Since you're the only "witness" here, could you please provide some details about your situation.
For example, age and player count of your uni. Your highscore and MP rank/points. Highscore and MP rank/points of some of your victims. MP points of a player 100 places bellow you on the MP list, etc...
If I attack a bunker with 50 RIP and get a draw : 10k HP. 100 RIP : 20k HP... Etc...
So it's in my interest to send my remaining RIP on my neighbour's defenses without taking into consideration the resources I will get from the raid.
I don't know if the MP rank / points is a relevant point to analyze as the military ranking is taking into account very different units (sometimes full defense, sometimes full fleet, etc). Our 4 or 5 years old universes still have ~200/300 active players on them, with totally different profiles.
I know some good fleet to catch out of the honorable targets for me...
And also many players without any offensive ships that I can hit honorably as decribed above.
Changing the 100MP rule and your other ideas could be interesting in the future, but we are not sure yet wether it can create other problems that we are not anticipating (need to test). For now on, I would suggest to concentrate the efforts on a small / quick update of the current system (so it can hopefully come with the V3.1).