change.
Since the problem, as you stated, is “just” (in this case) destroying moons, I think it's feasible to explain to the users that just that mission will be affected. I don't think there's a need to change the overall speed (other than you having problems on the programming side); and it's even logical that moon destruction will be slower since it needs more energy (blah, blah, blah). It's only one mission which is problematic, not the whole ship.
And about the moon destructions, I haven't really thought about that. It would be great to have just an example of current % and what they would look like, so we don't have to calculate ourselves.
NOTE: I don't get what's the reason for this obscurity. In the past you gave the equations of the game, I don't see a reason not to give the official ones so people could play with them. Why this change? In the past equations were publicly given and helped many of us build our strategies.