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Search results 1-20 of 141.

  • More Favorites

    Danimanza - - Usability

    Post

    Quote from scorer: “Oh So I shouldn't attack people in the top 30 Military stats while I am top 1? why's that? ” Can you attack them only if you store the spy reports as favourites? Why is that?:)

  • More Favorites

    Danimanza - - Usability

    Post

    Quote from scorer: “As said, I have people splitting their fleet => Need to save 2-5 Scans. + Saving everyones fleet in the top 30 is already taking up all slots under these conditions” Maybe the favourite folder is not designed to store the fleet of everyone in top30 ...

  • More Favorites

    Danimanza - - Usability

    Post

    I always thought that 50 favourite messages were enough but... Quote from ErikFyr: “I wouldn't hurt much to increase it ” Absolutely!

  • No atm. As soon as we get more information we will post it.

  • In this cases a backup can be done when the problem is fixed, so we shouldn't lose any account because of this close of the server.

  • Quote from Milchreis: “I am proposing the implementation of a "Hall Of Fame" area for the ingame highscore. Such an area could be reached by a new button on the right hand side of the highscore (where on the left are the buttons for player and alliance). What is it? Clicking this button leads to a new table which is listing for all kind of buildings and research each the highest level achieved in this particular universe and the playerwho has reached it. Manly I am proposing the kind of statisti…

  • I don't know if I get the main point of the idea, but if we create a "false" moon with that setup, fleetsaving will be just easier. I think that is not the way to improve the game.

  • Well... most people who register because of that email would not remember to register if they receive the email 1 week ago... for active players there are the forum news, that kind of emails are for players who are not playing active any universe or they just left game

  • We had some events with that configuration . I think that it is a good idea to implement it as permanent configuration.

  • Quote from venice: “for these limited communities maybe yes its good idea, but i dunno how GameForge approach this idea , and this can be lead to merged 3 or 4 major community ( %50 of OGame player wont accept such a thing i think ) but if it stays with these countries i think why not +1 ” Every process of change is always a mess, but I think that close small communities could be a good option for the game... I don't know if "major communities" are 3, 4 or more, but at least 10 communities are t…

  • Relocate

    Danimanza - - General

    Post

    This idea is not viable, we have relocations for that... yes, they are expensive but the idea of that feature is being a rare feature, not a thing that everybody can do once per month... only people who maintain the game... yes, maybe it is hard but GF would need to sell as much DM as posible to earn profit from his product

  • The idea of double moon is not bad, and was suggested before but I think that we need to improve the benefits... to make it viable. Quote from anonymus: “ POWER OF THE DOUBLE MOON. - The EDLM sent in Mission "Destroy Moon" from Moon 2, will have a success rate of 50%, increasing 5% for each EDLM that is added in the same mission. ” That is too strong Quote: “ - Salto Cuantico made from the Moon 2 or received on the Moon 2, do not generate timer. ” You mean only to the timer on double moon or eve…

  • international fusions

    Danimanza - - General

    Post

    Quote from AvengerOne: “Language is indeed a problem, but it can be solved quite easily. Also, why we should lose our community ? I think that it would be even more important instead: give support and assistance in an internation situation ... like a sort of embassy ahah Of course I'm not saying to this right here and right now, I'm just saying that it's something to think about ” Yes... some games from gameforge already have international boards where a lot of languages are allowed (even ogame …

  • Auction suggestion

    Danimanza - - General

    Post

    Quote from Kellogen: “Every Bid within the Approximately 5 Minutes Remaining Notification should add 9mins to the total remaining time than say the 9mins it takes to pass in the first place. 5 Minutes Approximate Notification can stay the same either way, one way or another. Thanks, Kellogen ” if you add time when someone bid, then probably the auction will not end...

  • Auction suggestion

    Danimanza - - General

    Post

    Quote from kertif: “Quote from Danimanza: “I think that the "tax" idea is very good, but it needs to be improved a little bit to look like a strong idea if we ask feedback to GF. ” I thought about how to make more senseable, this came to my mind, an exponential formula, The formula: 1.15^n (n is the total value of acquired items) n=3 for Gold items, n=2 for Silver items, n=1 for Bronze items, so, for example if you got one Gold and two Bronze items so far, you will pay 1.2^(3+1+1) = 2.01 times o…

  • Auction suggestion

    Danimanza - - General

    Post

    I think that the "tax" idea is very good, but it needs to be improved a little bit to look like a strong idea if we ask feedback to GF.

  • Auction suggestion

    Danimanza - - General

    Post

    Good purpose, good idea, we need to fight this kind of bully but... bad solution Limit the number of winning is not a good idea for any game..and actually, not for auctioneers even if you limit it to 1 per day, there are 18 auctioneers every day (except events...), so top1-top18 players can still make bullying once per day I think that maybe best idea would be split different auctioneers related with rank (for example 1 different auc each 100 rank positions), or bid depending your rank/daily pro…

  • I think that 6 attack per day limitation is fine, specially for speed servers, where moons are weaker than in normal (x1) servers. Tactic of clean all moons meanwhile he sleeps on enemy doesn't fit for me to a fair gameplay, so with this limitation we can avoid that a little bit (maybe we should even think in another limitation).

  • SWAP LOCATION

    Danimanza - - General

    Post

    Quote from MikeGrinder: “Quote from TGWo: “Quote from Danimanza: “This idea would be useful to swap your planet location with other player ” The problem of this solution could be with multyaccount ............ because if this swap cost less that a normal relocation, it is possible that exist players that create directly or indirectly a new account to swap planet ” Agreed, there'd be a lot of complication and plus some smart players will play around with the system. ” That's an issue which game t…

  • SWAP LOCATION

    Danimanza - - General

    Post

    This idea would be useful to swap your planet location with other player, not with your own planet, I think. It would be necessary to add a CD of 24h for jumpgate just to avoid edge cases, as relocation feature.