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  • It's tough but not impossible. You could also combine the high energy levels with the terraformer. And do you want to have an alliance depot behind level 9? I don't even want level 1

  • Since lots of players never use the alliance depot I thought it would be better to combine it with the space dock. So we'll make a multifunctional building of the space dock. So the space dock will feature the possibilities of the alliance depot only you've only to build the space dock for it.

  • Research Expedition

    aliendestroyer - - Archive - Suggestions

    Post

    The problem is just the other way around, not the price is a problem but the time a research takes is the problem. Further is it good when researches are more expensive than a mine, for the simple rason that a research is for the whole account while a mine is just for one planet. Btw ogame is for me a game of tactics, you are making a casino of it. You know that astro 21 for example is more than 1.000.000.000 resources? Which means 1.000.000 points, would be too easy to get it this way. Sorry no…

  • Hi, At the ogame NL board we have a channel where users can read what's said in meetings where ideas from the ideas planet are discussed. For example the thread you see below: board.nl.ogame.gameforge.com/i…?postID=786556#post786556 I hope we can do that here too so users can see more why ideas are rejected or accepted. Greetz, Alien

  • I was thinking about this idea this morning and I'm going to work my plans out in this post. I wanted to see a few things represented in the idea: - Moon - Building - Temperature on the planet - Laser technology (since this technology doesn't have a purpose above level 12) My idea is to create a lunar sunshade building which reduces the temperature at the planet with 1 degree celcius per level. So if you have a planet with max 68 and min 28 temperature at level 5 it will be max 63 and min 23 tem…

  • I thought it would be nice as reward to players who did a suggestion which is implemented ingame to give them a special rank on the forum. Also as extra motivation for members to sent in their ideas.

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  • Since the idea of hyperspace technology affects the cargo capacity is accepted almost all properties of a ship are affectable with a research, only the fuel usage is left. An overview: Structural integrity --> armour tech Shield strength --> shield tech Attack strength --> weapon tech Speed --> combustion/impulse/hyper drive Cargo capacity --> hyperspace tech Fuel usage --> ??? As miner I "hate" to say it but the fleeters deserve a research for this. I would say we can choose between laser tech …

  • I really support this idea or another idea which make it worth it to invest in a moon for a miner. Now I just sent sometimes a cargofleet through the jump gate and never use the moon further. Besides the jump gate it's really a dead object for a miner, why would you invest in it when the jump gate is build? So ogame development team please do something about this. The interesting thing about miners game is to find out what to build in which order to get an optimal efficiency. That miners game wo…

  • I support this idea but would link it to the graviton tech. First to make that tech more useful and second to make things more difficult. Your planet-move-tech is way too cheap in my opinion. And I have some more questions. Lots of players colonize a planet to move it to a colder spot later, that would be very easy now. What can we do about that? What is needed to move a planet a whole galaxy. Fleeters would love that feature I guess.

  • Almost a year ago this idea was accepted. What are we going to do with it??? Btw: I support the +20% idea for every 2 levels but would like to see +10% for every level. I don't like (like astrofysics) to research a level without rewards...

  • This would be very nice. I like to get astro 21 but the cargo fleet needed for that is a complete deathstar fleet. Increase the cargo capacity would be very nice and if it could be fast would be also nice!

  • Hi folks, We all know that research times in late game are way too long. Nobody likes it to wait several months before a research is finished. I had the idea to involve nanites at the research times. Now it's when you have for example IRN 9 and your ten highest labs are all at 14 that you have cumulative one big lab at level 140. The idea is now that a nanite factory raises the level of the lab (only to the planet it belongs to) in the calculation of the research time. For example on 1 single pl…

  • Quote from Sunthios: “I dislike the idea immensely as it truly doesn't add anything to the game other then as a alternative to a RIP as a fleet save. its not even good for trades because of how slow it is which by that point can be handled by your cargo's. Other than that it's useless in any fleet composition.” The big difference is that a RIP costs 10.000.000 resources while this gammaglider only costs 1.000 resources. That would help miners and new players a lot since they can easier save thei…

  • As we all can see has the new retro server has 1 new ship, the gammaglider. A great ship for fleetsave and trades (if time doesn't really matter). My idea is to implement the gammaglider in the other universes aswell. How do you guys think about that? Information on Fleet: NameGammaglider The Gammaglider was a ship class to trump them all... sadly, it was one of the most failed projects in the universe. Due to a misunderstanding they are about as fast as a Death Star and have the firepower of an…

  • Why isn't the deuterium production linked to the plasma tech, in my opinion it would make sense to do that. Metal (+1% per level), Crystal (+0,66% per level) and Deuterium (+0,33% per level), it would be logic in my opinion. Why did gameforce choose to not link deuterium to the plasma tech?

  • I read some suggestions in the graviton topic (.org) to link the cargo capacity to the graviton tech. In my opinion isn't that a very good idea but maybe it's nice to link it to the hyperspace technology. After level 8 it hasn't a function so maybe we can make the link between hyperspace technology and the cargo capacity. Let's say each level increase the cargo capacity with 5%-10%? This counts for every ship of course, not only the small/large cargo. ~Red Dragon @ 19-10/18:55 - Moved to feedbac…

  • I read some suggestions in the graviton topic (.org) to link the cargo capacity to the graviton tech. In my opinion isn't that a very good idea but maybe it's nice to link it to the hyperspace technology. After level 8 it hasn't a function so maybe we can make the link between hyperspace technology and the cargo capacity. Let's say each level increase the cargo capacity with 5%-10%? This counts for every ship of course, not only the small/large cargo. ~Red Dragon @ 19-10/18:55 - Moved to feedbac…