I found this suggestion really interesting from the .org Board
SunFighter
Initial post ( Suggested by NightSlammer
This ship is to rebalance the game!
Battlecruisers own everything.
Techs:
Energytech 12 (why? ==> Because with the higher energytech the flightcost will reduce!)
Lasertech 12
Iontech 10 (Improved weapons to beat the BC)
Hyperspace Drive 8 (faster speed to catch the BC!)
Weapontech 10
Shieldtech 10
Armourtech 10
The costs?
Metal: 75.000
Crystal: 45.000
Deuterium: 25.000 (why high deutcost to make these ships? Because of the low flightcost!)
Flightcost: 225
Rapidfire against:
Against BC: 5 rapidfire
Against LightFighters: 10 rapidfire
against heavy fighters: 3 rapidfire
against cruisers: 3 rapidfire
Rapidfire from:
from Destroyers: -2 rapidfire
from Star: -5 rapidfire
from Battleships -2 rapidfire
from bomber: -3 rapidfire
I think with these rapidfires the game will be more balanced!
It's just an idea!!!
Best and most Important Comments
Best comments:
1* enifield1:
Ok, first of all remove the rapid fire to HF, LF and Cruisers (there are already ships that fullfill this purpose) and lower the rapid fire vs BC to 4
To even up the loss of those rapid fires make it loss the rapid fire from Bombers (they are meant to fight defenses and are slow anyway).
Then reduce the metal and 50k and the cry to 30k and the duet to 20k and thats an interesting ship
Remove the W/S/A tech requirements, those are designed to make your ships better, not as requirements.
However i see the purpose
There is a problem with speed fleets having nothing that actually kills a BC easily. Pretty much gotta use other BC's agianst it and LF because Dessies are to slow.
2* NightSlammer
Yeah well it was just an idea
Yeah probably the costs should be lower than the destroyer and the rapidfire would be changed
but my idea is just to make a ship to counter the battlecruiser.
And because the Battleship is so bad (in my opinion) because it has no rapidfire. It could have rapidfire against the sunfighter.
So battleships can be destroyed by battlecruisers
battlecruisers can be destroyed by sunfighters
sunfighters can be destroyed by battleships
3* Kamil
it is an interesting concept honestly, maybe with bit more tweaking and adjustments, it could develop into a a very good idea actually
the cost definitely should be lowered, RF adjusted ( it cant kill fodders and fodder killers at such a high RF "if it even should kill them" coz that would dis-balance the game heavily, RF from bomber is a no " maybe a 2 RF agasint bomber but not from ), W/S/A removed from requirements, keep RF from BS even if BS dont require deut as this ship will actually balance things, since as mentioned above:
base speed ?
based SI ?
base W/S/A ?
about the HSD 8 so it catches the bc, it shouldnt be like that, bc kill bs, but they are same speed, dessies kill bc but at lower speed, maybe same speed or bit lower speed, but certainly not faster than bc in my opinion.
little adjustments and it could turn into a pretty nice idea
4* enifield1:
Ok, i suggest changing the rapid fire to 3 against BC like Kamil said
However I don't know if this makes dessies to OP. I think instead it makes them super important as a defense ship as they are to slow and duet heavy to fly long distance.
The big winners in this are the BS and HF because people will build slightly less BC to create these. With less BC, HF and BS become more attractive, so its even up for debate if the BS needs rapid fire against it? Because by virtue of its existance it gets a helping hand. A BS and Frigate combo would be deadly because you cant use just BC against it.
So using only fast craft and assuming BS has no rapid fire its difficult to think of an all powerful combo like it is currently for BC and Cruiser (it has rapid fire against almost everything, only way to beat it with fast ships is other BC and Cruiser) (Excluding dessie, bombers and RiPs because they are slow)
With this in the game BC and Cruiser becomes less OP and the combination become more balanced.
