*cut* postings from Tutorials

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    • Added the green marked sentences cause links to other guides :

      Natürlich kannst Du auch ganz einfach Deine eigene Allianz gründen. Gehe hierzu unter Netzwerk erst auf Allianzen und dann auf Allianz gründen. Anschließend musst du dir nur noch einen Namen sowie ein Tag (meistens eine zum Namen passende Abkürzung) ausdenken und die Allianz ins Leben rufen, schon bist Du der Gründer Deiner eigenen Allianz. Nun kannst Du entweder gleich beginnen, andere Spieler für deine Allianz zu werben, oder Du beginnst zunächst einmal damit, Deine Allianzseite etwas schöner zu gestalten, um eventuell das Interesse des einen oder anderen Spielers zu wecken. Um hier nicht nur auf einfachen Text angewiesen zu sein, kann man die Seite mit sogenannten BB-Codes, wie sie oft auch in Foren zur Anwendung kommen, verschönern. Im Kapitel Alliance page guide findest Du alles zur Gestaltung. Wer ein schickes Logo für seine Allianzseite sucht, selbst aber auf diesem Gebiet wenig Erfahrung hat, kann im Forum im Bereich FanArt - Grafikanfragen eine entsprechende Anfrage stellen. Auf jeden Fall sollte man aber auch bei der Gestaltung der Allianzseite die Regeln beachten, da ein beleidigender oder rechtwidriger Inhalt schnell zu einer Sperre führen kann.
    • Expeditions are a flight into the unknown, to previously unexplored areas of the universe. On expeditions you can find resources or ships, meet alien races, discover the absolute void of space but you can also fly into a certain dead. What happens on an expedition, depends on coincidence. You can find more detailed information in the chapter about expeditions.


      How do I start expeditions?

      First you must meet certain requirements, In this case, you need the research called astrophysics. You need at least astrophysics level 1 to be able to send your fleet on expedition. Now, go to the fleet menu and select your ships as usual. Then send them to the 16th coordinate of any system (eg 1:154:16). As mission, select 'Expedition'. Then, the fleet sets off to explore the unknown sector. Once there, the fleet will stay there for a predetermined time and it will search the area. After the expedition you will get a message with the result, your fleet will then return home.

      :'''reward:'''
      :''After your first expedition. you will receive 2 heavy fighters and 5 small cargos as reward.''



      What should I take in mind?

      Whether the ships cause a random event, depends on two factors. The expedition systems can be "consumed" when people fly to them too often. In this case the events will become more and more rare, until the number of visits declines and the field can regenerate itself. You can find out how often a certain area has been visited by sending at least 1 espionage probe with your expedition. The longer the holding time of the fleet, the higher the probability of an event. Normally, events are so frequent that you best select the minimum hold time.

      '''Formula:'''
      Maximum number of simultaneous expeditions = round off (astrophysics level)^0,5
      Maximum hold time (in hours) = astrophysics level



      What could happen?

      With expeditions, you first have 2 possibilities. Either something happens or nothing happens at all. If an expedition area is visited frequently in a short time, often nothing happens.
      If something does happen, the possible events occur totally random and cannot be influenced by the player.
      Possible events that may occur are:

      * Resources find
      * Ship find
      * Dark Matter find
      * Find a free merchant
      * Change in return time
      * Attack by Pirates / Aliens
      * Complete loss of your expedition fleet



      How much can I find?

      If you get lucky with an expedition, the fleet shall bring resources, new ships, a merchant or Dark Matter home. Their amount is not determined randomly but can be calculated with formulas which are explained elsewhere. Principle applies, that the find increases in proportion to the number of ships sent. And there are absolute limits. Besides that, not all ships are suited to fly on expeditions. The cheap heavy fighter shall find the same resources as the expensive destroyer. Because the resources need to be transported, cargo ships are essential.
      Fleets wich consist mainly of large cargos and heavy fighters are the most profitable and might even find more, than they cost to build (2.000 - 2.400.000 Metall). This combination is also optimal for fleet finds.
      Not all ships can be found. What ships you can find depends on the composition of the fleet you sent, more precisely it depends on the most advanced ship you sent. For example, if you sent a destroyer or a bomber with your fleet, you can find most types of ships. If you fly with small cargos only, you can only find small cargos, light fighters and espionage probes. Recyclers, colony ships and deathstars cannot be found on expeditions.
      Dark matter finds are completely independent of the fleet you sent and range from 100 DM to 2.000 DM.



