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  • Lobby feedback&questions

    TGWo - - Feedback & Discussions

    Post

    but did you changed way to login ? For that i knew if you create a lobby account by facebook, you will be not able to login in an other way and in account there is not an email associated

  • Make 3x speed minimum for new uni

    TGWo - - Suggestions

    Post

    speed fleet x1 is different that x2,x3 or more. You cannot like x1 , but many other players don't like high speed because not confy with their job, life. So I don't like the suggestion to don't have other slow universe ........... when a new universe open you choose if start or no seeing settings ....... and i'm sure i see around a lot of speed uni exist.

  • large cargo ships engine

    TGWo - - Suggestions

    Post

    I don't like too ........... i prefer that continue to exist 2 kind of ship ........ one small and that cost more but more fast, and one big that cost less but more slow

  • Lobby feedback&questions

    TGWo - - Feedback & Discussions

    Post

    did you used same lobby account to create both accounts ? In theory only first time that you create a Lobby account you need to confirm your email .......... after any ingame account you create is automatically confirmed because linked with same email

  • Quote from Charlie: “I like it too! But I would like to make it even better! What about displaying a color if the player is a super fleet guy or if if only go for mines or a mix? Like... red ferraris for ships based green for big miners orange for mix/more balanced ” I like idea that in highscore you see the same colour used in galaxy, but i don't like your idea Charlie ............. you have to spy or search in highscore info about how is structured an account, don't have to be server to help y…

  • Quote from cfmc: “- Players that went to v-mode before rule becomes live - I would suggest a rule exception and apply a larger protection period. Let's say, let's pick the oldest active player in that universe and apply the time rule according to that player age to all players in this situation. An email should be sent warning about the rule implementation and the date he will lose protection. ” I think that a more safe solution should be that if you went in holiday before change rule of holiday…

  • I don't like at 100% opinion of @Silverwind , about that method to defence, but it is true that exist. So I confirm, that we should work only in accounts moved from exodus, not about any kind of account existing in the universe.

  • your idea sound interesting , but in opinion you are that vacation user and you stopped to play with planets in position A,B,C,... what will be your reaction if you come back and discover that they have moved everything? I don't think this solution can be apply for every account, but only for account arrived by fusion ............. so if an account forcibly moved (without it deciding to go to the exodus universe), then over it will be active your solution. And maybe same solution could be applie…

  • I prefer hard game, instead easy game So for me it is not a good improve to "create" farm easy to attack ............ do you want resources? Then do a serious attack and crash defence .......... later you will have far without defence (if inactive). If you check, there was an other suggest where talking about introduce bot players in the universe to increase target and activity and I like that idea, but only if are similar at true account. PS: you are free to say what you like ............. how …

  • Quote from Grimm: “But do you, GameForge, want players to be happy or are you only profit driven? This is an option that greatly helps all players but most importantly, those who just want to enjoy the game and can't afford to waste money on it. ” in what situation this update will be better for your game ? In my opinion the only situation in that i see useful is under attack ............. and of course in that case i don't like (how i don't like the effect using MO)

  • Quote from Grimm: “I think it would be less complicated to implement it this way and easier for the players to farm ” LOL Don't you think that you want a game a little too much easy ? First you want to remove at all inactive the v-mode, then you want also to remove defence .............

  • but i don't think players of uni want that you remove inactive that don't have v-mode. So your idea sound great only for account in v-mode longer that 3-6 months without login (also if there is problem that ally could not be happy to lose points)

  • nano request level 10 of robot for my opnion if you can add nano in the moon, you will be able to create a large bunker, so will become impossible destruction of moon

  • Quote from Panda Rosso: “So, if i have to say that something should change in the moon construction system that is that we should have nanobots instead of shipyard. ” you need shipyard to build defence with nano production of defence will be many more fast

  • i think could be interesting in a hand to use structures of planets in the moon (so need less fields), but in the other hand will become too much easy to build a bunker in moon, changing all situation of destruction of moons (and so changing effect in crash of fleets).

  • Quote from stellar pegasus: “Planets that can have up to 3 moons. ” I don't like ......... in this way fleetsave will become super super easy ........... will become impossible to crash fleets. Already around there are too much moons Quote from stellar pegasus: “The moons can have separate resource building fields (much less than planets of course, lets say about 40-60?), and facility buildings fields (same as now), allowing for the construction of mines on a moon. Now the resource production fr…

  • Server Transfer Option - Accounts

    TGWo - - Suggestions

    Post

    I don't know if this is a good idea, but for sure the first constraint that we should put is that player A can not move to any universe in which he has more points than the top100. An even better thing would be to take average points between all players active in the last month, in the various universes and then player A can not move to any universe where it exceeds the average points of that universe of a coefficient to be decided

  • Oclock feature

    TGWo - - Feedback & Discussions

    Post

    3 suggestions: 1) to add a clearer form to set the date and time of the alarm (pushing in the field open a popup to set date by a calendar and set time) 2) to add a button + next to any countdown in progress, so to add automatically the event at oclock copying also info about kind of event and the planet/moon 3) to add in empire view info about any countdown and also in that place add same button + of point (2)

  • goggle translator Quote: “As you know, moons can not be mined because they are too small. But nobody said you can not catch them from space. These two buildings are aimed at increasing the share on the moon. 1) The polymer mesh is used to catch cosmic shrapnel, it does not take away fields. But it can be destroyed during the fight. a) The cost of building 1 piece is: 10 tś metali / 15 tś krystalu / 5 tś deuteru B) generated a profit from one element 25 metals / 15 crystals / 10 deuterium C) Maxi…

  • New blue body

    TGWo - - Suggestions

    Post

    google translation Quote: “The introduction of these celestial bodies adds an element of randomness and complements the reality of the universe. a) The dwarf planet has between 10% and 60% of the fields as its planetary counterpart. And on its surface you can extract one of the minerals depending on the type. We find 1% during colonization and 0.1% during the battle and it is an intermediary between the Moon and the planet. b) The twin planet is a planet moving in the same planetary cycle, it ha…