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Hey A player reported he gets activity on moon after login, it was not caused by fleet activity he said It happens in Firefox, Internet Explorer no issues, Google Chrome logs him in at his moon. He tested it with 1 hour between log out and log in. He also tested it with add-on's deactivated. Also activity appeared on a moon after his Jump Gate was finished, he was on another planet/moon at that time, not sure if that also can be a bug ?
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Hey A player reported that the buttons are disappearing when you choose a planet you attack in Mobile View, it's not happening when you don't attack the planet He thinks the problem came after version 6.2.2.1. He has tried: cleaning cookies/cache, restart browser, restart iPad. OS: iOS 7 on iPad 2. Browser: Safari.
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Nuværende hints til version 6.0.0 Angående lags, kunne tre hovedårsager findes: - Add-ons, som indsamler en masse data fra OGame og præsenter det i browseren. OGame blev optimeret til kun at hente data på anmodninger, men nogle add-ons vil gerne omgå det, (især i begivenheds listen eller i galakse oversigten). Med V6 vil problemerne forøge sig, hvis man bruger den når AGO ikke er kompatibelt. - Specifikke browser problemer. Firefox er en aktuel fejl kilde. Over tid og afhængig af aktiviteten vil…
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I have some suggestions for changes Quote from Francolino: “- Please check out, whether the startpage or your universe is generally accessible : << Serverstatus >>” That link says the servers are offline, can be changed to "Go to the page or login to your universe" or something like that Quote from Francolino: “- Please check out the connection or the connection quality, especially for WLAN : << DSL Speedtest >>” It didn't work for me on a DK IP, can be changed to speedtest.net/ Quote from Franc…
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Quote from Warsaalk: “That is also something I've already been thinking about. But it's more complex & more heavy than a normal simulation. There's a lot more to it than just simulating a battle with what you thing is right. I don't think it'll be developing it any time soon, also because I'd have to buy a much more expensive server to do all the calculations...” Maybe it can be made as a Javascript, so you don't need to buy the more expensive server and the calculations could run locally
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Quote from shomei: “Some almighty board moderators decided to move my well advertised deuterium offer topic right to the archive. I am really confused and disappionted! As an Old School Miner being now a member of Old School Trading Guild I put extremely a lot of efforts in order to reach the highest number of views in trading sub-forum. Now I have to start again” I don't know why it was moved to the archive, but you could write to one of the Origin Crew members and ask about it. I don't think t…
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Quote from TheViking: “The problem with a countdown is, that you cant colonize in a effictive way anymore. You would have to wait until the countdown ran out for the next colony.” Yes if this feature could be made then it shouldn't mess with the way players colonize their planet, maybe you can give the ability to GO's instead to prevent any abuse
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I had a case where the player accidentally did it, it wasn't because of Account Sitting, so it led me to suggest this It can be done that way too, but if the player will have to wait for the planet to be deleted before he can colonize a new one, it will just be annoying Just the ability to reverse the decision could be nice, if the player then colonizes a new planet then he won't have the ability to reverse it unless his Astrophysics is in high enough level
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Hey I just think it's a good idea to give the players the ability to reverse the decision to delete a planet or moon, in the galaxy deleted planets or moons appear deleted for around 24 hours, so within that time the decision could be reversed Why its needed: 1. Sometimes players accidentally delete the wrong planet or moon, if that happens it's lost and only the OGame Developers can restore it but most of the time they won't spend their time to do it because of a user error. 2. If a player get'…
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LatamSe vs nixa :|
PostHmm this report is missing some colors, you should have copy/pasted the BB-code But it looks okay
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Cristal for metal
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- Raising your plasma technology (it costs you only resources and gives you 1% more metal, 0.66% more crystal and 0.33% more deuterium per level of development, effective on all your planets all the time) - Buy a resource booster (costs Dark Matter and gives you 30%, 20% or 10% more production for a given resource type on the planet where is activated) Nanites (very useful thing but only build them when you're building mines on all of your planets and still have some resources left!) 1. Deuteriu…