Tutorial 01: Basic economy

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    • Tutorial 01: Basic economy

      After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production.

      ==Construction of the resource supply==







      Please change to the according menu, by clicking on the button “resources”, once there, please click on the first building of the list: the metal mine. By clicking on the “improve” button, the required resources will be deducted off your credit, and a countdown will start. After this countdown comes to the end, you have constructed your first building, Metal Mine level 1. Without energy, the mine is not able to produce any resources, therefore now you have to select and build a Solar Plant. Until then, no Metal will be produced, as you can see in the resource setting.





      If you accidentally start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a bit to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be canceled and the resources will be repaid for the full 100%. If you notice your error to late and the building has been completed already, you can't cancel it anymore. It's possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be careful which buildings you put under construction.

      The first mine is now producing a constant flow of resources and of course you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you can only build every building once on each planet, you have to upgrade their level. With every level, the costs for the new level and the production will increase, also the deconstruction costs increase as well with higher levels.



      Also make sure that you upgrade your Solar Plant sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant urgently. If after that your energy is still shown in red, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. By fine tuning the production, you can often obtain faster the resources you need for your next building project. At a later stage of the game, you have 2 other alternatives for energy production besides the solar plant ( Solar satellites and Fusion plant). This will be explained in the Energy production.

      Tutorial Reward:
      As soon as your planet has a Metal Mine level 4, a Crystal Mine level 2 and a Solar Plant level 4, you will receive 150 Metal and 75 Crystal from the ingame tutorial.

      Both of these resources are specially important at the start of the game. Soon the third resource, named deuterium, will play a central role. Therefore you now have to upgrade your Deuterium Synthesizer to level 2. Be careful though, the production of Deuterium costs a lot of energy and goes very slow. Make sure your Solar Plant level is sufficient. When you are out of resources, you have to wait until your mines have produced enough to finance the next level.


      In the next guide you will find details about different types of buildings in OGame.

      ==The basic defense==
      Not only the resource buildings are important, under “facilities”, there are basic game elements also. For starters you should build the robotics factory, as soon as you are content with your mines. It does not only reduce the time for completion, but also it unlocks, with level two, a new building, the shipyard. You need the yard to build ships and defensive structures, therefore it is one of the most important buildings of the game.







      First of all you need to build the first level, you are now capable of building your first rocket launcher to protect your planet . Go to the defense menu and select the rocket launcher. If you have enough metal, you can now build a rocket launcher. After the countdown, your planet will be a bit safer.

      Tutorial Reward:
      With the completion of your first rocket launcher, you automatically get a second one.

      But not only rocket launchers, also other defense structures and ships can be build in the shipyard, as soon as you have fulfilled some requirements. How you have to fulfil those, and what the research lab is used for, will be explained in the next chapter. The other buildings, which you find under facilities, aren't important yet at this stage and will be explained in the next chapters.

      ==Never being glad==
      Your primary economic system is built, but you should not rest on it too long. The mines at the beginning are the only way to get resources, and for your next projects, you will need a lot of them. Because of that, you should spend time on improving your mines, again, before you deal with the next chapter. In the further process of the game, you should improve your mines more and more, because it is the easiest way to produce resources, and besides they cannot be destroyed like ships and defensive structures.

      Tutorial Reward:
      As soon as you have a metal mine level 10, a crystalmine level 7 and a deuterium synthesizer level 5, you'll get a reward of 2000 metal and 500 crystal.

      ==Mine Storages==



      The storages are another important item to which you have to pay attention, besides the energy supply. There are storages for each type of resource, which buffer the produced resources and that can also protect up to 10% of your basic daily production. The higher the level of the storage, the more resources can be stored. As soon as the storage capacity is nearly full, the according resource will be colored yellow in the resource bar; if it is full, it will be red. In this case the mine cannot continue to produce. Because of that, you will lose important resources, with every minute, in which the storage is overloaded. For this reason, watch out that your storages are adapted to your mine production.


