Expedition

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    • As we all know, the amount of possible resources / fleet findings depends on the score of top 1.

      According to game encyclopedia, it's as follows:
      The impact of top 1's score on the amount of findings:

      * The lower scope of expeditionary points is not affected by top 1 points and remains 200.
      * If top 1 has less than 5,000,000 points, the upper limit of expeditionary points equals 9,000.
      * When top 1 reaches 5,000,000 points, the upper limit turns 12,000 and reaches its maximal value.


      What's offered is introduction of new coefficients, like:

      - If top 1 has more than 25kk points, the upper limit of expeditionary points becomes N.
      - If top 1 has more than 50kk points, the upper expeditionary limit turns N.
      - If top 1 has more than 100kk points, the upper expo limit is increased to N.

      The total amount of top 1 points applicable to a certain N is debatable, of course, as the amount of provided expeditionary points.

      What's this thing is aimed at? The growth of expedition rentability in older Universes.
    • I don't see much point in bounds according to a certain parameter which doesn't have a limit (the points of top 1). At this time, the maximal limit is 5.000.000 points of top 1, after which the expedition stops evolving.

      A proposed scenario is to change percentage of events for each 1.000.000 points of top 1: to lower the rate of needless encounters by increasing percentage of beneficial ones (the findings of resses, fleet, etc.). Even if these changes will look insignificant with each such improvement, like 0.03% - 0.05% per 1.000.000 points.