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Search results 41-60 of 83.
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Buildings update
PostQuote from marshen: “this would be imbalanced. on those positions fusion reactor is already stronger because the deut production is higher which compensates a lot more of the fusion deut needs.” not exactly. Fusion Reactor is not stronger on those positions, its the same, while deut production is another thing. I like the suggestion cause it sounds pretty logically to me, that in cold positions sats work worse, while fusion works better. Sats are not that safe as fusion, but still the best and i…
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Buildings update
PostQuote from sirEdward: “that the Fusion reactor could be built only on positons 11,12,13,14,15.” makens no sense, cause its very hard to find good planet on 10-11 positions and impossible for 13,14,15. Btw i think Fusion Reactor is pretty good, but not that much stong to be an alternative for SS. Perfect way is to nerf satellites and buff other sources of energy, but i doubt that GF will do it. Quote from sirEdward: “This building is here sure only for fun. GF can probably rescue this by adding n…
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Sorry didnt read whole discussion, but i assume it was mostly against this idea? I kinda like this idea, cause it will just help avoid those annoying situation when i have queue for hundreds days, which u/or previous owner did accidenty. Improving only shipyard(without nanites) won't that much increase number of "turtles".
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Quote from Toxicterror: “I dont think its a good idea to make the commander even worse than it is now.” Even worse than now? Its the best premium feature for raider. Quote from Toxicterror: “A few years ago, before the officers existed, the commander was a premium feature which gave extended funktionality to certain things and other bonuses.” And what were them? Quote from Toxicterror: “And why should it? Just because you like to?” Because those are premium features. Players donated/payed money …
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Quote from Azgaroth: “So if none of the player’s planets/moons shows activity, what are the dangers you are facing?” Well, i was in situation when I probed player 1 and saw fleet. Started my flight, while player 2 was waiting for that and ACS defended player 1, ACS slow down saved me, but there were no real reasons why i should do that, cause player 1 didnt show any activity. I suggest to slow down ACS in almost every situation.
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Quote from Francolino: “In case your new position is over 30 systems next to the old one, you get maximal three free relocations.” Is that still true? Or GF changed their minds?