[Pre-description]: Transform the Alliance Depot into Station of Alliance Monitoring
[Description]: Nobody builds the Alliance Depot and the building ends up being useless in the game. In order to get more buildings and create new strategic possibilities for the game, I suggest add to the existing functions, one new option: call for help and the monitoring of attacks on our allies.
Requests for help: When a planet / moon is under attack the players of the same alliance are warned of the eminence of an attack on their ally. To receive the alert the planet / moon ally must have at least one level of the Station of Alliance Monitoring and to be within reach of the Station of the planet that is being attacked and issue the warning signal. The warning received in this case would be simple, only says the Player X is attacking your ally Y, without any further information.
Monitoring attacks on allies Level 1: If the two Stations are in same scope and both are at least level 3, the communication is more detailed and the alert comes saying that the Player X is attacking its ally Y, more the information of the attacker fleet (note that if the attacker put more fleet in the attack after launched you will not receive this information).
Monitoring attacks on allied Level 2: If the two Stations are in same scope and both are at least level 5, the communication is more detailed and the alert comes saying that the Player X is attackin your ally Y, more the information of the attacker fleet and the hour that the combat will occur (note that if the attacker put more fleet in the attack or delay the fleet after launched you will not receive this information).
Monitoring attacks on allied Level 3: If the two Stations are in same scope and both are at least level 7, it is possible one better communication. You can monitor the attack like in sensor phalanx. Consumes 10k deuterium per refresh.
Scope of Station: The range is calculated on the same way that the sensor phalanx (n ² -1 for each side), where n represents the level of the building.
Who receives the alert: In addition to the conditions described above, can only receive the alert the players of same alliance that the player who sends the alert and with the receive alerts of attacks on allies turned on.
Adjustments:
Initial Cost: The first level of the structure would cost 75,000 metal 150,000 crystal 75,000 deuterium and construction would need to release the intergalactic research network at level 1
[Requirements]: Time, patience, planning and investment.
[Pros]: It will finally give utility to Alliance Depot and one better use of the game, will improve the interaction between alliances, bring more excitement to make an attack and bring back the ninjas in the game, but without taking the possibility of the attacker to escape from them.
[Cons]: It may become harder to get active members of alliances and planets all near each other, but I don't think it will hamper both with espionage target will be able to know who will receive the attack and inclusive opens possibilities for other military maneuvers.
Idea originally thinking for Hellspark (Game Operator in OGame Brazil), discussed in the community and brought here.
Origin: board.ogame.com.br/board409-o-…126718-centro-de-comando/
[Description]: Nobody builds the Alliance Depot and the building ends up being useless in the game. In order to get more buildings and create new strategic possibilities for the game, I suggest add to the existing functions, one new option: call for help and the monitoring of attacks on our allies.
Requests for help: When a planet / moon is under attack the players of the same alliance are warned of the eminence of an attack on their ally. To receive the alert the planet / moon ally must have at least one level of the Station of Alliance Monitoring and to be within reach of the Station of the planet that is being attacked and issue the warning signal. The warning received in this case would be simple, only says the Player X is attacking your ally Y, without any further information.
Monitoring attacks on allies Level 1: If the two Stations are in same scope and both are at least level 3, the communication is more detailed and the alert comes saying that the Player X is attacking its ally Y, more the information of the attacker fleet (note that if the attacker put more fleet in the attack after launched you will not receive this information).
Monitoring attacks on allied Level 2: If the two Stations are in same scope and both are at least level 5, the communication is more detailed and the alert comes saying that the Player X is attackin your ally Y, more the information of the attacker fleet and the hour that the combat will occur (note that if the attacker put more fleet in the attack or delay the fleet after launched you will not receive this information).
Monitoring attacks on allied Level 3: If the two Stations are in same scope and both are at least level 7, it is possible one better communication. You can monitor the attack like in sensor phalanx. Consumes 10k deuterium per refresh.
Scope of Station: The range is calculated on the same way that the sensor phalanx (n ² -1 for each side), where n represents the level of the building.
Who receives the alert: In addition to the conditions described above, can only receive the alert the players of same alliance that the player who sends the alert and with the receive alerts of attacks on allies turned on.
Adjustments:
- The Station replaces the Alliance Depot and shall be constructed on the moon too;
- The Station on planet and moon act independently, the planet doesn't send alerts of attacks in moon and the moon doesn't send reports of attack in planet.
- Considering the cost of lunar bases and one bigger extra time to build, the station of the moon will be more expensive and this reflects the fact that the moon is more difficult to be monitored by the attacker, ie, the station will be more efficient in moons therefore more expensive.
- The Station only sends alerts of attacks and ACS missions (note that destruction of the moon is not warned)
Initial Cost: The first level of the structure would cost 75,000 metal 150,000 crystal 75,000 deuterium and construction would need to release the intergalactic research network at level 1
[Requirements]: Time, patience, planning and investment.
[Pros]: It will finally give utility to Alliance Depot and one better use of the game, will improve the interaction between alliances, bring more excitement to make an attack and bring back the ninjas in the game, but without taking the possibility of the attacker to escape from them.
[Cons]: It may become harder to get active members of alliances and planets all near each other, but I don't think it will hamper both with espionage target will be able to know who will receive the attack and inclusive opens possibilities for other military maneuvers.
Idea originally thinking for Hellspark (Game Operator in OGame Brazil), discussed in the community and brought here.
Origin: board.ogame.com.br/board409-o-…126718-centro-de-comando/
Board Admin & Representative OGame Brazil