But Frank....change the noob protection to 200.000 / 500.000 points?
At 200.000 points a normal player can play normaly, I'm sure.
No?
At 200.000 points a normal player can play normaly, I'm sure.
No?
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And even at 5 or 10k points.spa856 wrote:
But Frank....change the noob protection to 200.000 / 500.000 points?
At 200.000 points a normal player can play normaly, I'm sure.
No?
Not really, i mean once you reach 100 000 you can easiely get a moon by paying some Lf, or you can have about 5-6 planet and so you can hide your fleet. When you have 10k you can't. So i'm okay to improve noob protection, but not with a unlimited protection.kendiraton wrote:
Quoted from "spa856"
But Frank....change the noob protection to 200.000 / 500.000 points?
At 200.000 points a normal player can play normaly, I'm sure.
No?
And even at 5 or 10k points.
Daraus ergibt sich für ein Metallversteck folgende Übersicht:Kapazität Metallversteck: ABRUNDEN( 600 * Stufe 1,1 ^Stufe ) * Unigeschwindigkeit
Kapazität Kristallversteck: ABRUNDEN( 600 * Stufe 1,1 ^ Stufe ) * Unigeschwindigkeit
Kapazität Deuteriumversteck: ABRUNDEN( 400 * Stufe 1,1 ^ Stufe * (1,44 - 0,004 * Maximaltemperatur) ) * Unigeschwindigkeit
Kosten Metallversteck: ABRUNDEN(1.150 * 2,3 ^ Stufe) Metall
Kosten Kristallversteck: ABRUNDEN(1.150 * 2,3 ^ Stufe) Metall + ABRUNDEN(575 * 2,3 ^ Stufe) Kristall
Kosten Deuteriumversteck: ABRUNDEN(1.150 * 2,3 ^ Stufe) Metall + ABRUNDEN(1.150 * 2,3 ^ Stufe) Kristall
Stufe | Kapazität | Kosten Metallversteck | |
---|---|---|---|
Metall pro Stufe | Gesamt | ||
1 | 660 | 2.645 | 2.645 |
2 | 1.440 | 6.083 | 8.728 |
3 | 2.380 | 13.992 | 22.720 |
4 | 3.500 | 32.181 | 54.901 |
5 | 4.820 | 74.017 | 128.918 |
6 | 6.860 | 170.241 | 299.159 |
7 | 8.180 | 391.554 | 690.713 |
8 | 10.280 | 900.576 | 1.591.289 |
9 | 12.720 | 2.071.325 | 3.662.614 |
10 | 15.560 | 4.764.048 | 8.426.662 |
11 | 18.820 | 10.957.312 | 19.383.974 |
12 | 22.580 | 25.201.818 | 44.585.792 |
13 | 26.920 | 57.964.181 | 102.549.973 |
spa856 wrote:
Are there chances to remove the new noob protection?
:S
spa856 wrote:
And improve only the noob protection to 300.000 points?
Auto fleet no chances, confirmed?
And the fleet escape shouldnt work if the fleet just came back ... and even with this that's a really bad idee. Please can you explain us why they want to add the fleet escape ?Francolino wrote:
spa856 wrote:
And improve only the noob protection to 300.000 points?
Auto fleet no chances, confirmed?
To use a limit like 300k or better 500k or 1m points is a sensefull suggestion and noticed.
Auto fleet escape needs (in my opinion) a lot of improvements, at first defense need to be included.
terraformer will be optimized (e.g. every 2 level one more field -> 5 more fields at level 10)
Lev 1: 5 fields
Lev 2: 6
Lev 3: 5
Lev 4: 6
Lev 5: 5
Lev 6: 6
Lev 7: 5
Lev 8: 6
Lev 9: 5
Lev 10: 6
etc...
Meaning that at level 10 we get 5 more fields globally
Lev 1: 5 fields
Lev 2: 6 (+1 field compared to the current version)
Lev 3: 6 (+1)
Lev 4: 7 (+2)
Lev 5: 7 (+2)
Lev 6: 8 (+3)
Lev 7: 8 (+3)
Lev 8: 9 (+4)
Lev 9: 9 (+4)
Lev 10: 10 (+5)
etc...
Meaning that at level 10 we get 5 more fields at this level (in addition to all the additional 20 fields up to level 9)
kendiraton wrote:
Lev 1: 5 fields
Lev 2: 6
Lev 3: 5
Lev 4: 6
Lev 5: 5
Lev 6: 6
Lev 7: 5
Lev 8: 6
Lev 9: 5
Lev 10: 6
etc...
Meaning that at level 10 we get 5 more fields globally
Buxidaphobe wrote:
And the fleet escape shouldnt work if the fleet just came back ... and even with this that's a really bad idee. Please can you explain us why they want to add the fleet escape ?
kendiraton wrote:
Is there some chance GF reviews the default size of the new planets, especially the MP & the cold ones? That would be a real improvement (and no need to change the terraformer formula in this case).
- protection will be limited to predefined total score (e.g. deactivated if you reach 500k points)
Great idea !!!- alliance system (to solve problems with wars) are already on our list but will take some more time
In den News ist (erstmal) der permanente Schutz gemeint. Es ist aber durchaus möglich, das aufgrund der Erfahrungen im Testserver auch die Flottenflucht dadurch begrenzt wird. Aber dazu gibt es jetzt keine Entscheidung.
spa856 wrote:
If a player go out from noob protection, can any players go against him or there is a rapport (for example 5:1)?