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  • Problem with Antigame

    Shole - - Archive [Bugs&Questions]

    Post

    :arrow: moved from OGame 6.0 - Feedback Area to AntiGameOrigin-Bugs and Questions

  • [Support] AntiGame v6 Skin

    Shole - - Panel & Main view

    Post

    Hello, today antigame v6 is finished. Both versions are finished and in testing phase. We can add new skin on AntiGame v6, sooo i am looking for those who are creative. - new background - we can change icons - add new icons for different missions This is for example... we can do many other things. Feel free to post your suggestion, and sure if you want to work on files join #antigame-v6 i will send you some base images on which you will work. You can edit those images in photoshop or any other p…

  • Ogame v.6 and Antigame

    Shole - - Archive [Bugs&Questions]

    Post

    It is possible to test AGO v6 for Chrome. I hope that version for FireFox will be finished this week. So if you want to test AGO v6 "antigame for OGame v6" on Chrome, i would like to invite you on IRC chanel: #antigame-v6 Join that chanel and we will speak about it. Quote from Myslak: “I observe many problems with my Ogame for example I can't attack with espionage probe, I can't send espionage probe to another my planet when AGO is active. Old functionality used to scan and harvest on idlers als…

  • [Question] Expeditions

    Shole - - Archive [Bugs&Questions]

    Post

    AU15z_Lb.png You can set here etc. (Large Cargo + Light Fighter). But combination with more different ships is not existing. But idea is nice... i will add it on AGO v6 and we will see how it works^^

  • Quote from Dark Sky: “antigame already has to much automization.” As Dark Sky already said... it has already too much automization. Sorry but we don't plan to add more automized functions. You can read here what is allowed and forbidden: Forbidden vs. allowed

  • Sureeee, this tool is tolerated. :P Nice work Vulca! :rolleyes: :arrow: moved from New Tools / Questions & Answers to Official Tolerated Tools, Addons & Scripts

  • There is original source code, but it is not for public. AGO v6 for Chrome is finished, only AGOv6 for firefox must be finished. Please keep in mind that code changes are forbidden. Quote from AGO LICENCE: “ 1. AntiGameOrigin is not open source. Code changes are prohibited and it is strictly forbidden to distribute AntiGameOrigin or modified versions.” If you want to help us, join #antigame-v6 on irc or contact me here on forum.

  • AGO needs to be signed

    Shole - - Archive [Bugs&Questions]

    Post

    AntiGame Origin for firefox version is working on OGame v5 without signing. If that becomes problem we will fix it. (AGO can only be uploaded on antigame.de) For now we are working on AGO v6 for OGame v6. Adding new futures, fixing existing bugs, and many other things. (AGO v6 is finished for chrome but for firefox not, so that is also priority) For now it is more important to release antigame for OGame v6. p.s. no need to bump we have saw this already. Thread will be :closed: You can join our I…

  • Dark Matter – What is this and what is it used for? Dark matter is the premium currency in the game. You can get it by payment methods in Recruit Officers you can also find dark matter on expeditions. Dark matter can be used for these premium features: - Commander & Officers - Merchant - Premium Items - Scrap Merchant - Relocation of planets - To half construction time - Purchase of resources The game distinguishes between purchased and found dark matter. Only the bought Dark Matter protects aga…

  • Dark Matter – What is this and what is it used for? Dark matter is the premium currency in the game. You can get it by payment methods in Recruit Officers you can also find dark matter on expeditions. Dark matter can be used for these premium features: - Commander & Officers - Merchant - Premium Items - Scrap Merchant - Relocation of planets - To half construction time - Purchase of resources The game distinguishes between purchased and found dark matter. Only the bought Dark Matter protects aga…

  • DIDF(debris into defense) - Why is my debris field smaller than expected ? In Deff into the debris field - Unis is also known to 30 % of the destroyed defensive units goes into the debris field . But here's a small change when the attacked player have an Engineering Officer. See also : Pay features- What are Commander and Officers ? If a player who is attacked has a Engineering officer than his defense losses will be 50% smaller so Debris field will be also 50% smaller. Defense rebuild will be 8…

  • DIDF(debris into defense) - Why is my debris field smaller than expected ? In Deff into the debris field - Unis is also known to 30 % of the destroyed defensive units goes into the debris field . But here's a small change when the attacked player have an Engineering Officer. See also : Pay features- What are Commander and Officers ? If a player who is attacked has a Engineering officer than his defense losses will be 50% smaller so Debris field will be also 50% smaller. Defense rebuild will be 8…

  • DIDF (debris into defense)– What are DIDF Unis? In defence-in-debris field universes, 30% of any destroyed defence lands in the debris field, alongside the 30% of destroyed fleet.

  • DIDF (debris into defense)– What are DIDF Unis? In defence-in-debris field universes, 30% of any destroyed defence lands in the debris field, alongside the 30% of destroyed fleet.

  • Half construction time - How does that work with DM and how much costs? Shipyard , buildings and research can be shortened with a single click by 50 % of the construction period. So you can finish with a maximum of 2 clicks each order. Here, the price depends on the total duration of the contract . Every half hour costs halving the contract period 750 DM up to a maximum of 72,000 DM (2 days construction period ) at shipyard and buildings and 108,000 DM (3 days construction period ) in research c…

  • Half construction time - How does that work with DM and how much costs? Shipyard , buildings and research can be shortened with a single click by 50 % of the construction period. So you can finish with a maximum of 2 clicks each order. Here, the price depends on the total duration of the contract . Every half hour costs halving the contract period 750 DM up to a maximum of 72,000 DM (2 days construction period ) at shipyard and buildings and 108,000 DM (3 days construction period ) in research c…

  • Pay features - What are Commander and Officers ? The payment features Commander and Officers can be activated for a week or for 5000-12500 Dark Matter or they can be activated for 3 months for 5000-12500 Dark Matter .You can buy them at "Recruit Officers". The Commander has a few convenience features . For example, it allows the direct - shipping fleets in the galaxy view, you will be able to see the empire view and there will be no ads on the complete account . There are 4 other different offic…

  • Pay features - What are Commander and Officers ? The payment features Commander and Officers can be activated for a week or for 5000-12500 Dark Matter or they can be activated for 3 months for 5000-12500 Dark Matter .You can buy them at "Recruit Officers". The Commander has a few convenience features . For example, it allows the direct - shipping fleets in the galaxy view, you will be able to see the empire view and there will be no ads on the complete account . There are 4 other different offic…

  • Pushover

    Shole - - Archive - User Project's

    Post

    Quote from benneb: “ there are no limitation with external tools of ogame” So sure, this tool is tolerated. :arrow: moved from New Tools / Questions & Answers to Official Tolerated Tools, Addons & Scripts

  • Auction Timer is already tolerated script. ---> Tolerated Addons, Tools, Scripts & Skins So there is no problem to use this Script on your skin (LostDesign). Tool is tolerated. :arrow: moved from New Tools / Questions & Answers to Official Tolerated Tools, Addons & Scripts