Search Results
Search results 261-280 of 290.
This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.
-
Please read before you start with work. Timeline!! New To-Do list (Wiki - to do list - old) Main points to keep in mind while working on tutorials: 1) you are explaining to beginners - be clear 2) you are sharing your knowledge - be objective (they might wont understand) 3) you are writing tutorial, not a novel - be short 4) your writing style have to be easy to understand - be simple 5) guide mustn't be overcrowded - make sure it looks readable on 1st view Text: - clear - simple - short - objec…
-
ideas by zohar88 and me: correlate that experience with account advancements - you can not build metal mine lvl30 if you dont have XX experience - you cant make a rip untill you hve XX expo tutorial tasks increased and improved - increase number, lead through details and update to fit with new updates possibility to gain officer from expedition (1, 3 or 7 days) auctions to be limited - if you win 2-3 in row, you cant participate in next 2-3 - you win one, and you can not be in next one events wi…
-
It doesn't matter if you rely on your own mine production or if you steal the resources from other players, those will almost never be the exact amount you need for construction or research. Here comes the possibility to trade your resources, for example to compensate your lack of metal with your deuterium surplus. You can do that by trading with other players or by using the merchant. ==The classic trade== When doing a trade with players, both of the trade partners send the predetermined amount…
-
There is no player, no matter if he is ranked #1 or #5000, who can sit 24 hours in front of his computer and watch out that nobody steals his resources or kills his fleet – everyone has got to go to work, school, or at least sleep for a few hours. During this time, the account would be open to possible attacks without any protection, and because of that fleetsaving has become one of the most important aspects of OGame. That means dispatching your own fleet with all resources from a planet or moo…
-
Since the dawn of time buildings have been the foundations of your account, because they provide you with vital infrastructure. Most are requirements for further buildings, research, ships or defensive structures, without which it's not possible to make headway. The buildings are classified into two groups, Resources and Facilities. Resources include mines, storages and energy producers, all remaining structures are classed as Facilities. But within Facilities there is also a small divide, becau…
-
In the last chapter you built your first ship, the Small Cargo, now we'll look at the other ship types and their uses. This should prove useful when deciding what ships you want to build and research next. ==Building Your Fleet== At the beginning you're only able to build a few different types of ships so the choice is relatively simple, but even at this stage you should ensure the fleet is suitable for your needs. Depending on your playing style it might be useful to have lots of combat ships o…
-
If you want to advance in OGame, you cannot limit yourself to buildings and battle units. You also have to spend time on research, because by acquiring new knowledge through research, you will be able to build more powerful ships and colonize more planets. So always remember to invest in research while upgrading your empire, in order not to fall behind in comparison to the other players. ==The power of knowledge== The research system of OGame is actually straight-lined and easy to understand. Fi…
-
Hello,, Trenutačno radimo na obnavljanju wiki tutorijala, guidova i taktika. Uz to što nam treba pomoć sa originalnim tekstovima, treba nam i pomoć s prijevodima. O zadacima za prevođenje nešto kasnije. Želim vidjet na koga mogu računati. Svaka pomoć je dobrodošla.. pa makar i 1 tekst. Slobodno tipkajte u thread. (Hidden Content)
-
Do you have an idea how to make it? I would like to see example for one tutorial
-
Edited
PostAttacking a player with ships is not always the best possibility. Interplanetary missiles are a powerful weapon against planets with a lot of defensive structures, a so called bunker. By all means they are a strategic facility to make small targets more lucrative, for example by eliminating several plasma turrets. They will be sent from your own planet and will destroy a certain number of adverse defensive structures – but they also can be destroyed by self deploying anti-ballistic missiles. (Wh…
-
1) Please when checking, Highlight final post! edit it and put title 'original/updated/final wiki post' or whatever so not every1 have to check individually.. 2) Please doublecheck if edits and suggestions from earlier are included in final post from wiki before you make new edits 3) When its decided that tut/guide is over, include all edits and make it as final post 1st one in thread
-
Tutorial 00 Tutorial 01 Tutorial 02 >> offered edits - Icegirl done with it - check subtitles Tutorial 03 >> offered edits - Icegirl done with it - red text to be checked/fixed! check subtitles Tutorial 04 >> offered edits - Icegirl done with it - check subtitles! Tutorial 05 >> offered edits - Icegirl is done with it - check subtitles! Tutorial 06 >> offered edits - Icegirl is done with it - check subtitles! Tutorial 07 >> offered edits - should be done unless there is something to add Tutorial…
-
Edits
PostAs you already have noticed for sure, OGame is about collecting as much resources as you can, to invest them in buildings and structures – therefore in points. Besides the mine production which is easy to reach, you can get resources also by raids which means attacks on other players, which will be explained in the next chapter <<Raids>>. But not every player is a worthwhile target, and you can't attack everybody. The espionage provides an opportunity to check how much resources, ships and defen…
-
As you already have noticed for sure, OGame is about collecting as much resources as you can, to invest them in buildings and structures – therefore in points. Besides the mine production which is easy to reach, you can get resources also by raids which means attacks on other players, which will be explained in the next chapter <<Raids>>. But not every player is a worthwhile target, and you can't attack everybody. The espionage provides an opportunity to check how much resources, ships and defen…
-
Edited
PostIt doesn't matter if you rely on your own mine production or if you steal the resources from other players, those will almost never be the exact amount you need for construction or research. Here comes the possibility to trade your resources, for example to compensate your lack of metal with your deuterium surplus. You can do that by trading with other players or by using the merchant. ==The classic trade== When doing a trade with players, both of the trade partners send the predetermined amount…