As you know fleeters need deut all the time and they need deut not too expensive.
We observed the situation in a french universe and propose a solution :
ban a player to sell to the trader more deut than he produces
(I hope it's written in good english ^)
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Explanations (written by Bilbo, fleeter from uni66.fr) - text translated by xaphania
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Deuterium is one of the three ressources of Ogame, that every player produces, quantities depending on mine levels.
This ressource, is part of a very simple cycle : Production -> Use, via the selling for big producers which don't use it a lot.
This provide a balance between producers and customers, both of them can live together, and satisfy each other, according to a trade rate.
Since the apperance of the merchant , producer can, by paying a little amount of dark matter (i.e. money for the most part of it), to put his deuterium off the classic market, withdrawing a considerable amount of ressource that should have been available for the customers.
As the fleeters became rare along time, producers that are using their own production do not disturb the market, they avoid an excess offer that would implies a drop of trade rates.
The Game rythm getting lower with universe getting adged, a small raise of those rates are accepted.
However, players who buy deuterium with the purpose to sell it back directly to the merchant are completely distorting the deuterium market.
They made the rates getting so high, that they are the only one able to purchase it, because they don't use it with their fleets, but with selling it handsomly with the merchant.
They created an increase of the demand, which apply only to themselves, and also an inflation that avoids the fleeters to provide for their needs, and so to play.
We (fleeters) refuse this possibility, because it would mean our end.
This is why we attack and destroy as many "merchanters" as we can.
_____________________________________________________________________________________________________________________________________________________
To sum up, a "merchanter" is a player that buys deuterium at high rate for those who sell it, but who doesn't really need it, and who sell it back to make easy money.
To suffer that kind of players, and that kind of gameplay will induce Ogame universes without fleeters, where miners only are playing.
And we hope this is not the end that the GameForge wants for this game, which is called to live through the universes mergeing operations.
Thank you for reading.
_______________________________________________________________________________________________________________________________________________
Just a few statistics in u66.fr :
30% of the military Top 100 are in (v) or (vi) mode, not in (vI) mode which means that they observe and want to play but they don't ...
14% " " " " " are in (vI) mode
We observed the situation in a french universe and propose a solution :
ban a player to sell to the trader more deut than he produces
(I hope it's written in good english ^)
_____________________________________________________________________________________________________________________________________________
Explanations (written by Bilbo, fleeter from uni66.fr) - text translated by xaphania
--------------------------------------------------------------------------------------------------------------------------------
Deuterium is one of the three ressources of Ogame, that every player produces, quantities depending on mine levels.
This ressource, is part of a very simple cycle : Production -> Use, via the selling for big producers which don't use it a lot.
This provide a balance between producers and customers, both of them can live together, and satisfy each other, according to a trade rate.
Since the apperance of the merchant , producer can, by paying a little amount of dark matter (i.e. money for the most part of it), to put his deuterium off the classic market, withdrawing a considerable amount of ressource that should have been available for the customers.
As the fleeters became rare along time, producers that are using their own production do not disturb the market, they avoid an excess offer that would implies a drop of trade rates.
The Game rythm getting lower with universe getting adged, a small raise of those rates are accepted.
However, players who buy deuterium with the purpose to sell it back directly to the merchant are completely distorting the deuterium market.
They made the rates getting so high, that they are the only one able to purchase it, because they don't use it with their fleets, but with selling it handsomly with the merchant.
They created an increase of the demand, which apply only to themselves, and also an inflation that avoids the fleeters to provide for their needs, and so to play.
We (fleeters) refuse this possibility, because it would mean our end.
This is why we attack and destroy as many "merchanters" as we can.
_____________________________________________________________________________________________________________________________________________________
To sum up, a "merchanter" is a player that buys deuterium at high rate for those who sell it, but who doesn't really need it, and who sell it back to make easy money.
To suffer that kind of players, and that kind of gameplay will induce Ogame universes without fleeters, where miners only are playing.
And we hope this is not the end that the GameForge wants for this game, which is called to live through the universes mergeing operations.
Thank you for reading.
_______________________________________________________________________________________________________________________________________________
Just a few statistics in u66.fr :
30% of the military Top 100 are in (v) or (vi) mode, not in (vI) mode which means that they observe and want to play but they don't ...
14% " " " " " are in (vI) mode
Le bonheur est souvent la seule chose qu'on puisse donner sans l'avoir,
et c'est en le donnant qu'on l'acquiert ^ Voltaire.