      With an efficient economy and the first defensive structures, you are now well-trained and ready for the next chapter <<Defense>>.

      The post was edited 3 times, last by ErikFyr ().

    • Updated version of Tut01

      After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production.

      ==Construction of the resource supply==
      Please change to the according menu, by clicking on the button “resources”, and there please click on the first building of the list, the metal mine. By clicking on the “improve” button, the required resources will be deducted of your credit, and a countdown will start. After this countdown comes to the end, you have constructed your first building, metal mine level 1. Without energy, the mine is not able to produce any resources, therefore now you have to select and build a solar plant. Until then, no metal will be produced, as you can see in the resource setting.


      If you accidentally start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a bit to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be cancelled and the resources will be repaid for the full 100%. If you notice your error to late and the building has been completed already, you can't cancel it anymore. It's possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be careful which buildings you put under construction.

      The first mine is now producing a constant flow of resources and of course you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you you can only build every building once on each planet, you have to upgrade their level. With every level, the deconstruction costs, the costs for the new level and the production will increase.

      Also make sure that you upgrade your Solar Planet sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant urgently. If after that your energy is still shown in red, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. Because of this, you can often faster obtain the resources you need for your next building project. At a later stage of the game, you have 2 other alternatives for energy production besides of the solar plant.This will be explained in the chapter <<Energy production>>.

      Reward:
      As soon as your planet has a metal mine level 4, a crystal mine level 2 and a solar plant level 4, you will receive 150 metal and 75 crystal from the ingame tutorial.

      Both of these resources are specially important at the start of the game, to upgrade your mines. Soon the third resource, named deuterium, will take start playing a central role. Therefore you now have to upgrade your deuterium synthesizer to level 2. Be careful though, the production of deuterium costs a lot of energy and goes very slow. Make sure your solar plant level is sufficient. When you are out of resources, you have to wait until your mines have produced enough to finance the next level.

      ==The basic defense==
      Not only the resource buildings are important, under “facilities”, there are basic game elements also. For starters you should build the robotics factory, as soon as you are content with your mines. It does not only reduce the time for completion, but also it unlocks, with level two, a new building, the shipyard. You need the yard to build ships and defensive structures, therefore it is one of the most important buildings of the game.

      First of all you need to build the first level, you are now capable of building your first rocket launcher to protect your planet. Go to the defense menu and select the rocket launcher. If you have enough metal, you can now build a rocket launcher. After the countdown, your planet will be a bit safer.
      Reward:
      With the completion of your first rocket launcher, you automatically get a second one.

      But not only rocket launchers, also other defense structures and ships can be build in the shipyard, as soon as you have fulfilled some requirements. How you have to fulfil those, and what the research lab is used for, will be explained in the next chapter. The other buildings, which you find under facilities, aren't important yet at this stage and will be explained in the next chapters.

      ==Never being glad==
      Your primary economic system is built, but you should not rest on it too long. The mines at the beginning are the only way to get resources, and for your next projects, you will need a lot of them. Because of that, you should spend time on improving your mines, again, before you deal with the next chapter. In the further process of the game, you should improve your mines more and more, because it is the easiest way to produce resources, and besides they cannot be destroyed like ships and defensive structures.
      Reward
      As soon as you have a metal mine level 10, a crystalmine level 7 and a deuterium synthesizer level 5, you'll get a reward of 2000 metal and 500 crystal.


      The storages are another important item to which you have to pay attention, besides the energy supply. There are storages for every resource, which buffer the produced resources. The higher the metal storage, the crystal storage and the deuterium tank are improved, the more resources they can store. As soon as the storage capacity is nearly full, the according resource will be coloured yellow in the resource bar; if it is full, it will be red. In this case the mine cannot continue to produce. Because of that, you will lose important resources, with every minute, in which the storage is overloaded. For this reason, watch out that your storages are adapted to your mine production.

      Finally, you must pay attention in another feature that can be quite helpfull in this game phase: you can build some underground dens (hideouts) for each resource type. Those dens protect a small amount of resources from enemies loots.

