That sound very good...I like people who claimed "you have just a lack of strategic in the beginning..." but I would like that people remember some changes who dramaticaly transform (good way or not) the game for many players.
1) MIP moon's defenses has been allowed (so you needed more SILO level into each PM,colo)
2) Increasing scope of MIPs (so you need more SILO level and you always need defenseyard to rebuild)
3) Decreasing Hangars storage (at low hangar level)
So please, let me tell you that some changes in Terraformer will enjoy the game for many players. Of course, who choices to have every "big colony" at the beginning are now more flexible with the game...I agree with that. But we have all the same PM restrictions don't you ?
I hope that this kind of modification will come soon.
1) MIP moon's defenses has been allowed (so you needed more SILO level into each PM,colo)
2) Increasing scope of MIPs (so you need more SILO level and you always need defenseyard to rebuild)
3) Decreasing Hangars storage (at low hangar level)
So please, let me tell you that some changes in Terraformer will enjoy the game for many players. Of course, who choices to have every "big colony" at the beginning are now more flexible with the game...I agree with that. But we have all the same PM restrictions don't you ?
I hope that this kind of modification will come soon.