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  • forum origin will be closed and it will become a section of .en forum Origin and ORG/EN Board Merge

  • ​Balance servers

    TGWo - - Feedback & Discussions

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    Quote from Raszagal88: “In addition, as you know GF is about to change vacation mode system, will it definitely remove the only way to play in case you pissed off a top player? ” Sure solution is not to play using vacation mood. And normally in a game it should serve diplomacy and know that every action has a reaction. If you piss off the top player, it's not even a little your fault ?(sometimes there are those who use words too much or do actions to the limit and then complain if they don't lik…

  • Quote from Guritchi: “I agree with you except concerning the "only" part. I think It's better to give a certain liberty and see what emerges; rather than force players into specific gameplay styles. ” I don't agree, because more you increase passive game and more there will be active game. If you increase expedtion in any situatuation the sure effect will be that many more players decide to do expedition instead to attack other players. I'm a pacific players, but game it is more funny for me, if…

  • don't sound a bad idea ........... the main problem is if we want decide that we need to have more positive kind of event by expedtion, or if already there are a good part of positive thing and if increasing the positive event, moving more for a static game where i play versus server and not versus players maybe considering a decrease of active members in an universe, we could think to increase event in expedition in proportion to the number of players .......... so if number decrease, incoming …

  • Quote from StackOverflow: “Could you explain exactly why and how it make an easy game? ” 1) with relocation you don't lose resources, don't lose time, don't lose production, don't lose moon .............. I hope I don't have to explain where is lose of resources, time and production 2) with relocation you can create a planet in a position where max size and then move in a position where max is production of energy or deuterium (where normally if you created planet you had less place) Ogame shoul…

  • Quote from StackOverflow: “In any case player that receive account need to know what he got from giving side before approve it. ” Little was missing that you wrote that before accepting an account you must try it for a few days. Quote from StackOverflow: “Giver may make mistake and send wrong code, maybe giver play in server on language that can't even read... ” you are writing that it can happen that a friend of yours, without your knowledge, gives you an account, and that this account is from …

  • Quote from StackOverflow: “Planet relocation isn't pay to win future, buy resource and fast building any thing is pay to win. ” that it is what you think ........... for me also relocation is pay to win, or pay to have an easy game.

  • The real question should be ............ around how any games are freetoplay and how many paytoplay ? I'm not a very espert of sector, but personally i know or see banner about many freetoplay and i know perhaps one paytoplay. That i wrote is correct, or the situation is different ? This is important, because if market have a focus in freetoplay , nobody will decide to go in an other direction only because you hate who is top1 by money. And there is a lot of improve possible in Ogame without nee…

  • Nice to read your ideas, but did you thought that any part wrote is an increase in cost of production ? So if you increase cost, you have to be sure to increase incoming more more that actual incoming. 1) if i have to pay to play, i want to be sure that support is h24 ........... but this want to say to pay someone to work in support 2) if i pay, i want to see fast resolve of bug and often upgrade ............ but this want to say to hire more developers (that want to be paid) etc

  • Quote from asp: “When I dont want to play this game again, but someone tells me "its just sitting, just for few hours", I enter the code and - TA-DAM! - account is my own. Bad guy is free now, I must play for 2 weeks and search for next victim. Thats awful and terrible, please do something with that! ” Quote from asp: “2 weeks v-mode for top fleet with top mines, r u crazy? My heart will bleed, how about that? ” Are you joking, true ? Your answer don't have sense ............. if i don't want to…

  • Quote from StackOverflow: “1) Free game up to know amount of game points. 2) Functionality of the DM are only: Officers and transfer of planets. 3) Game became in monthly subscription after "know amount of game points" . ” Uhm ........... 1) why do you want also relocation ? Game was better when using mobile planet 2) what will happen if few players want to pay to play ? 3) the question, of question .......... did you thought about if this kind of universe will give and advantage for GameForge o…

  • uhm ........... and why someone should gift to me an account without tell me that he is doing it? Sound very strange as fraud that a friend gift to me his account, talking to sit account ........ or that an unknow players ask to me to sit his account

  • Alliances Improvements

    TGWo - - Suggestions

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    Quote from Raszagal88: “1º Mines produce more, the more players are in an alliance. ” I don't like, because it is a favor for mass ally and for multyaccount and/or fake accounts (friends that create account only to help) Quote from Raszagal88: “2º The more technologies points have the alliance , faster the researches are for all members. ” I like, because any account increase effect if increase his account (so any account need to play)

  • In-game battle simulator

    TGWo - - Suggestions

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    Quote from Guritchi: “It depends on how the game is implemented on mobile. It would be viable if there is no notifications for attacks when the application is closed or reduced (only alert in-game if espionage is high enough). It's already possible to be 'always online' with the web mobile version. ” yes sure ....... but now from mobile version is not so easy to attack, or organize if you are under attack ............ if everybody complaining about mobile version that is not as from pc, it is be…

  • Chat issues (countless of them)

    TGWo - - Bug Reporting

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    always to talk about app, mobile version, etc .......... but do you think that is number of players that give fun, or is the game that have to be fun ? I read often asking mobile version or an app ........... but someone think about that in ogame to be able to crash/farm need that other players are offline n 95% of cases (5% is crash fleet in back)? And nobody think that one of causes (maybe not the more important, sure less important that few developer by GF) of decrease of players from the sta…

  • Quote from Guritchi: “After two of my targets became dishonorable while my fleet was on the way, I feel like they should be a multiplier to honorable points proportional to the gap between attackers/defenders military score. ” I don't understand the connetion between the fact that defender lose militar points and so your attack become dishonorable and the way honor points should be calculated. PS: I like your ideas

  • Chat issues (countless of them)

    TGWo - - Bug Reporting

    Post

    Quote from Guritchi: “In the first case, if they don't want to invest expensive dev time, I think it will be very positive to call on volunteer/young Web developer (especially those who developed add-on like UniverseView) & maybe make part of the game open-source to receive 'free' outside inputs ” I can assure you, that GameForge categorically refuses to allow anyone who is not an employee to access the game code. And as far as I know, no for-profit company makes open source games. And of course…

  • In-game battle simulator

    TGWo - - Suggestions

    Post

    maybe to have a game more friendly from phone, will do ogame become too much different fron the past (already by phone, it is very more hard to crash someone because virtually always online, and in same time very more easy to organize game). So in my opinion improve game from phone it is not a good idea for the mechanism of ogame.

  • maybe could have sense to have proportion with eco speed, but should be also divide by fleet speed (because in an universe with fleet speed x2 you can do more expedition that in an universe with speed x1)

  • Quote from Guritchi: “number of successful/failed attacks and defenses ” Quote from Guritchi: “graph for rank/point progression for both player and alliance (with eventually flags for internal game events or wars) ” interesting