      What can I lose?

      Basicly, you can lose your entire expedition fleet, though this happens very rarely. More common are attacks by pirates or aliens. Their fleets aren't random but are directly related to your fleet. The more ships you send, the more ships they have. And above all, aliens always have all types of ships, which you send yourself. Anyone who flies with deathstars on expeditions must take into account that aliens will attack with deathstars as well. If you fly with large cargos only, they will be attacked by mainly cargos. And therefore they will usually suffer no losses.

      The post was edited 1 time, last by Horizon ().

    • Moons are one of the most important elements in OGame, not only because they facilitate the saving of the own fleet, but they also can be used to intercept the enemies’ fleets or to displace the own ships to the other end of the universe in split seconds. That is the reason why it is advisable in each case to exert yourself for a moon, as soon as you can afford.

      How to get a moon ?

      Unlike planets, moons cannot be just colonized, but they have to occure otherwise. That can only happen, if there is a big combat at a planet, after which huge debrises occur, that concentrate to a moon with a little bit luck. A moon occurs only on this moon, which was attacked, besides only one moon can exist per planet. Because also there the size is important, a too small moon can just be broken off, whereby after the next big combat a new moon occurs with a little bit luck.

      The chance of moon formation conforms to the amount of occurred debris’s. That is one percent per 100.000 resources in the debris field, however maximal 20 %, which equates 2.000.000 resources and hence exactly the debris’s of 1.667 light fighters – a number, which will be more important later. Up to a chance of 19 % a moon occurs with a random size – so you strike it lucky and get a big moon, but small moons are also possible, which are easier to destroy. Not before the chance is 20 %, you get a moon with more than 8.366 kilometers caliber, which can be destroyed by other players only with big effort and many losses.

      But how to get a moon ? Because that only occurs on the planet on which the combat happens, it is clear, that your planet must be attacked by another player. For the worst case that means, that you have not saved your fleet or you have saved it wrong and an enemies has destroyed it – at this you can get a moon with a little bit luck as consolation. Of course it is better, if you plan the attack and minimize your losses, by letting a certain amount of ships on you planet, the best the already mentioned 1.667 light fighters, alternative also 112 battle ships. Thus the enemy also destroys your ships, but you do not lose more points as necessary for a 20 % moon chance – with a few skill, you can harvest the debris field and minimize your losses.

      The best option is of course not to immolate own ships for the moon try, but in fact those of the enemy. For that you have to set a little trap of some ships and resources and wait until an enemy attacks. On the verge of the arrival you have to prepare your whole combat fleet there and greet him. Look to it that he has to send enough fleet to produce a 20 % chance, but not so much that your fleet cannot destroy them, and with a little bit luck you get a moon for free and the debris field as bonus to boot.

      If all those options are too insecure or too complex, you also can concentrate on so-called moon shots. Here you let another player attack you with 1.667 light fighters, which will be destroyed for a 20 %-chance, and you refund him his losses or you clear it, by destroying 1.667 light fighters on one of his planets, too. Like that you can complete more tries fast to get a moon. But look out, by all means that project can become very expensive – sure, you can get a moon after the first try, but there are also cases known, at which the desired success came not before several dozen efforts. Besides you should really refund only the originated costs, else you are at odds with the pushing rules soon.

      I finally have a moon – and now ?

      First of all you should displace your whole fleet including the resources to the new moon, because you can save more secure there. After that you can expand your moon. Since a moon is significantly smaller as a planet and extra fields must be activated first, the construction is different as usual. However, the maximal amount of building grounds is not dependent on the size of the moon, but it constitutes basically 79.





