Is there any news on this update?
Hyperspacetech increases Cargocapacity
- Accepted
- Fleet, Defense and Combats
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I am for this idea, it's very needed to add something like that especially capacity of cargos.
The idea was accepted, so when it will be added to the game? -
This would be very nice. I like to get astro 21 but the cargo fleet needed for that is a complete deathstar fleet. Increase the cargo capacity would be very nice and if it could be fast would be also nice!
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Guys, come on, new version of the game came out, but again not a word about this change.
Can you at least tell that this is part of the plans for some upcoming updates? -
I think this is an all round bad idea. Please abandon it.
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Write why it's bad idea, you write like 5-old kid, it's bad idea and abandon it, tell why.
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Almost a year ago this idea was accepted. What are we going to do with it???
Btw: I support the +20% idea for every 2 levels but would like to see +10% for every level. I don't like (like astrofysics) to research a level without rewards...The post was edited 1 time, last by aliendestroyer ().
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aliendestroyer wrote:
Almost a year ago this idea was accepted. What are we going to do with it???
Btw: I support the +20% idea for every 2 levels but would like to see +10% for every level. I don't like (like astrofysics) to research a level without rewards...
But since then I have not received any response or news ...
Therefore, 1 year or more, for GF this is not a time limit. And it's very sad. -
This reply can be removed.
The post was edited 1 time, last by aliendestroyer ().
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When?
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aliendestroyer wrote:
I don't like (like astrofysics) to research a level without rewards...
Well, maybe not so much of a reward, but every level does something. -
I dont do big fleet play, but my opinion...
Something good: more cargo space means players are less likely to save res in structures, so theres more raidable res in cargos saves.
i dont notice lack of cargo space cuz i do the res save in structures. But when i do notice a shortage i crank out another 10k LC cuz they're cheap as hell.
I would leave cargo space alone or at least not change with techs. If you really have to do this, only change per 4 tech levels.
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fix the res saving in structures tactic. I use it a ton, it's op and cheesy. like a wait time after cancel to get your res back.
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small and large cargos, the most powerful and essential units in the game. the large barge carries so much for it's value you can leave em on your planets for lazier play. their -carry to cost- is so op.
You guys said one less useless tech is good. you got it wrong, the useless techs can be given a cool use, this is squandering it.
First we increase recycler fuel use, now the cargo space is doubling so that awesome balanced change gets undone and crapped on. recyclers have to cost deut to inhibit massive self-recycling hits. hyperspace recies are so good, i complained at first from the fuel use on certain hits, but recyclers are balanced as of now.
ADDED:
If we're so hard up for deut to launch our recs.
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change best merchant rate, 3/2/1 => 3/2/1.2
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this will set merchant closer to natural value of res. miners with merchant might not up their deut mines as high without that 3/2/1 incentive. Cry one for us.Dor - Cygnus - EnThe post was edited 2 times, last by Dor ().
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Part of every game change is to update the docs. the ingame help and descriptions. the change to recycler drive was never updated in game help. even worse, it was partially updated so it looked like it was good info. i checked it and it looked like it was updated well enough. I heard there was more to it but i thought, there's the info. I trust in the official word.
where in-game does it say recyclers use more fuel on drive change. complete this game change by updating the game docs.
This thread is so necro. I'm just having fun here.Dor - Cygnus - En -
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That was a necessary counter suggestion. When we fix merchant will we still want to lower deut costs of rec-ing. find the real sources of imbalance and correct at the root. as to resource balancing, find fixes and balancing that you can be really sure of, then give it some time. you cant fairly merch met/crys into deut. that's a clear game imbalance. when its fixed we can see where we're at.
ADDED: the res save thing was such a tangent sorry : PDor - Cygnus - EnThe post was edited 1 time, last by Dor ().
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The question is, when will it be implemended??? Almost 2 years ago it was accepted. What's the problem??
Btw: I would let this tech affect all ships instead of only 3. Looks fair to me for all playing styles, however I'm a miner so it wouldn't affect my personal gameplay. -
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it has been forwarded once again since the discusion was brought up recently in the forums, but I do not have any more info about it.
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Suggest two things.
After research of gravitons level 1, there could be ability to combine three ships (recyler, s.cargo, l.cargo) into the one and get new ship with huge space for resources, hyperdrive and combat power similar to heavy fighter or cruiser. -
Excuse me, but your idea, need a new topic . Here argument is Hyperspacetech increases Cargocapacity .
Your idea is totaly different.
PS: if could sound interesting idea of combine differents ships , at same time sound crazy that using 3 ships "don't stronge to attack" ,born a ship "stronge to attack" ; it is as to say that if i combine a car with a truck , will born a tank
the logic should be at least that the new ship takes the main characteristic of each of the original ships, not that something appears that none possessed
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