Very nice suggestions, sure they fit to this idea
Reading again all that was said in this thread I still think is a good idea to gather players of similar points in a single universe.
what can be acheived by this :
good things
- make each uni behave like a fresh uni
- goal for long playing - each one can be top 1 in a given universe.
- each universe will be much more active : players with close techs and fleets will compete one against other like they do in a fresh universe , changing ranks can be very fast instead of close to imposibility to overcome the advanced ones.
- technically, each player has the chance to be no 1 ( ready to ascend to the next universe )- this adds a new goal to be reached.
- extended noob protection : all players with less experience or starting a fresh account will be in the company of those with similar strength : no more complains that a ranked 100 crushed a ranked 2000 . More, if a player is developing fast he will be promoted to the next universe before becoming the "bad wolf " in his home universe. He will have to start again climbing the ranks to the top but keeping the mines , fleet and researches he already aquired.
- the points range specific to a given universe should be large enough to ensure a decent number of players but not too large as to make the local top 1 be far away from the reach of top n .
- increased alliance cohesion : allies and friends will help each other to keep a similar score so that they can play toghether in the given universe and ascend in close moments to the next. Some new strategies for alliance play can be developed to ensure the promotion to the net universe in group.
- reduced cheating through net of friends playing in the same universe
- the sorrow of getting hit and loosing a lot of points and resulting in douwngrading to an inferior universe is aleviated by the fact that there the downgraded player will have a privilegiated position as one of the most advanced players there- he has the chance to rebuild much easyer.
Bad things :
- each player developed a playing strategy addapted to the universe he plays and his life style. This will certainly make it not working anymore. In the universe I currently play, I have a few, old, well known adversaries able to crush my fleet. I know them, they know me , is highly unlikely they'll succeed in the next future. If this proposal is to be implemented, this situation will no longer exist: i'll find myself in an unknown universe, with unknown adversaries and maybe, with a few friends (if lucky).
- my beloved alliance will be shattered, the tops and the tails removed , spreaded in other universes - that is too bad , i'll be forced to make new friends and I'll aquire new enemies - well- this can be fun too
I'll have to play more active than i do it now , being close to the top and not having feared enemies , this change will bring my planets and fleet under the unknown fire, the race to the next level will be hard but i'll know that i have a chance - if an enemy becomes too strong for me and my friends, the system will set me free by advancing him to the next level
strangely, i'm not able to find too many weak points .
Reading again all that was said in this thread I still think is a good idea to gather players of similar points in a single universe.
what can be acheived by this :
good things
- make each uni behave like a fresh uni
- goal for long playing - each one can be top 1 in a given universe.
- each universe will be much more active : players with close techs and fleets will compete one against other like they do in a fresh universe , changing ranks can be very fast instead of close to imposibility to overcome the advanced ones.
- technically, each player has the chance to be no 1 ( ready to ascend to the next universe )- this adds a new goal to be reached.
- extended noob protection : all players with less experience or starting a fresh account will be in the company of those with similar strength : no more complains that a ranked 100 crushed a ranked 2000 . More, if a player is developing fast he will be promoted to the next universe before becoming the "bad wolf " in his home universe. He will have to start again climbing the ranks to the top but keeping the mines , fleet and researches he already aquired.
- the points range specific to a given universe should be large enough to ensure a decent number of players but not too large as to make the local top 1 be far away from the reach of top n .
- increased alliance cohesion : allies and friends will help each other to keep a similar score so that they can play toghether in the given universe and ascend in close moments to the next. Some new strategies for alliance play can be developed to ensure the promotion to the net universe in group.
- reduced cheating through net of friends playing in the same universe
- the sorrow of getting hit and loosing a lot of points and resulting in douwngrading to an inferior universe is aleviated by the fact that there the downgraded player will have a privilegiated position as one of the most advanced players there- he has the chance to rebuild much easyer.
Bad things :
- each player developed a playing strategy addapted to the universe he plays and his life style. This will certainly make it not working anymore. In the universe I currently play, I have a few, old, well known adversaries able to crush my fleet. I know them, they know me , is highly unlikely they'll succeed in the next future. If this proposal is to be implemented, this situation will no longer exist: i'll find myself in an unknown universe, with unknown adversaries and maybe, with a few friends (if lucky).
- my beloved alliance will be shattered, the tops and the tails removed , spreaded in other universes - that is too bad , i'll be forced to make new friends and I'll aquire new enemies - well- this can be fun too
I'll have to play more active than i do it now , being close to the top and not having feared enemies , this change will bring my planets and fleet under the unknown fire, the race to the next level will be hard but i'll know that i have a chance - if an enemy becomes too strong for me and my friends, the system will set me free by advancing him to the next level
strangely, i'm not able to find too many weak points .