I have this proposal form some ogame.ro players to which I added some of my own contribution.
In late game, when the universe is highly depopulated, active players
are confronted with lack of activity and no available targets.
I propose a new system of "expeditions "
Create random planets with a development level related to the age of the universe/ rank of first player.
Alien planet should inherit the inactive properties( no honor points) but mines producing , moderate to no defense, moderate silo space.
Placing of these planets should be random and deleting after n days ( for example at 7 days) just to reappear in a different galaxy/ system.
Slots occupied by such accounts should be in 1 or 15 slot, not to block a desired position for an active player
Appearance of these planets can be triggered by special events, not necessarily to appear all the time.
Advantages:
Active players have at least something to do apart from building mines
A new way to gather resources without affecting the balance of honor points
Reduce the stress placed on other active players potentially marked as farms
Disadvantages:
Attacking an inactive/ automated account does not improve the skills and does not give satisfaction except the gain of resources.
Players in the close proximity of such account will be advantaged in the detriment of those situated at distance. A way to limit excessive attacking can be a connection to astro level
In late game, when the universe is highly depopulated, active players
are confronted with lack of activity and no available targets.
I propose a new system of "expeditions "
Create random planets with a development level related to the age of the universe/ rank of first player.
Alien planet should inherit the inactive properties( no honor points) but mines producing , moderate to no defense, moderate silo space.
Placing of these planets should be random and deleting after n days ( for example at 7 days) just to reappear in a different galaxy/ system.
Slots occupied by such accounts should be in 1 or 15 slot, not to block a desired position for an active player
Appearance of these planets can be triggered by special events, not necessarily to appear all the time.
Advantages:
Active players have at least something to do apart from building mines
A new way to gather resources without affecting the balance of honor points
Reduce the stress placed on other active players potentially marked as farms
Disadvantages:
Attacking an inactive/ automated account does not improve the skills and does not give satisfaction except the gain of resources.
Players in the close proximity of such account will be advantaged in the detriment of those situated at distance. A way to limit excessive attacking can be a connection to astro level