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  • What I want to reach with this idea is to make the game even more strategic as it now is. Now a player doesn't have the choice where to invest in. For more colonies and more expeditions they have to invest in astrofysics. With this idea they must choose between astrofysics and hyperspace technology. Another benefit is that hyperspace technology isn't a dead end anymore. This is the main goal of the idea. We can discuss about the levels needed. To do 1 expedition you just need level 1 of hyperspa…

  • Quote from kfg: “Ok, so I have Astro 25 in .de Electra (4x Speed). That was hard enough to accomplish within 5 years of playing and took me beyond 200 M points total. How many players worldwide have reached this level? You really want us to waste another payload of resources besides Astro for this? More than 200 M points in research only, wasted just for a lousy 5th expo slot? You would have to spend roughly twice as much than today just to gain 4 slots and 11 planets? So you would have around 3…

  • Well, the amount of expeditions is now decided by the astrofysics technology. I took it away from there and place it under this research so it makes sense to research it further then level 8. I changed the astrofysics too which you can read in this topic: Change astrofysics a bit Quote: “ You'll actually make it impossible for the vast majority (costs of >67 billion crystal and >33 billion deut). Astro 25 is also expensive but not impossible.I have to agree that OGame is an "endless" game and re…

  • I'm sorry but I mean the hyperspace technology and not the hyperspace drive. And you can't send more expeditions as now, because level 16 (4 expeditions) is reachable, but level 25 (5 expeditions) hyperspace technology would be very very very hard.

  • Hello dear readers, In this thread I'll explain my idea to change the astrofysics a bit, not very much :) I don't really like about this research that nothing happens at the even levels because only on the odd levels you get another planet. At the bottom of this post you'll see the costs as I want to change them. An advantage of this change is that it will get more difficult to get new planets at the higher levels which decreases the gap between the top players and the other players a bit. The r…

  • Hello dear readers, My idea is to use from now on the hyperspace technology as decider how many expeditions fleets you can send. This because hyperspace technology is an dead end technology which is weak in my opinion. This also means that the astrofysics research from now on only decides how many colonies a player may have. I want to change that research too but will explain it in another thread. My idea about the hyperspace technology is actually the same as it was with the astrofysics. So wit…

  • I would suggest to use the graviton tech as a sort of "nano" for the researches. Graviton 1 is difficult to get and level 2 and 3 are VERY difficult. But the reward would be high if you manage to get it. This idea has 2 advantages in my opinion: 1: Research times become way too long at the higher levels. Waiting a year for the higher astrofysics or other researches isn't funny anymore... 2: The graviton tech is now a dead research in the game, which is weak in my opinion. Ogame is a strategy gam…

  • Please have a look at the link in the first post of this thread. You see a picture there, it says the max. on position 13 is 121. So the question is, are you wrong or is the picture wrong? Edit: Oh I read wrong, it's possible to go from position 1-2-3 to 13-14-15?? I thought relocation was only possible from 1 to 2 or 3 and so on and from 13 to 14-15 and so on.

  • In my opinion it should be a planet with an avarage of 120, but 40 is possible and 200 too, the chances of that last two are very small of course. The avarage for a 13-15 planet should be lower than the avarage for 1-3 because profit of deut is much more valueable then a bit more energy, which you only use for gravi.

  • For me as a miner, and I guess for the fleeters (maybe all the players) it would be a dream to have a very big planet on spot 15. Because a planet on spot 15 is always 65 and 74 with an avarage of 69. In this way, a planet on spot 15 is NEVER profitable. Because you can use that spot for high deut mines, but you can't make high metal and crystal mines because the planet would be full, esspecially in quantum where I play. Please have a look at this image: i45.tinypic.com/scesjq.jpg As you can see…