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Agree, would be nice to see those "wiki-things" ingame! Tooltip is a good idea.
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I was afraid the table would be too big for small screens. If that's not the case we can keep those columns.
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Just worked it out in word. See btw that I removed the colon at energy belance. It was "Energy Balance:", now it's "Energy Balance", because why would you only put a colon there? It's in a x5 universe (Quantum) as you can see. The first one is how it now is, the second is my proposal how I would like to see it. board.origin.ogame.gameforge.c…b2cf8ffa5d51db87440695d52
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The columns from for example the metal mine at the techinfo are now: level, production/h, difference, difference/level, energy balance, difference and protected. I'm not very interested in those difference columns and would like to remove them. Because it's simple to calculate them with a calculator. If you want to know how much you produce more when you upgrade the metal mine from level 29 to level 30 just do: production lvl 30 - production lvl 29. would like to replace them with the costs for …
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Idea behind this is what Minion said? And why not those grey numbers at the commanding staff?
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Like the title says. I don't have geologist and engineer but still see their production, the number should be 0 and not 27156, 7664, 7056 and 4805. Like the "commanding staff" is also 0. board.origin.ogame.gameforge.c…b2cf8ffa5d51db87440695d52
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Counting with pictures
aliendestroyer - - Spam
Postboard.origin.ogame.gameforge.c…b2cf8ffa5d51db87440695d52
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This is a problem we have already for a long time in this game. I searched in the archives and picked two threads with quotes of WeTeHa out of it. A 7 and a 5 year old one. multiples reseaches & change Vacation Mode restriction Nanite for research Can we get an update? 5 Years ago there was a "list", how is that list now? Will changes be implemented about this subject? My next astro needs more than 1 year, too long in my opinion. Edit: Another thread with this subject: reduce the researching tim…
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Counting with pictures
aliendestroyer - - Spam
PostSimilar to a normal counting thread but instead of just typing the number the task is now to upload a picture with the number in it. I'll start with number 1. DFWlG4GWsAAoFUi.jpg
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Thinking a bit longer I prefer lower consumption since Gauss cannons are less build late game. With rapid fire from bombers their position would get even more weaker. A consumption between 500 and 800 is negotiable for me personally. I'm curious what other people think Edit: The ship you're talking about in your first post is the battlecruiser and not the battleship.
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I agree the bomber need some change. Early game they are very useful but late game they aren't due to plasma cannons. I see them almost never in combat reports. Their consumption is high, capacity is low and no RF against gauss cannon. I think costs are balanced now compared to other ships. I would say a consumption from 1000 to 800 or RF of 2 against gauss cannon. A raise of cargo capacity from 500 to 1000 could be added to the previous two.
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The Great Counting Thread
aliendestroyer - - Spam
Post442
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I strongly believe that's what it means yes.
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Players who use DM (Dark Matter) have an advantage in almost everything. Buying resources, faster building, faster researching etc. That's also the meaning of DM, why would they else buy it? I think every idea which want to give graviton a purpose would have this problem since players can always build those satellites fast.
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I think Nixians idea is to put def into DF when laser or graviton are researched above level 12 (laser) or above level 1 (graviton).
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Any news from the tech- or developmentteam about this lunar sunshade building?
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Hi all, At the .org board is a thread opened where gameplay problems we face are investigated and possibilities to link them maybe to the graviton or laser tech. As we know hyperspace isn't needed anymore since it will be linked to the cargo capacity. Problems and ideas posted on the .org board will be placed here since the ogame develop team is at this board. The reason to ask at the .org board is because it is a busier board, unfortunately this board isn't very crowded. Of course can problems,…