Original discussion (a bit heated): board.ogame.org/board684-ogame…-instant-building-option/
The suggestion is that you have a 24 hour cooldown for Jumpgates after you get a new moon, like there is for existing moons that have relocated. The cooldown could be triggered:
-when the moon is created
-when the jumpgate construction starts
-when the jumpgate construction finishes (if finished with Dark Matter)
I prefer the first, followed by the second. The third has the problem case of people taking more than 24 hours before they hurry the Jumpgate.
Reasoning: It takes less than 24 hours to colonize a new planet, send moonshot fleets, get a moon, and insta-build a Lunar Base and Jumpgate. Since the colonization mission is invisible to the defender, you can get the new Jumpgate, jump in some Deathstars, and destroy their moons while they sleep, even at 1x speed. Players have used this tactic to crash others.
If a cooldown is added, the defender will have at least some notice that there is a new Jumpgate in their neighborhood and can react accordingly, just like with relocations.
Also note it is cheaper in DM to build the lunar base and jumpgate (216k at 1x speed) than it is to relocate (240k).
The suggestion is that you have a 24 hour cooldown for Jumpgates after you get a new moon, like there is for existing moons that have relocated. The cooldown could be triggered:
-when the moon is created
-when the jumpgate construction starts
-when the jumpgate construction finishes (if finished with Dark Matter)
I prefer the first, followed by the second. The third has the problem case of people taking more than 24 hours before they hurry the Jumpgate.
Reasoning: It takes less than 24 hours to colonize a new planet, send moonshot fleets, get a moon, and insta-build a Lunar Base and Jumpgate. Since the colonization mission is invisible to the defender, you can get the new Jumpgate, jump in some Deathstars, and destroy their moons while they sleep, even at 1x speed. Players have used this tactic to crash others.
If a cooldown is added, the defender will have at least some notice that there is a new Jumpgate in their neighborhood and can react accordingly, just like with relocations.
Also note it is cheaper in DM to build the lunar base and jumpgate (216k at 1x speed) than it is to relocate (240k).
Mod @ OGame.org - Bugs & Complaints and Suggestions