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I understood exactly what he ment. i considered the back up serve load and codeing head aches involved in making this work. and the flood of rage quits along with all the complaints it will cause and tickets when there is no restore done, to an account after they return from v-mode. and how long it will take those players to rebuild till it gets sorted buy the staff. or those who claim they had more than what they had before v-mode./ restoration regaurdless of the backed up data the idea is not …
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this is ment to balance the space between the gauss cannon and plasma turret. ENERGY TECH.5 ION TECH -4- PLASMA TECH. -3- SHIELD TECH -4- COST// METAL 30.000 CRYSTAL 25.000 DEUTERIUM 10.000 STRUCTURAL INTEGRATY 55,000 -- SHIELD STRENGTH 75 - ATTACK STRENGTH 2000, THIS RECIEVES RAPID FIRE 100 FROM DEATH STARS- RAPIDE FIRE 10 FROM BOMBERS rapid fire 5 from destroyers.
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The Harbinger
PostCan i get a sim of this please i cant get it to work on my sim.
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The Harbinger
PostCan i get a sim of this please i cant get it to work on my sim.
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AS a player i can see this as a benifit to older unis since many players would invite friends to join the game . and it just may bring some old players back. i know the first 4 or 5 days are so slow. even in a 5x server . so my self if i was invited to play i would jump on this in a hart beat. since it wouldnt be over built but fair enough for a good starting point. But to balance this i would give all new accounts that are not invited to join a uni. 100k metal and 100k crystal to start. with if…
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The Harbinger
PostOk since some one pointed out that since the harbinger has higher fuel cost than the destroyer the speed should reflect it. so here it is and it shouldnt have any more changes. Techs. ship yard 10. plasma tech. 10. laser tech 12. impulse drive 8. hyper drive8. shield tech 7. cost metal 150k. crystal 125k. deuterium . 90k. structurial. 275,000. shields base 950 weapons base. 2800. cargo space 750. base speed 5.200 / fuel cost. 2.000. . . ( recieves rapid fire 50 from deathstars.. recieves rapid f…
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The Harbinger
PostOk since some one pointed out that since the harbinger has higher fuel cost than the destroyer the speed should reflect it. so here it is and it shouldnt have any more changes. Techs. ship yard 10. plasma tech. 10. laser tech 12. impulse drive 8. hyper drive8. shield tech 7. cost metal 150k. crystal 125k. deuterium . 90k. structurial. 275,000. shields base 950 weapons base. 2800. cargo space 750. base speed 5.200 / fuel cost. 2.000. . . ( recieves rapid fire 50 from deathstars.. recieves rapid f…
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yeah i can see the way your thinking.Boonsey. with this all dormant accounts could be backed up. on one of the back up servers. and when the uni shrinks those accounts. would be removed from the uni. there buy negating any inactives or v-moders from clogging the uni. And if i understand what Valent means correctly. we would have targets closer to us. instead of having to go 3 or 4 galaxys to hit some one. and with my addition to this any account that returns after the shrinking period a backed u…
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the relocation process could be at random and not controlled buy the player. and since its not a pre built acc. how does it give a better account to a player if it is only moving what they own already Boonsey? besides if a person has 9 or 10 planets in one system they are begushing. for one. althought that type of begushing is never inforced. just look thru .org quantum and then at random a players planets get relocated to the more active parts of a uni . and the older non active parts get remov…
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The Harbinger
PostThank you Disaster and the harbinger is also designed to come out with or just before the battle cruiser. to combat cruiser and bomber fleets. a player from the .org boards made a small suggestion for this ship so here is the changes he laid out. I can see his point about shielding. Techs. ship yard 10. plasma tech. 10. laser tech 12. impulse drive 8. hyper drive8. shield tech 7. cost metal 150k. crystal 125k. deuterium . 90k. structurial. 275,000. shields base 950 weapons base. 2800. cargo spac…
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The Harbinger
PostThank you Disaster and the harbinger is also designed to come out with or just before the battle cruiser. to combat cruiser and bomber fleets. a player from the .org boards made a small suggestion for this ship so here is the changes he laid out. I can see his point about shielding. Techs. ship yard 10. plasma tech. 10. laser tech 12. impulse drive 8. hyper drive8. shield tech 7. cost metal 150k. crystal 125k. deuterium . 90k. structurial. 275,000. shields base 950 weapons base. 2800. cargo spac…
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this can work as the galaxys start to age and numbers decrease a icon to relocate the planets in the outer galaxys or galaxys that are devoid of active players a player can clik the icona nd then select the target galaxy like, a merger process. inturn all effected players get free planet relocations to more populated areas. and the players that are in v-mode their acc. data can be saved and when they return. they can go to their email clik a reactivation link to bring their account back buy havi…
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The Harbinger
PostI changed the over all speed some what. and fuel usage. Techs. ship yard 10. plasma tech. 10. laser tech 12. impulse drive 8. hyper drive8, cost metal 150k. crystal 125k. deuterium . 90k. structurial. 275,000. shields base 950 weapons base. 2800. cargo space 750. base speed 4.200. / fuel cost. 2.000. . . ( recieves rapid fire 50 from deathstars.. recieves rapid fire 2 from battle cruisers.) ( has rapid fire 5 against probes,solar sats. rapid fire 5 against cruisers and heavy fighters. and rapid …
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The Harbinger
PostI changed the over all speed some what. and fuel usage. Techs. ship yard 10. plasma tech. 10. laser tech 12. impulse drive 8. hyper drive8, cost metal 150k. crystal 125k. deuterium . 90k. structurial. 275,000. shields base 950 weapons base. 2800. cargo space 750. base speed 4.200. / fuel cost. 2.000. . . ( recieves rapid fire 50 from deathstars.. recieves rapid fire 2 from battle cruisers.) ( has rapid fire 5 against probes,solar sats. rapid fire 5 against cruisers and heavy fighters. and rapid …
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Officers
PostAs a miner fleeter i usually send moon probes manually since i dont have commander and then select the cords on the fleet screen to scan the planet and this would be the greatest thing since sliced bread for some of us non payers to one clik scan a moon and go to the next. as they say time is money. or resourses in our case LOL . i like it. 10/10
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The Harbinger
PostI changed the base speed to be more reflective of its size. Techs. ship yard 10. plasma tech. 10. laser tech 12. impulse drive 8. hyper drive8, cost metal 150k. crystal 125k. deuterium . 90k. structurial. 275,000. shields base 950 weapons base. 2800. cargo space 750. base speed 4.500. / fuel cost. 2500. . . ( recieves rapid fire 5 from deathstars.. recieves rapid fire 2 from battle cruisers.) ( has rapid fire 5 against probes,solar sats. rapid fire 5 against cruisers and heavy fighters. and rapi…