SUMMARY:
-bring into game a new Officer feature: This Officer is capable of maximazing moonchance through complex mathematics. Moonchance is improved by 50% while activated.
-This would make a normal maximum moonshot (20%) give an actual 30% moonchance. This only counts when ships are destroyed at planets owned by a player who has this officer active.
-Either give a new Officer to do this or add the feature on some less frequently used officer
For those who play seriously, it is quite important to get moons fast and efficiently. I think this feature is something that would not change the game hardly at all - but would still be much used and thus bring GF some important cashflow.
Moons are a vital cornerstone of this game and players really need them if they wish to use their ships effectively and safely. I would not make it easy to acquire a moon (by buying with DM or increasing the chance too much), but a small boost would be fine while still allowing lots of room for bad luck.
If i think of using such option on a new universe/account - i would be using it atleast for the first 3-6months, or until i would have atleast 2 moons ready. Later on the game, i would activate this again to make moons 3,4 and 5 within a week or two and the same again even later to create the last moons i would see important. In most cases the top10 fleeters have atleast 6 moons, usually 8 or 9 depending if they use mobile-planet or not. I would estimate any player who thinks he needs so many moons - invest atleast 3 months worth of money in such feature.
-bring into game a new Officer feature: This Officer is capable of maximazing moonchance through complex mathematics. Moonchance is improved by 50% while activated.
-This would make a normal maximum moonshot (20%) give an actual 30% moonchance. This only counts when ships are destroyed at planets owned by a player who has this officer active.
-Either give a new Officer to do this or add the feature on some less frequently used officer
For those who play seriously, it is quite important to get moons fast and efficiently. I think this feature is something that would not change the game hardly at all - but would still be much used and thus bring GF some important cashflow.
Moons are a vital cornerstone of this game and players really need them if they wish to use their ships effectively and safely. I would not make it easy to acquire a moon (by buying with DM or increasing the chance too much), but a small boost would be fine while still allowing lots of room for bad luck.
If i think of using such option on a new universe/account - i would be using it atleast for the first 3-6months, or until i would have atleast 2 moons ready. Later on the game, i would activate this again to make moons 3,4 and 5 within a week or two and the same again even later to create the last moons i would see important. In most cases the top10 fleeters have atleast 6 moons, usually 8 or 9 depending if they use mobile-planet or not. I would estimate any player who thinks he needs so many moons - invest atleast 3 months worth of money in such feature.