      With an efficient economy and the first defensive structures, you are now well-trained and ready for the next chapter <<Defense>>.
    • After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production.
      Resources are very important in game as your points ( your progress count) are calculated as 1 point per 1000 resources spent

      ==Construction of the resource supply==

      Please change to the according menu, by clicking on the button “Resources”, and there please click on the first building of the list, the metal mine. By clicking on the “improve” button, the required resources will be deducted from your resource reserve, and a countdown will start. After this countdown comes to an end, you have constructed your first building, metal mine level 1. Without energy, the mine is not able to produce any resources, therefore now you have to select and build a solar plant. Until then, no metal will be produced, as you can see in the resource setting.

      If you accidentally start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a bit to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be cancelled and the resources will be repaid for the full 100%. If you notice your error too late and the building has been completed already, you can't cancel it anymore. It's possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be careful which buildings you put under construction.

      The first mine is now producing a constant flow of resources and of course you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you have to build and upgrade them on each planet in order to get the desired resources. The costs for every new level will increase and once finished the production will increase too. The deconstruction costs are also higher in a proportional way with the level of the building.

      Also make sure that you upgrade your Solar Planet sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant urgently. If after that your energy is still shown in red, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. Because of this, you can often faster obtain the resources you need for your next building project. At a later stage of the game, you have 2 other alternatives for energy production besides of the solar plant.This will be explained in the chapter <<Energy production>>.

      Reward:
      As soon as your planet has a metal mine level 4, a crystal mine level 2 and a solar plant level 4, you will receive 150 metal and 75 crystal from the ingame tutorial.

      Both of these resources are specially important at the start of the game, to upgrade your mines. Soon the third resource, named deuterium, will take start playing a central role. Therefore, you now have to upgrade your deuterium synthesizer to level 2. Be careful though, the production of deuterium costs a lot of energy and goes very slow. Make sure your solar plant level is sufficient. When you are out of resources, you have to wait until your mines have produced enough to finance the next level.

      ==The basic defense==

      Not only the resource buildings are important, other basic game elements can be found under the under the “facilities” menu. For starters you should build the robotics factory, as soon as you are content with your mines have enough deuterium to do it. It does not only reduce the time for completion, but also it unlocks, with level two, a new building, the shipyard. You need the yard to build ships and defensive structures, therefore it is one of the most important buildings of the game.

      First of all you need to build the first level of the shipyard. With this, you are now capable of building your first rocket launcher to protect your planet. Go to the defense menu and select the rocket launcher. If you have enough metal, you can now build a rocket launcher. After the countdown, your planet will be a bit safer.

      Reward:

      With the completion of your first rocket launcher, you automatically get a second one.

      But not only rocket launchers, also other defense structures and ships can be build in the shipyard, as soon as you have fulfilled some requirements. How you have to fulfill those, and what the research lab is used for, will be explained in the next chapter. The other buildings, which you find can see under facilities, aren't important yet at this stage and will be explained in the next chapters.

      ==Never being glad== You need to have more and more!


      Your primary economic system is built, but you should not rest on it too long. The mines at the beginning are the only way to get resources, and for your next projects, you will need a lot of them. Because of that, you should spend time on improving your mines, again, before you deal with the next chapter. In the further process of the game, you should improve your mines more and more, because it is the easiest way to produce resources, and besides they cannot be destroyed like ships and defensive structures.

      Reward
      As soon as you have a metal mine level 10, a crystal mine level 7 and a deuterium synthesizer level 5, you'll get a reward of 2000 metal and 500 crystal.


      The storages are another important item to which you have to pay attention, besides the energy supply. There are storage for every each type of resource, which buffer the produced resources. The higher the level of the storage, the more resources can be stored. As soon as the storage capacity is nearly full, the according resource will be colored yellow in the resource bar; if it is full, it will be red. In this case the mine cannot continue to produce. Because of that, you will lose important resources, with every minute, in which the storage is overloaded. For this reason, watch out that your storages are adapted to your mine production.


