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  • Alliances Improvements

    TGWo - - Suggestions

    Post

    Quote from Raszagal88: “1º Mines produce more, the more players are in an alliance. ” I don't like, because it is a favor for mass ally and for multyaccount and/or fake accounts (friends that create account only to help) Quote from Raszagal88: “2º The more technologies points have the alliance , faster the researches are for all members. ” I like, because any account increase effect if increase his account (so any account need to play)

  • In-game battle simulator

    TGWo - - Suggestions

    Post

    Quote from Guritchi: “It depends on how the game is implemented on mobile. It would be viable if there is no notifications for attacks when the application is closed or reduced (only alert in-game if espionage is high enough). It's already possible to be 'always online' with the web mobile version. ” yes sure ....... but now from mobile version is not so easy to attack, or organize if you are under attack ............ if everybody complaining about mobile version that is not as from pc, it is be…

  • Chat issues (countless of them)

    TGWo - - Bug Reporting

    Post

    always to talk about app, mobile version, etc .......... but do you think that is number of players that give fun, or is the game that have to be fun ? I read often asking mobile version or an app ........... but someone think about that in ogame to be able to crash/farm need that other players are offline n 95% of cases (5% is crash fleet in back)? And nobody think that one of causes (maybe not the more important, sure less important that few developer by GF) of decrease of players from the sta…

  • Quote from Guritchi: “After two of my targets became dishonorable while my fleet was on the way, I feel like they should be a multiplier to honorable points proportional to the gap between attackers/defenders military score. ” I don't understand the connetion between the fact that defender lose militar points and so your attack become dishonorable and the way honor points should be calculated. PS: I like your ideas

  • Chat issues (countless of them)

    TGWo - - Bug Reporting

    Post

    Quote from Guritchi: “In the first case, if they don't want to invest expensive dev time, I think it will be very positive to call on volunteer/young Web developer (especially those who developed add-on like UniverseView) & maybe make part of the game open-source to receive 'free' outside inputs ” I can assure you, that GameForge categorically refuses to allow anyone who is not an employee to access the game code. And as far as I know, no for-profit company makes open source games. And of course…

  • In-game battle simulator

    TGWo - - Suggestions

    Post

    maybe to have a game more friendly from phone, will do ogame become too much different fron the past (already by phone, it is very more hard to crash someone because virtually always online, and in same time very more easy to organize game). So in my opinion improve game from phone it is not a good idea for the mechanism of ogame.

  • maybe could have sense to have proportion with eco speed, but should be also divide by fleet speed (because in an universe with fleet speed x2 you can do more expedition that in an universe with speed x1)

  • Quote from Guritchi: “number of successful/failed attacks and defenses ” Quote from Guritchi: “graph for rank/point progression for both player and alliance (with eventually flags for internal game events or wars) ” interesting

  • news.gameforge.com/ov?mailing=2SQPOVII-K6DF94

  • absolutely NO at any part of this idea. I play as miner, so I should like your idea, but I think with this change become impossible to crash fleets. Example, I use falange (or defenders call me) and I know that players A will become at his planet at time X, so i can start attack to crash fleet 1 second after it is arrived ........... if you while flying change target I sent attack for nothing. Any part of your idea give to me opinion that the effect will be a game more easy ............. next st…

  • Quote from stellar pegasus: “There is no strategy of sending Deuterium to moons u want to go to....separately.. ” maybe the correct word is planning, organization As an ignoramus, I wonder, in all these years, how did the crasher use the fleet after the jump? Are few or many attacks made using the jump? Isn't the jump needed to save deuterium, even before you save time? Your idea don't sound stupid or strange ........ but if you add the possibility to jump deuterium, what to stop that next step …

  • Nixian Raid Tracker

    TGWo - - New Tools

    Post

    Quote from Nixian: “This is not made better by the fact that other addons can randomly trigger this behaviour making it even more unclear where to find the CR api key because you would need 3-4 checks to try and find out where the CR ID is located. ” why don't search directly string, instead to search where is icon and then read info in icon ? Script know number of server and language, so you know that any api cr start with a particular string "cr-it-153-........"

  • already attackers complain about the possibility for defender to stole debris using dark matter ........... your suggest increase this possibility. and what is motive of this suggest ? With your idea seen that if someone is able to hit your return, he should not be rewarded. If your idea is linked with points of defenders and over a cap this protection reduce the time step by step , or linked with other limit, could also to be a good idea ........... but if work always and for everybody i don't …

  • exist a problem, but from what i hear it is only in speed universe ......... so i quote my idea from an other equal topic Quote from TGWo: “Instead the speed fleet change balance. So the easy solution is that mission destruction have in any universe the same speed of an universe x1 instead to have rip that can arrive in less that 1 hour ” Change defence, naniti, etc instead will have effect everywhere and where it will become unbalanced

  • Npc planets/outposts

    TGWo - - Suggestions

    Post

    Quote from stellar pegasus: “I am totally for this idea except I would like it more if it were not npc planets that stay there forever, but rather a group of ships spotted in some system, and you only have a few hours to attack them for unknown res reward and DF from their ships. Aliens/pirates would be what they are. They should appear and disappear randomly and you have to be online more to find more of these "spotted foreign fleets". ” so no skill, only to be nerd ? Maybe random can spotted s…

  • I am not against the idea, but I think it is a very subjective evaluation to say that competition would increase; in fact I don't care to know how many resources I have produced ....... what interests me is to accumulate and plan the next constructions. To say if since I started I had produced 1 billion of resources, but half of them I made them farm , certainly those who produced 700 million of them but if they are made to farm 0, are better than me. More or less, resources mined is equal at po…

  • Nixian Raid Tracker

    TGWo - - New Tools

    Post

    Quote from Nixian: “@TGWo not sure what you mean? checkattack also tracks raid profits so it doesn't just track number of attacks ” probably is a my mistake. I have read "Anti Bash Script" so I didn't check exactly what do script, because I thought function was don't go over bashing limit

  • Quote from Mostrivia: “I don't think you understand my proposal. This change would increase the power of deathstar so much that it would need to be nerfed a bit. This change would decrease the power of Light Fighters, Rocket Launchers, etc. ” I have understood you want to remove the effect that shield are able to totally reflect the blow received if it is less than 1% of the shield, replacing it with the fact that instead the shield reduces the damage by 1% of value of shield. Did I understood b…

  • Nixian Raid Tracker

    TGWo - - New Tools

    Post

    I think that a script that count how many attack you do is different that read any cr. When you talk about API public, about what are you talking ? API of cr or key to read API cr ? Because it is obvious that API cr cannot be public (if i don't want to share with other my cr, i have to be able to don't share). About key, probably it is to limited the access at ogame server ........... if key was public, maybe there was more tool, more request, etc, etc. PS: I hate the day GF created API data ser…

  • Npc planets/outposts

    TGWo - - Suggestions

    Post

    should be nice if this npc has more planets and sometimes (with a different probability ) there are moving of ships between these planets , with also recall (also in random way) ......... so players have also to use falange , study npc ........... and not have always am easy attack in park