Hello,
At this moment, a full system is a system with positions 4–12 occupied, and 1–3, 13–15 empty. Why? Because positions 1–3 and 13–15 (from now on: “extreme positions”) never have an acceptable size.
The suggestion is “easy”: change the maximum size of the planets that can be found in the extreme positions, even if the probability of obtaining them is too small. For me, an acceptable number of fields would be at least the same as the main planet, 163. But of course more would be great (for instance, 180 fields). Anyway, this is open, so GameForge could choose what they find appropriate.
The thing is that, at this moment, no one colonizes in those extreme positions (except for a few newbies) because the maximum size is too small (may be 120 fields or something similar), and you can't develop a planet correctly. I think, raising this maximum to something acceptable (at least 163, or may be 180 or whatever GameForge chooses) would be great. Even if I had to throw a thousand colony ships to a 15 position to find an acceptable planet, I would throw them.
I think this is easy to implement and does no harm, but improves the situation, enabling 6 positions in a solar system that at this moment have no meaning whatsoever.
I think that's all, if I missed something, please let me know.
See you.
At this moment, a full system is a system with positions 4–12 occupied, and 1–3, 13–15 empty. Why? Because positions 1–3 and 13–15 (from now on: “extreme positions”) never have an acceptable size.
The suggestion is “easy”: change the maximum size of the planets that can be found in the extreme positions, even if the probability of obtaining them is too small. For me, an acceptable number of fields would be at least the same as the main planet, 163. But of course more would be great (for instance, 180 fields). Anyway, this is open, so GameForge could choose what they find appropriate.
The thing is that, at this moment, no one colonizes in those extreme positions (except for a few newbies) because the maximum size is too small (may be 120 fields or something similar), and you can't develop a planet correctly. I think, raising this maximum to something acceptable (at least 163, or may be 180 or whatever GameForge chooses) would be great. Even if I had to throw a thousand colony ships to a 15 position to find an acceptable planet, I would throw them.
I think this is easy to implement and does no harm, but improves the situation, enabling 6 positions in a solar system that at this moment have no meaning whatsoever.
I think that's all, if I missed something, please let me know.
See you.
The post was edited 1 time, last by Minion ().