      Finally, you must pay attention in another feature that can be quite helpfull in this game phase: you can build some underground dens (hideouts) for each resource type. Those dens protect a small amount of resources from enemies loots.They are not visible in spy reports.


      With an efficient economy and the first defensive structures, you are now well-trained and ready for the next chapter <<Defense>>.
    • ive checked through valents work, and it all seems fine, but in all honesty, if you were looking at this from a total noobs perspective, the entire passage is a bit lengthy and complicated

      its my understanding this is a basic economy topic. therefore, in my mind, it should only cover the basics of building mines, the reasons behind and any future issues that could follow (ie getting raided, silos full, lack of energy, etc). This would then lead onto the next part which would be about the shipyard and defending the resources produced. Given that there are many ways to protect your resources, i doubt this should be part of this section because up to this point, our players are of no interest to anyone else in the game.

      This basic economy section should give the user the ground level information that he needs, and without anymore, should enable him to produce a decent mining empire. So included should be things like the levels of mines with respect to each other, what mines are the most important early on to progress quickly (i disagree with the in-game tutorial in the way it suggests you play, but that is just my opinion, and i know others will differ).

      I would also touch a bit more briefly on the dens, give them more information, but also make them aware that 99% of the time these buildings are utterly useless. the ONLY time i would ever recommend their use would be around days 6-10 when you need to store up crystal for astro/colo ships because its difficult to attain this in a competitive area when people are trying to raid you.

      I didnt re-write what is written because i wanted to see what others thought before i changed it
    • Censored wrote:

      ive checked through valents work, and it all seems fine, but in all honesty, if you were looking at this from a total noobs perspective, the entire passage is a bit lengthy and complicated

      its my understanding this is a basic economy topic. therefore, in my mind, it should only cover the basics of building mines, the reasons behind and any future issues that could follow (ie getting raided, silos full, lack of energy, etc). This would then lead onto the next part which would be about the shipyard and defending the resources produced. Given that there are many ways to protect your resources, i doubt this should be part of this section because up to this point, our players are of no interest to anyone else in the game.

      This basic economy section should give the user the ground level information that he needs, and without anymore, should enable him to produce a decent mining empire. So included should be things like the levels of mines with respect to each other, what mines are the most important early on to progress quickly (i disagree with the in-game tutorial in the way it suggests you play, but that is just my opinion, and i know others will differ).

      I would also touch a bit more briefly on the dens, give them more information, but also make them aware that 99% of the time these buildings are utterly useless. the ONLY time i would ever recommend their use would be around days 6-10 when you need to store up crystal for astro/colo ships because its difficult to attain this in a competitive area when people are trying to raid you.

      I didnt re-write what is written because i wanted to see what others thought before i changed it

      So please, feel free to propose a re-write version (maybe a draft just to show your point of view) for this tut chapter :)
      Any comment like this is always really welcome.

      +1 by Francolino
    • Kebab wrote:

      After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production.

      ==Construction of the resource supply==
      Please change to the according menu, by clicking on the button “resources”, (and there)once there please click on the first building of the list, the metal mine. By clicking on the “improve” button, the required resources will be deducted (of)offyour credit, and a countdown will start. After this countdown comes to the end, you have constructed your first building, metal mine level 1. Without energy, the mine is not able to produce any resources, therefore now you have to select and build a solar plant. Until then, no metal will be produced, as you can see in the resource setting.


      If you accidentally start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a bit to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be cancelled and the resources will be repaid for the full 100%. If you notice your error to late and the building has been completed already, you can't cancel it anymore. It's possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be careful which buildings you put under construction.

      The first mine is now producing a constant flow of resources and of course you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you can only build every building once on each planet, you have to upgrade their level. With every level, the costs for the new level and the production will increase, also the deconstruction costs increase as well with higher levels.

