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  • bug on fleet

    vulca - - Archive - OGame Planet

    Post

    It's an Antigame bug, not an OGame one. You have to desable all you script/addon before reporting bugs

  • change the noob protection

    vulca - - Archive - Suggestions

    Post

    - Many "noob" already have alliance with other noobs, but if nobody fleetsave in because that's useless below 500k points ... And you cannot forbid to build fleet before being in an alliance with strong player - Adding goal to learn how to keep a fleet alive is very good idea. But if the player don't feel the need to fleetsave, he will quickly stop that. Then it won't be efficient if the noob protection is still active Quote: “the reconstruction more accessible” Make me think about that : For ex…

  • Espionage report

    vulca - - Archive - OGame Planet

    Post

    I did read the list, but it's not very accurate about what doesn't work, sorry :$ OK for the read message It's not easy to see the difference. BTW is it expected that reports are marked as read even if you don't open it ?

  • Espionage report

    vulca - - Archive - OGame Planet

    Post

    The "attack" and "sharing" button on detailed espi report still don't work (even with new report) EDIT : How do we know which reports are already read or not ?

  • Hi. I'm newly accepted in an alliance, and I received all alli messages they send since 1 weeks. (circular messages, applications, people accepted in...) As I wasn't in the alliance when these messages were sent, I'ts a little weird and disturbing.

  • change the noob protection

    vulca - - Archive - Suggestions

    Post

    Totaly agree ... In "old" (few month) universes, you are completly safe within the noob protection. Then almost nobody fleet-save, because that's useless. And the day they have 500k points, they lose all their fleet. I crashed many of them, and I have to do it very quickly because they never stand more than 24h beyond 500k points (exept the very few that know hof to play) And they never stay ingame after that. They had a big loss, and they think they will never be able to do anything to avoid be…

  • Good It seems to be a good idea. It will solved the langages restriction of each CR converter that need a copy/past I was looking to adapte my cross-community script to convert CR into BBcode, it seems to works well, but I wasn't able to know which ships belong to which player (when ACS) But with this AP, it will be much easier (and won't bug when gameforge change some class or anything in the html code.)

  • 2 times I made ACS attack with myself, and each time one of the fleet (the first one send i think) were missed on the combat report. Litle question : The order of ships changed with the v6.0. Does it mean that the shooting order of each ships change as well ?

  • board.fr.ogame.gameforge.com/b…index63.html#post12779437 Quote from Francolino: “Quoted from "Ratus AO" Hi, Is there a way to add a shortcut for sending messages to players who are in the left pannel ? If not, can you add this shortcut ?”

  • Yes with the v3.1, the defense is counted, and the satellites not anymore

  • Faster than 1 sec

    vulca - - Archive - OGame Planet

    Post

    Quote from Kamil: “i agree with you about that, but the system already builds ships at faster speed when the nanite is more than needed for a 1 second built. not at the speed it should be, but it already builds it faster than the 1 second mark, thats why i think it is logical to make it actually accurate in building times.” No, it takes exactly 1s per unit's

  • I think the best would be a starting universes, choosen by default when you register to the game. In this universes, there is only players with 0- 20k points (for exemple) And when they have 20k points, they have to choose in which a "real" universe they want to go. With that, all noob are gathered. Then they can play with each other (because currently (exept with many luke), they arrive in an universe with few (or no) noobs. Then they don't have many player to play with, and then even if they a…

  • Advantage for Emperor

    vulca - - Archive - OGame Planet

    Post

    Quote: “So isn't it possible to give a % of the defense in the debris field, for example 1% for Star Lords, 2% for Emperor and 3% for Grand Emperors, when they attack honourable players. It wouldn't change the game play, but give a little bonus.” Bad idea ... with a little defense : it change nothing for the attacker with big defense : the defense will be destroyed for the ressources Then it's more a malus for defense that a bonus for emperor And defense already have many problem because of HP p…

  • Quote: “I already told you that we have tons of players complaining about the 3.0 version (not one complaint about being attacked just for honour points though), and threatening to quit OGame because of it. Should we abandon the 3.0 version completely because of them, or tell them to adapt and try to guide them how to do that?” And how do you adapt you to avoid attack for HP ? It's impossible to Gather those data (as you cannot pove that you say the truth...). But there are many witness. One of …

  • Quote from marv: “ It's bad enough that defense isn't included in the escape ratio.” I agree with you ... [Suggestion] Escape of fleets : Using the defense to calculate the ratio But it's not a reason ...

  • I didn't speak about a start of an universes ... Just about somebody who start an account But it works on starting universe if you don't have the time to devellope you as fast as the fleeter. Quote: “And if a player attacks the way you describe, just for HPs and getting small or no profit, he won't get much out of his fleet. Pretty soon, he'll realise that he isn't progressing as fast as other fleeters do, and one of those other fleeters will run him over.” Do you really think that fleeter have …

  • Quote: “killing defense doesnt yield any debris. so you destroy many units with zero debris so you won't get any hp out of it. think about it. ” Yes, that is the purpose of the suggestion : do not give HP for free defense destroying Do you see a disavantages about that ? Quote: “ ps: vulca i think your answer on saving res as a miner for a building was ironic. so you know the problem? if you build defense you are honorable for the top fleeters. if you dont build defense you are a easy target to …

  • - RIP VS def wasn't so serious : NusaDua tells you that he attacks just for HP, and will continu even if he thinks it's ridiculus. And he isn't the only one - No needs to have loss to attack somebody : At the begining : 3 planets with 50rl/50ll/ 10 hl => 800MP => Easy for 50 cruiser (1500MP to destroye you without loss) - then you built 5 Gauss on the 3 planets => ~ 1300 MP Nearly no perte if we attack with BS (just need to have a loot (40k) and it's OK ... When you have the plasma, you have mor…

  • Quote: “However, the problem is that 100 places on MP list sometimes means a huge difference in MPs. Here is example from test server:” This "problem" is ONLY for the top 100. The problem about the HP is here whatever your rank, it's a fact. Quote: “I think It's honourable for a 76k MP player to attack a 52k MP player, no matter his profits. I think It's honourable for a 52k MP player to attack a 42k MP player, no matter his profits.” Look at the definition of honorable ... Doing that is just na…

  • When you wanted to attack (or ninja whatever), your simulations tell you that you can make a profits, so you attack (and it's honorable, you didn't attack just to destroye him) If somebody steal the DF, you are not profitable, but the attack was still "legitimate", so you have the HP for it (but you lose real point for your mistake :P) He try to attack somebody of his rank (honorable ), but he loses ... too bad, but it's honorable