Only problem is, what if these and dessies are sat behind defenses. This means bombers are rapid fired agianst which could be problematic
@IMVS yes the BC costs almost as much as a dessie and is almost as good, but its far better at crashing fleets than a dessie, because dessies cost alot of duet to fly and arnt quick. So people can easily crash BS and other ships of similiarish numbers with only BC. With this they now need a combo instead of just being BC heavy.
5* Posted by enifield, then edited by me in the red:
6* enifield1
Ok, i suggest changing the rapid fire to 3 against BC like Kamil said
However I don't know if this makes dessies to OP. I think instead it makes them super important as a defense ship as they are to slow and duet heavy to fly long distance.
The big winners in this are the BS and HF because people will build slightly less BC to create these. With less BC, HF and BS become more attractive, so its even up for debate if the BS needs rapid fire against it? Because by virtue of its existance it gets a helping hand. A BS and Frigate combo would be deadly because you cant use just BC against it.
So using only fast craft and assuming BS has no rapid fire its difficult to think of an all powerful combo like it is currently for BC and Cruiser (it has rapid fire against almost everything, only way to beat it with fast ships is other BC and Cruiser) (Excluding dessie, bombers and RiPs because they are slow)
With this in the game BC and Cruiser becomes less OP and the combination become more balanced.
Only problem is, what if these and dessies are sat behind defenses. This means bombers are rapid fired agianst which could be problematic
@IMVS yes the BC costs almost as much as a dessie and is almost as good, but its far better at crashing fleets than a dessie, because dessies cost alot of duet to fly and arnt quick. So people can easily crash BS and other ships of similiarish numbers with only BC. With this they now need a combo instead of just being BC heavy.
7* Kamil
Everything you said is quite right, except for this
fleet isnt supposed to sit behind defense
even if dessies and this ship sit behind defense, a mixed fleet of lf/dessies( instead of the bombers or with small number of bombers ) would wipe them out, coz lf breaks the RF and dessies do the job of killing both the other dessies and this ship
also, for you to be able to take down a defense holding a fleet, that sure means you have a good amount of ships, so no problem with this in my opinion.
At the end, the End Result is:
Name: Frigate (Could Be Changed )
Requirements:
Energy tech 10*
Laser tech 12
Ion tech 8
Shipyard 8
Hyper tech 5*
Hyperdrive 5*
Weapons 10 *
Cost:
Metal: 35.000
Crystal: 35.000
Deuterium: 20.000
Structural Integrity: 70,000
Shield: 620
Attack: 1,860
Cargo: 500
Flightcost: 250
Rapidfire against:
BC: 3
Bomber: 2
Solar Sat: 5
Esp Probe: 5
Rapidfire from:
Destroyers: -2
Death Star: -30
Battleships: -2
SunFighter
Initial post ( Suggested by NightSlammer
This ship is to rebalance the game!
Battlecruisers own everything.
Techs:
Energytech 12 (why? ==> Because with the higher energytech the flightcost will reduce!)
Lasertech 12
Iontech 10 (Improved weapons to beat the BC)
Hyperspace Drive 8 (faster speed to catch the BC!)
Weapontech 10
Shieldtech 10
Armourtech 10
The costs?
Metal: 75.000
Crystal: 45.000
Deuterium: 25.000 (why high deutcost to make these ships? Because of the low flightcost!)
Flightcost: 225
Rapidfire against:
Against BC: 5 rapidfire
Against LightFighters: 10 rapidfire
against heavy fighters: 3 rapidfire
against cruisers: 3 rapidfire
Rapidfire from:
from Destroyers: -2 rapidfire
from Star: -5 rapidfire
from Battleships -2 rapidfire
from bomber: -3 rapidfire
I think with these rapidfires the game will be more balanced!
It's just an idea!!!
Best comments:
1* enifield1:
Ok, first of all remove the rapid fire to HF, LF and Cruisers (there are already ships that fullfill this purpose) and lower the rapid fire vs BC to 4
To even up the loss of those rapid fires make it loss the rapid fire from Bombers (they are meant to fight defenses and are slow anyway).
Then reduce the metal and 50k and the cry to 30k and the duet to 20k and thats an interesting ship
Remove the W/S/A tech requirements, those are designed to make your ships better, not as requirements.