      Also make sure that you upgrade your Solar Planet sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant urgently. If after that your energy is still shown in red, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. Because of this, you can often faster obtain the resources you need for your next building project. At a later stage of the game, you have 2 other alternatives for energy production besides the solar plant.This will be explained in the chapter <>.

      Reward:
      As soon as your planet has a metal mine level 4, a crystal mine level 2 and a solar plant level 4, you will receive 150 metal and 75 crystal from the ingame tutorial.

      Both of these resources are specially important at the start of the game, (to upgrade)upgrading your mines. Soon the third resource, named deuterium, will take (start)part playing a central role. Therefore you now have to upgrade your deuterium synthesizer to level 2. Be careful though, the production of deuterium costs a lot of energy and goes very slow. Make sure your solar plant level is sufficient. When you are out of resources, you have to wait until your mines have produced enough to finance the next level.





      I suggest ending here because defense should be another individual tutorial.
    • After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production.

      ==Construction of the resource supply==
      Please change to the according menu, by clicking on the button “resources”, once there, please click on the first building of the list: the metal mine. By clicking on the “improve” button, the required resources will be deducted off your credit, and a countdown will start. After this countdown comes to the end, you have constructed your first building, metal mine level 1. Without energy, the mine is not able to produce any resources, therefore now you have to select and build a solar plant. Until then, no metal will be produced, as you can see in the resource setting.


      If you accidentally start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a bit to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be canceled and the resources will be repaid for the full 100%. If you notice your error to late and the building has been completed already, you can't cancel it anymore. It's possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be careful which buildings you put under construction.

      The first mine is now producing a constant flow of resources and of course you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you can only build every building once on each planet, you have to upgrade their level. With every level, the costs for the new level and the production will increase, also the deconstruction costs increase as well with higher levels.

      Also make sure that you upgrade your Solar Planet sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant urgently. If after that your energy is still shown in red, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. By fine tuning the production, you can often faster obtain the resources you need for your next building project. At a later stage of the game, you have 2 other alternatives for energy production besides the solar plant.This will be explained in the chapter <>.

      Reward:
      As soon as your planet has a metal mine level 4, a crystal mine level 2 and a solar plant level 4, you will receive 150 metal and 75 crystal from the ingame tutorial.

      Both of these resources are specially important at the start of the game. Soon the third resource, named deuterium, will play a central role. Therefore you now have to upgrade your deuterium synthesizer to level 2. Be careful though, the production of deuterium costs a lot of energy and goes very slow. Make sure your solar plant level is sufficient. When you are out of resources, you have to wait until your mines have produced enough to finance the next level.

      In the next guide you will find details about different types of buildings in ogame.
    • Edited final version

      After you have been looking around for awhile, and because now you know the basic elements of the game, you are now able to start with building up your account. As most of the menu items are still unavailable, we will start with constructing buildings, more precisely with constructing mines, which are responsible for the resource production.

      ==Construction of the resource supply==
      Please change to the according menu, by clicking on the button “resources”, once there, please click on the first building of the list: the metal mine. By clicking on the “improve” button, the required resources will be deducted off your credit, and a countdown will start. After this countdown comes to the end, you have constructed your first building, Metal Mine level 1. Without energy, the mine is not able to produce any resources, therefore now you have to select and build a Solar Plant. Until then, no Metal will be produced, as you can see in the resource setting.


      If you accidentally start constructing a wrong building, you can still cancel it while it's building. To do this, scroll down a bit to where you can see the current building order under "Buildings" and click here on the red "X". Now confirm the following safety question and the construction will be canceled and the resources will be repaid for the full 100%. If you notice your error to late and the building has been completed already, you can't cancel it anymore. It's possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be careful which buildings you put under construction.

      The first mine is now producing a constant flow of resources and of course you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you can only build every building once on each planet, you have to upgrade their level. With every level, the costs for the new level and the production will increase, also the deconstruction costs increase as well with higher levels.

