TrashSim
Translators:
If you want to translate this project into your language you must contact me via PM.
When applying to be a translator you have to provide me the following information:
At least your nickname & email address so I can add you to the translation tool.
TODO:
DONE:
- Info : A simple combat simulator website.
- Author : Warsaalk
- Website : trashsim.universeview.be/
- Support : Here
- Browser : Latest versions of all major browsers
- Languages : EN (more will be added later)
[spoiler=Description]
TrashSim is a simple combat simulator, with the option to load v6 espionage report keys.
All simulations happen in the clients browser, because of this there is no webserver overheid.
[/spoiler]
Translators:
If you want to translate this project into your language you must contact me via PM.
When applying to be a translator you have to provide me the following information:
At least your nickname & email address so I can add you to the translation tool.
TODO:
- Add warning for very large simulations -> Ship count above 2M?
DONE:
- Add ACS with up to 31 defenders -> Unlimited
- maybe but the results below the bottom Simulate-Button -> OK
- Disable sats loading when using the API -> OK
- Don't allow negative values -> Set them to 0
- Only show plunder when there is at least 1% chance that the attacker wins -> OK
- Delete button for additional ACS players -> OK
- Prefill the fields without a SR-Key -> URL hash, BASE64 encoded JSON string, detail will follow
- Clear button to clear all the player his fields -> OK
- Better contrast for buttons -> OK, lighter color
- Add a a display to how many Cargo's would be needed to loot or how many % of the possible ressources you took -> OK, lighter color
- Theoretical profit for defender / attacker -> OK, lighter color
- Coordinates & drive tech for deuterium consumption -> OK
- Autofill DF and Rapidfire for the universes when entering an API-ID -> OK, autofills all available information
- Subtract fuel consumption from profit -> OK
- Add tooltip to profit table -> OK
- Button to simulate next wave (maybe go back to previous wave) -> OK
- Add a feature to calculate how many IPM's you need to crush the whole defense and add an IPM Sim -> OK
- Start simulation when pressing "Enter" -> OK
- Possibility to save attacker fleet (or multiple) & settings locally -> OK
Tool submitted for tolearation by Shole | 08.12.2015.
Tool officially tolerated by GameForge | 14.01.2015
The post was edited 19 times, last by Warsaalk ().