Sure, I'm already working on an update where this will be fixed!
TrashSim - OGame combat simulator
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Warsaalk wrote:
@RiV-
Thanks for the report.
There was something wrong with my cache server, the TTL didn't seem to work correctly.
Should be fixed now!
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Warsaalk wrote:
Sure, I'm already working on an update where this will be fixed!
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Dear users,
I'm aware that OGame released their update to increase cargo capacity based on your hyperspace technology level. It happened a bit faster than I anticipated.
I've already been working on an update to add a best/worst-case scenario view of the simulation result and will also add the new feature to the simulator.
As for when the update will be finished, I don't know, but I hope to release it in March.
Grtz -
There seemed to be a problem with the DNS of universeview.be. And there are still a few problems with my CDN.
They should be fixed but there can be some annoying caching that needs to resolve itself.
I'm hoping all problems will be resolved in the morning. -
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I suppose you mean the missile "simulator" in TrashSim?
I know there's something wrong with the calculation, but now I'm focussing on another part of the website first.
Afterwards I'll have a look at it. -
Seems like my DNS provider is having troubles again, they're on it!
Sorry for the inconvenience but this is out of my hands sadly... -
Looks like we're up & running again. I've change my nameservers to cloudflare. (Thanks to the hint of a nice user of TrashSim)
Could take a while for the cloud to resolve the new domain changes, but we're getting there. -
So as you might have noticed, I didn't manage to finish the update in March.
It's taking quite a bit more time than I expected!
My current goal is to release it before the end of April and I'll try to clear my evening schedule to make this happen.
I'm planning on releasing the update when I'm finished with the wave feature, which is what I'm currently working on!
The IPM feature is not yet done and will probably be disabled at the time of the release.
To ease the pain I uploaded a screenshot of my progress, spot the differences -
Your ships aren't showing up. I assume you are aware and working this out. Would have been nice to be fixed and tested before going live though.
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renzuki wrote:
Your ships aren't showing up. I assume you are aware and working this out. Would have been nice to be fixed and tested before going live though.
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Dear Users,
Version update 2.0.0!
trashsim.universeview.be/
I've been working on this update for a quite some time now, the plan was to redesign the whole code behind the website, which has happened now.
I had to speed up the development progress once I heard that the cargo hyperspace technology multiplier was going to be released.
As I was already working on a larger update this change was going to be integrated into the update.
That's also why I've not released an update in between to add the hyperspace multiplier.
I also wanna thank my testers, who have helped me testing this release, you guys are awesome!
This update contains a few new additions:
- Different result cases for simulations:
- Average (the default one)
- Attackers best (most profit)
- Attackers worst (least profit)
- Defenders best
- Defenders worst
- Biggest debris
- Average (the default one)
- Hyperspace technology multiplier for cargo's
- A share button to share you simulation data with others (the share link expires after 24 hours)
- Clear ships button for every player
- Cargo calculations are now live when you change hyperspace tech or the defenders resources
- Waves now remember the results of previous simulations
- Live cargo capacity & fuel consumption calculation
- Technology levels are now copied when adding a new player
I've also fixed some older bugs/problems:
- Fixed - deut costs didn't use the deuterium save factor when calculating profits
- Fixed - Tactical retreat now refreshes when changing to another wave
- Polished - TrashSim now requires less requests & data to load
The IPM simulator is still in development, but I wanted to release this update asap because of various reasons.
A good alternative in the meanwhile that I've always used is:
toolsforogame.com/misiles/misiles.aspx?idi=en-us
Enjoy and if there are any problems, please contact me!
There's also a back-up version online of version 1 of TrashSim in case you need a quick solution for a bug: v1.trashsim.universeview.be/
Happy hunting!
Grtz,
Klaas - Different result cases for simulations:
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Your ships aren't showing up. I assume you are aware and working this out. Would have been nice to be fixed and tested before going live though......
Thought I hit submit, obviously didn't. But was returning to say if you hit crtl+ f5 to clear the cache, ships now show up. So found the solution apparently before I even posted. Sharing for others who might have the same issue. -
renzuki wrote:
Your ships aren't showing up. I assume you are aware and working this out. Would have been nice to be fixed and tested before going live though......
Thought I hit submit, obviously didn't. But was returning to say if you hit crtl+ f5 to clear the cache, ships now show up. So found the solution apparently before I even posted. Sharing for others who might have the same issue.
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Thanks for the kind word!
Charlie wrote:
Sadly most is PHP
Well actually, I think TrashSim is about 99% Javascript -
Hello, Solar satellites are missing in the defender’s simulation
Thank you for all you do -
Flagada wrote:
Hello, Solar satellites are missing in the defender’s simulation
Thank you for all you do
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this player has 4990 solar satellites
they do not appear in the simulation
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