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Search results 1-20 of 473.

  • There seems to be a problem with my hosting provider. All their servers seem to be down, I hope they'll fix it soon!

  • Ok they disabled my add-on again. This time because I use Googe Analytics and don't have a privacy policy. I'll try to add one as soon as possible. This is ridiculous...

  • Should be fixed

  • Hi, Apparently some Firefox addon reviewer disabled my addon without letting me know and giving me the time to react. The reason: he can't login to OGame to test it. I'll try to resolve the issue as soon as possible! Grtz, War

  • Update Galaxy freezes

    Warsaalk - - Bugs & Questions

    Post

    I can't seem to reproduce the issue. Do you know any other players using UniverseView in that universe in the same browser?

  • Update Galaxy freezes

    Warsaalk - - Bugs & Questions

    Post

    Quote from DeltaT: “Only on Firefox the problem keep also delete all files UV ” you're also having the same problem?

  • Would implementing a warning when the lvl's are higher than 99 help?

  • Update Galaxy freezes

    Warsaalk - - Bugs & Questions

    Post

    Ok another thing you can try is: 1. Go to OGame 2. Press F12 or Right mouse click > inspect element 3. A box will appear as you can see on the screenshot 4. Go to the storage tab 5. Select local storage 6. Delete all the keys that start with "UV_" board.origin.ogame.gameforge.c…d09ac3d4490e95360e9be65b0

  • Update Galaxy freezes

    Warsaalk - - Bugs & Questions

    Post

    which browser and browser version are you using? 1 thing you can already try is: Go to the universeview menu and click on the remove planet database button at the bottom of the menu.

  • UniverseView - 3.3.2

    Warsaalk - - UniverseView

    Post

    Update 3.3.2 Changelog: - Polish => The notifications now only work when you're logged in to OGame and the corresponding universe is openend in your browser - Polish => Some languages had encoded characters, fixed now - Fixed => Language bug caused the notifications to crash

  • Hi, The notifications don't seem to work in certain universes that have language support. Working on a fix. Grtz, War

  • UniverseView - 3.3.0

    Warsaalk - - UniverseView

    Post

    The hostile fleet movement part is disabled as of update 3.3.1, please close this thread.

  • UniverseView - 3.3.1

    Warsaalk - - UniverseView

    Post

    Update 3.3.1 Changelog: - Polish => Fleet movement notification: The "hostile fleet movement" part has been removed Incoming hostile attacks/missions will no longer be registered and shown as a notification. Only your own fleet movement can be registered from now on.

  • notifications?

    Warsaalk - - Bugs & Questions

    Post

    The "hostile fleet movement" part of it will be removed, probably this evening.

  • UniverseView - 3.3.0

    Warsaalk - - UniverseView

    Post

    So all features in all the tolerated extensions are within this thread? board.origin.ogame.gameforge.c…071-Forbidden-vs-allowed/ Every feature that gets added to an extension must first be approved by the COMA? Are all features added to that list when an extension get's tolerated? (Because that is what should happen than I guess?) If I remove the hostile fleet movement part it can't get exploited anymore to trigger automated attack warnings, which would be a good solution.

  • UniverseView - 3.3.0

    Warsaalk - - UniverseView

    Post

    Quote from benneb: “this is an automated attack warning, so deeply forbidden and only COMA can decide, not a pool you can create a pool , maybe, before adding a new allowed feature. but the first step is to use an allowed feature describe in dedicated thread. so please remove all notifications. ” I've asked the question before I started developing it: board.origin.ogame.gameforge.c…a-extension-for-missions/ If I only remove the "hostile fleet movement" part all should be fine. With getting remin…

  • UniverseView - 3.3.0

    Warsaalk - - UniverseView

    Post

    Dear users, There has been some fuss yesterday about the new feature. The reminder for an incoming attack could be exploited to create an automated attack warning. Therefore we created a poll on whether to keep it of lose it. The poll was created on the .org board: poll link I myself would prefer to only remove the "hostile fleet movement" part and keep the rest. I would appreciate it if you could share your vote with us, thanks! Grtz, War

  • Indeed, for me the activity counter works just fine.

  • UniverseView - 3.3.0

    Warsaalk - - UniverseView

    Post

    Hi, Update 3.3.0 It has been a long time since I updated UniverseView, I hope you'll like the new feature. You might need to re-enable the extension Changelog: - Feature => Fleet movement notification: Get reminded when your fleet or a friendly/hostile fleet will arrive at your planet More info about the new feature here: universeview.be/#feature-eventnotification Feedback is always welcome ! You can contact me via this board. Grtz, War