      Also make sure that you upgrade your Solar Plant sufficiently, because your mines can only produce at 100% if you have enough energy. You can see if you have enough energy by looking at the resources list. When your energy level is shown in red, you have to upgrade your solar plant urgently. If after that your energy is still shown in red, you can go to your resources settings and change the production factor of some mines so your other mines can produce at 100%. By fine tuning the production, you can often obtain faster the resources you need for your next building project. At a later stage of the game, you have 2 other alternatives for energy production besides the solar plant ( Solar satellites and Fusion plant). This will be explained in the <<Energy production>>.

      Tutorial reward:
      Under the "?" sign you will find the tutorial as explained in guide <<Tutorial 00: First steps>> As soon as your planet has a Metal Mine level 4, a Crystal Mine level 2 and a Solar Plant level 4, you will receive 150 Metal and 75 Crystal from the ingame tutorial.

      Both of these resources are specially important at the start of the game. Soon the third resource, named deuterium, will play a central role. Therefore you now have to upgrade your Deuterium Synthesizer to level 2. Be careful though, the production of Deuterium costs a lot of energy and goes very slow. Make sure your Solar Plant level is sufficient. When you are out of resources, you have to wait until your mines have produced enough to finance the next level.

      In the next guide you will find details about different types of buildings in ogame.
    • Censored wrote:

      ive checked through valents work, and it all seems fine, but in all honesty, if you were looking at this from a total noobs perspective, the entire passage is a bit lengthy and complicated

      its my understanding this is a basic economy topic. therefore, in my mind, it should only cover the basics of building mines, the reasons behind and any future issues that could follow (ie getting raided, silos full, lack of energy, etc). This would then lead onto the next part which would be about the shipyard and defending the resources produced. Given that there are many ways to protect your resources, i doubt this should be part of this section because up to this point, our players are of no interest to anyone else in the game.

      This basic economy section should give the user the ground level information that he needs, and without anymore, should enable him to produce a decent mining empire. So included should be things like the levels of mines with respect to each other, what mines are the most important early on to progress quickly (i disagree with the in-game tutorial in the way it suggests you play, but that is just my opinion, and i know others will differ).

      I would also touch a bit more briefly on the dens, give them more information, but also make them aware that 99% of the time these buildings are utterly useless. the ONLY time i would ever recommend their use would be around days 6-10 when you need to store up crystal for astro/colo ships because its difficult to attain this in a competitive area when people are trying to raid you.

      I didnt re-write what is written because i wanted to see what others thought before i changed it



      I totally agree with Censored
    • Kramagon wrote:

      Censored wrote:

      ive checked through valents work, and it all seems fine, but in all honesty, if you were looking at this from a total noobs perspective, the entire passage is a bit lengthy and complicated

      its my understanding this is a basic economy topic. therefore, in my mind, it should only cover the basics of building mines, the reasons behind and any future issues that could follow (ie getting raided, silos full, lack of energy, etc). This would then lead onto the next part which would be about the shipyard and defending the resources produced. Given that there are many ways to protect your resources, i doubt this should be part of this section because up to this point, our players are of no interest to anyone else in the game.

      This basic economy section should give the user the ground level information that he needs, and without anymore, should enable him to produce a decent mining empire. So included should be things like the levels of mines with respect to each other, what mines are the most important early on to progress quickly (i disagree with the in-game tutorial in the way it suggests you play, but that is just my opinion, and i know others will differ).

      I would also touch a bit more briefly on the dens, give them more information, but also make them aware that 99% of the time these buildings are utterly useless. the ONLY time i would ever recommend their use would be around days 6-10 when you need to store up crystal for astro/colo ships because its difficult to attain this in a competitive area when people are trying to raid you.

      I didnt re-write what is written because i wanted to see what others thought before i changed it

      So please, feel free to propose a re-write version (maybe a draft just to show your point of view) for this tut chapter :)
      Any comment like this is always really welcome.

      +1 by Francolino
      I was thinking over what is proposed by censored and discovered he is proposing to make this guide as a "miner style of playing" - which is a tactic .

      So, i think the text in the form it has now in my last post reflects the needs and the scope of this guide .