However i see the purpose
There is a problem with speed fleets having nothing that actually kills a BC easily. Pretty much gotta use other BC's agianst it and LF because Dessies are to slow.
2* NightSlammer
Yeah well it was just an idea
Yeah probably the costs should be lower than the destroyer and the rapidfire would be changed
but my idea is just to make a ship to counter the battlecruiser.
And because the Battleship is so bad (in my opinion) because it has no rapidfire. It could have rapidfire against the sunfighter.
So battleships can be destroyed by battlecruisers
battlecruisers can be destroyed by sunfighters
sunfighters can be destroyed by battleships
3* Kamil
it is an interesting concept honestly, maybe with bit more tweaking and adjustments, it could develop into a a very good idea actually
the cost definitely should be lowered, RF adjusted ( it cant kill fodders and fodder killers at such a high RF "if it even should kill them" coz that would dis-balance the game heavily, RF from bomber is a no " maybe a 2 RF agasint bomber but not from ), W/S/A removed from requirements, keep RF from BS even if BS dont require deut as this ship will actually balance things, since as mentioned above:
So battleships can be destroyed by battlecruisers
battlecruisers can be destroyed by sunfighters
sunfighters can be destroyed by battleships
base speed ?
based SI ?
base W/S/A ?
about the HSD 8 so it catches the bc, it shouldnt be like that, bc kill bs, but they are same speed, dessies kill bc but at lower speed, maybe same speed or bit lower speed, but certainly not faster than bc in my opinion.
little adjustments and it could turn into a pretty nice idea
4* enifield1:
Ok, i suggest changing the rapid fire to 3 against BC like Kamil said
However I don't know if this makes dessies to OP. I think instead it makes them super important as a defense ship as they are to slow and duet heavy to fly long distance.
The big winners in this are the BS and HF because people will build slightly less BC to create these. With less BC, HF and BS become more attractive, so its even up for debate if the BS needs rapid fire against it? Because by virtue of its existance it gets a helping hand. A BS and Frigate combo would be deadly because you cant use just BC against it.
So using only fast craft and assuming BS has no rapid fire its difficult to think of an all powerful combo like it is currently for BC and Cruiser (it has rapid fire against almost everything, only way to beat it with fast ships is other BC and Cruiser) (Excluding dessie, bombers and RiPs because they are slow)
With this in the game BC and Cruiser becomes less OP and the combination become more balanced.
Only problem is, what if these and dessies are sat behind defenses. This means bombers are rapid fired agianst which could be problematic
@IMVS yes the BC costs almost as much as a dessie and is almost as good, but its far better at crashing fleets than a dessie, because dessies cost alot of duet to fly and arnt quick. So people can easily crash BS and other ships of similiarish numbers with only BC. With this they now need a combo instead of just being BC heavy.
5* Posted by enifield, then edited by me in the red:
Kamil wrote:
enifield1 wrote:
I dunno if your meant to do this but, I'm not stealing your idea just adding to it.
