This is from the .org community
Original link is: Faster than 1 sec
the discussion is about having faster built times than 1 second in shipyard and defense.
it is actually a logical suggestion in my opinion, why stop the counters at 1 second even tho we have nanites faster than that.
the counter works for resources, it can add up more than 1 unit per second, so why cant the same system be used to the ship/defense built ?
as suggested originally, make the production when the ship/defense to be built needs less than 1 second, instead of making the built of fraction of seconds, the production become 2units/1sec or 3units/1sec and so on to prevent stress on the servers etc...
seems reasonable to me honestly.
Original link is: Faster than 1 sec
Sgt. Killjoy wrote:
i Had an alliance member speak of it, he thought it was stupid that with his lv. 7 nanite(x4 speed uni) that 1 rocket launcher takes thae same amount of time as one heavy laser. i understand it is difficult to make things go at like 0.25 per second which is why the game only goes down to 1 sec. so to make it easier why isnt it set up so instead of being a decimal it be a ratio for ex 4/1 that would be 4 RL a Second and insted of makeing one every .25 seconds just make all 4 at the end of 1 second.
the discussion is about having faster built times than 1 second in shipyard and defense.
it is actually a logical suggestion in my opinion, why stop the counters at 1 second even tho we have nanites faster than that.
the counter works for resources, it can add up more than 1 unit per second, so why cant the same system be used to the ship/defense built ?
as suggested originally, make the production when the ship/defense to be built needs less than 1 second, instead of making the built of fraction of seconds, the production become 2units/1sec or 3units/1sec and so on to prevent stress on the servers etc...
seems reasonable to me honestly.