      The rest of the translation will come tomorrow.
    • Small change:

      Yiro wrote:


      Destroyer

      Because of its powerful arsenal and shields, this ship is primarily used against enemy Deathstars and bunkers. However, it can also be useful against big battlecruiser fleets.

      Destroyer

      Because of its powerful arsenal and shields, this ship is primarily used against enemy Deathstars and bunkers. However it can also be useful against big battlecruiser fleets due to rapidfire against this ship.


      Added to english template, thanks - by Francolino
    • Spelling checked ;)

      I didn't change phrases in your text but cut things like one more "l" in "untill" or added "e" to "therefor".

      Suggestions - for your consideration only:

      Expeditions are flight into the unknown, to previously unexplored (...)

      Expedition is a flight into the unknown, to previously unexplored (...)
    • Correction - added words in green (thanks Horizon)

      Destroyer

      Because of its powerful arsenal and shields, this ship is primarily used against enemy Deathstars and bunkers. However it can also be useful against big battlecruiser fleets due to rapidfire against this ship.
    • Added: If you're unhappy with the reply you've received and want to complain to the supporter's superior then click "complain" in the ticket and it will be escalated to the next level.

      Corrected a spelling mistake :)
      Can you Please put the changes in color in the original text? t would help other people to recognize the needed paragraphs.
      Thanks ;)
    • Changed last part :

      With an efficient economy and the first defensive structures, you are now well-trained and ready for the next chapter Buildings. In this chapter we'll look in detail at the different buildings in Ogame.
    • Checked and changed this spelling

      After you have been looking around for a while, and because now you know the basic elements of the game

      It's possible to deconstruct finished buildings, but instead of getting your resources back, you'll have to pay extra resources for the deconstruction. As this isn't recommended at the start of the game, it's better to be careful which buildings you put under construction.

      The first mine is now producing a constant flow of resources and off course you have to go a little further now. Besides the Metal Mine, the Crystal Mine is very important, later the Deuterium Synthesizer. With those you have all 3 types of resources covered. As you you can

      solar plant. This will be explained in the chapter on Energy Production.

      Both of these resources are especially important at the start of the game, to upgrade your mines. Soon the third resource, named deuterium, will take start playing a central role. Therefore you now have to upgrade your deuterium synthesizer to level 2. Be careful though, the production of deuterium costs a lot of energy and goes very slow. Make sure your solar plant level is sufficient. When you are out of resources, you have to wait until your mines have produced enough to finance the next level.

      How to fulfill these requirements, and what the research lab is used for, will be explained in the next chapter.

      As soon as you have a metal mine level 10, a crystal mine level 7 and a deuterium synthesizer level 5, you'll get a reward of 2000 metal and 500 crystal.

      The post was edited 2 times, last by khaos ().

    • Checked and changed this spelling & Syntax

      But even if OGame is not the first browser game one plays it is normal for

      If this is your first browser game, and you would like to learn more about the special features of this type of game.

      You can try the different buttons to see what is behind every single menu item

      Nonetheless one needs to think more strategically than in a normal game
    • Checked and Changed this spelling and syntax

      Balanced build-up

      Eventually small ships or small defensive-units take the role of "cannon fodder", while you build the big guns for the big bang ;)

      Rocket launchers

      The first available defense-unit in OGame is the rocket launcher

      Marginally more expensive then the rocket launcher it has a bit better

      In the earlier game stages even 1 small shield dome alone can fend off a whole enemy fleet,
    • Checked this spelling and syntax

      If you have decided in favour of a research

      need a certain time, and they can be cancelled, by which you get your resources back. Completed researches cannot be cancelled.

      in the respective tech tree.

      and start researching Hyperspace Technology

      Armour technology
    • Spelling gramma and syntax

      What are the requirements?

      (The) Espionage provides an opportunity to check how much resources, ships and defensive structures are on your neighbour’s planets.

      What is counter-espionage?

      On the other hand, if it is much lower, only a few cargoes and satellites can detect your probes

      The probes usually will not survive the first round, because they are lightly armoured and unarmed, that is why you will not get a combat report.

      What do I have to consider?