After two of my targets became dishonorable while my fleet was on the way, I feel like they should be a multiplier to honorable points proportional to the gap between attackers/defenders military score. Right now, the HP recompense depends only on the number of destroyed unit. For a few military ranks, I lost around 80 HP (the same number I would have gain with a few ranks down). And I should neither have gained this much HP if fight stayed honorable.
On the same topic, the honorable points formula is too simple and doesn't make sense "story-wise". Some players are able to build up lots of honorable points by using tweaks in the system.
In my opinion:
On the same topic, the honorable points formula is too simple and doesn't make sense "story-wise". Some players are able to build up lots of honorable points by using tweaks in the system.
In my opinion:
- the formula for negative HP should not be the same. Negative HP should also take into account destroyed civil ships and plundered resources, as they add to the 'crime'
- when none of the attackers is a bandit, ACS Defend should only become dishonorable if the planet defended belongs to a bandit OR if the sum of bandit defenders military points represents more than 50% of the sum of attackers military points. In fact, ACS Defend could be a mechanisms used to regain honor
- [NEW] When comparing players' strength to determine is a fight is honorable or not, military points should not be the only metric as it accounts for civil ships and defenses built on other planets. This allow certain players to get away with huge honorable bonus by building a strong fleet, no defense & preying on more military-balanced or defensive low rank players.
That is the definition of a bandit to me.
The post was edited 6 times, last by Guritchi ().