Name: Frigate (In keeping with Ogames Naval Theme)
Requirements
Energy tech 10*
Laser tech 12 (Same Requirement as BC)
Ion tech 8 (Because there is never a use past 5 and i've always wanted there to be) ( that should be interesting )
Robo 2 (Same Requirement as BC)
Shipyard 8 (Same Requirement as BC)
Hyper tech 5*
Hyperdrive 5*
Weapons 10 * + (Lots of ships require shield tech, I think one should require weapons)
*Wanting this to be a late game ship so giving it higher requirements makes it better for use later in game ( agree with this )
Cost
Metal: 35.000
Crystal: 35.000
Deuterium: 20.000
Theses costs make it slightly more expensive than BC, using 1:2:3 trade rates a BC costs 155 units while this costs 165 and a BS costs 75 and a Dessie costs 175. Sitting perfectly between BC and Dessie, while the BC is still a cheap and powerful option. ( also agree, could be bit adjusted, but good enough )
Structural Integrity: 70,000 (Formula of Metal + cry)
Shield: 620 ( Lower than BC but higher than BS making for a fair combo)
Attack: 1,860 (Higher than BC but lower than BS making for fair combo)
Cargo: 500 (Higher than BC and lower than BS making for fair combo)
Flightcost: 250 (Same as BC)
( agree on all above as well )
Rapidfire against:
BC: 5 (Designed to kill this)BC: 3 ( designed to kill this ) " but dont overpower it too much, dessies have a RF on bc of 2 and cost 15k deut to build, something with 20k deut to build should have more RF which is in the RF against bombers which will be the only speed ship to have RF against it, and a small of RF against bc but not too much )
Bomber: 2 (Because of its high duet cost it seems only fair, and it was a good suggestion by Kamil)
Solar Sat: 5
Esp Probe: 5
Rapidfire from:
Destroyers: 2 (Dessies need to remain most powerful ship, however this makes them super powerful defensively) ==> too much power for dessies, BUT you need something to kill this ship at higher rate than bs so, i suggest it would be a 3 to keep things balanced in my opinion )
Death Star: 30 (Same as BS) ( good enough )
Battleships: 2 (Creates a paperscissors rock scenario) ( since dessies have RF 3 agasint it, bs should have a 2 as mentioned not bad then )
Conclusion
While the old system proposed Dessie>BC>BS this never really happened because Dessies where to slow to get to big actions. So it ended up being BC> Cruiser, HF, BS
This ship will keep the Frigate>BC>BS>Frigate and makes it full circle. However dessie is still the 'king of warships' and one vs one will beat all ships but the deathstar
6* enifield1
Ok, i suggest changing the rapid fire to 3 against BC like Kamil said
However I don't know if this makes dessies to OP. I think instead it makes them super important as a defense ship as they are to slow and duet heavy to fly long distance.
The big winners in this are the BS and HF because people will build slightly less BC to create these. With less BC, HF and BS become more attractive, so its even up for debate if the BS needs rapid fire against it? Because by virtue of its existance it gets a helping hand. A BS and Frigate combo would be deadly because you cant use just BC against it.
So using only fast craft and assuming BS has no rapid fire its difficult to think of an all powerful combo like it is currently for BC and Cruiser (it has rapid fire against almost everything, only way to beat it with fast ships is other BC and Cruiser) (Excluding dessie, bombers and RiPs because they are slow)
With this in the game BC and Cruiser becomes less OP and the combination become more balanced.
Only problem is, what if these and dessies are sat behind defenses. This means bombers are rapid fired agianst which could be problematic
@IMVS yes the BC costs almost as much as a dessie and is almost as good, but its far better at crashing fleets than a dessie, because dessies cost alot of duet to fly and arnt quick. So people can easily crash BS and other ships of similiarish numbers with only BC. With this they now need a combo instead of just being BC heavy.
7* Kamil
Everything you said is quite right, except for this
Only problem is, what if these and dessies are sat behind defenses. This means bombers are rapid fired agianst which could be problematic
fleet isnt supposed to sit behind defense
even if dessies and this ship sit behind defense, a mixed fleet of lf/dessies( instead of the bombers or with small number of bombers ) would wipe them out, coz lf breaks the RF and dessies do the job of killing both the other dessies and this ship
also, for you to be able to take down a defense holding a fleet, that sure means you have a good amount of ships, so no problem with this in my opinion.
At the end, the End Result is:
Name: Frigate (Could Be Changed )
Requirements:
Energy tech 10*
Laser tech 12
Ion tech 8
Shipyard 8
Hyper tech 5*
Hyperdrive 5*
Weapons 10 *
Cost:
Metal: 35.000
Crystal: 35.000
Deuterium: 20.000
Structural Integrity: 70,000
Shield: 620
Attack: 1,860
Cargo: 500
Flightcost: 250
Rapidfire against:
BC: 3
Bomber: 2
Solar Sat: 5
Esp Probe: 5
Rapidfire from:
Destroyers: -2
Death Star: -30
Battleships: -2