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Search results 281-300 of 324.

  • Fleet - show moon name

    TheViking - - Archive

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    Quote from "leatherface": “a tooltip with moonname on fleet dispatch 2 in the shortcut list when mouse over moon.” Quote from "Francolino": “Added to the ToDo List”

  • Events - Ressources in flight

    TheViking - - Archive

    Post

    Quote from "leatherface": “over planet info box [*]transport [*]attack [*]deployment [*]recycle [*]colonization [*]expo [*]ACS attack [*]total” Quote from "Francolino": “Comes with one of the after next updates for Ogame 5”

  • Quote from "leatherface": “over planet info box [*]transport [*]attack [*]deployment [*]recycle [*]colonization [*]expo [*]ACS attack [*]total” Quote from "Francolino": “Comes with one of the after next updates for Ogame 5”

  • Fleet - Fleet Save

    TheViking - - Fleet

    Post

    Quote from "leatherface": “board.ogame.de/board410-ogame-…aven-im-tr%C3%BCmmerfeld/ fleetpage 2 ich stell mir das so vor das es nur ein kleines Eingabefeld gibt wo man die Uhrzeit eingibt und die % & Koordinaten ändern sich automatisch Ankunft & Rückkehr wird ja bereits angezeigt. I am imagining the so ago that there is only a small input box where you enter the time and the % and coordinate change automatically , arrival and return is indeed already displayed.” Quote from "Francolino": “Added t…

  • Quote from "Ghostey": “Is there a way for you to take Sensor Phalanx and add it to a new event list so I can see the timer count down based on information I have found. Even be able to remove timers, or have to manually add them.” EDIT by fl00ri: events can be pinned onto to Panel tab Targets just by clicking on the displayed time. The arrival time of an selected pin is used on fleetpages for an additional countdown (easy timing). The fleet composition will not be saved (make a screenshot/note o…

  • AGO - planet box counter

    TheViking - - Archive

    Post

    Quote from "La source": “Hello, Part giving the coordinates of planets a player is very good. It'll still well to specify the number of planets that player (it's annoying to have silk even when it is checked whether astrophysics is ^ ^) Note that it will also be well explained if a moon is present or not. Thank you in advance. Sincerely, La source. --------- Bonjour, Le cadre donnant les coordonnées des planètes d'une joueur est très bien. Il serai tout de même bien de préciser le nombre de plan…

  • Quote from "benneb": “hello this script did that : http://userscripts.org/scripts/review/101264 possibility to open espio tab message first (player message, actually )” Quote from "Francolino": “Added to development page”

  • Quote from "Scorpion": “Hi there. This addon is pretty usefull. I think it would be nice if when i open the event panel, i could have a sum of the resources of all the missions. Would it be possible? Thanks” Quote from "Francolino": “Sure, most of all parts are already done, but i decided to convert this project first to an extension only. I did now about 70% ... and it's completly done middle of february.” Quote from "Scorpion": “Thanks. You are doing a pretty good job with this tool. Thanks”

  • Quote from "Scorpion": “Hi there. This addon is pretty usefull. I think it would be nice if when i open the event panel, i could have a sum of the resources of all the missions. Would it be possible? Thanks” Quote from "Francolino": “Sure, most of all parts are already done, but i decided to convert this project first to an extension only. I did now about 70% ... and it's completly done middle of february.” Quote from "Scorpion": “Thanks. You are doing a pretty good job with this tool. Thanks” E…

  • Quote from "Shin": “Often i have tons of spy reports and get lost in them. What I would like to be able to is highlighting a messages or spy reports. I don't know how much possible this is but i think a lot of people would find this useful If possible, highlighting them in different colours would be great as well as a small link to copy the whole message to the notices” Quote from "Francolino": “Comes with one of the after next updates for Ogame 5, a new highlighting scheme is already implemente…

  • Panel - Visual adjustment

    TheViking - - Archive

    Post

    Quote from fl00ri: “just a little cosmetic i hope it is possible to detect the current menue length and size the infopanel to it. also locate it on top of the page that it fits to the header. You should make a setting to auto adjust the infopanel as default. 7flbrc8p.png”

  • Quote from fl00ri: “it would be also nice to have an "add next level"-button in the infopanel. so you can easily send res for as many building levels as you wish (it should stack, summed together) something like this (hope you understand): lwyu7a47.jpg”

  • Quote from 'fl00ri: “improve the eventlist: - show/hide details should be used on the eventlist the same like in fleet movement page: e.g. I hide details for unnecessary fleets like my expeditions or deployments to shorten the fleetmovement page. but the eventlist still shows that details. they should be hidden too. - highlight for ACS: I noticed that there is no highlighting for ACS. It should be introduced/fixed.” Quote from Francolino: “Moved to current suggestions” Quote from Francolino: “Qu…

  • Quote from 'megagil: “we need a new resource counter, using resources missing when the current construction is over. ex: we need 100k metal and 50k Cristal to make a building, but we already have a construction which will take 10h to finish, and if the planet makes 9k M/h and 5k C/h we only need 10k of metal to make the new building.” Quote from Francolino: “Interesting idea, i will include it when i work again on Construction panel ”

  • Quote from Ghostey: “Hello again, I know there is a script somewhere that allows this, I can't find it, but it would be nice if in addition to seeing the resources we had incoming but if we could get a total. I love showing off to people in my alliance how much I am bringing back in one group of fleets.” Quote from Francolino: “Please install Infocompte3 for it userscripts.org/scripts/show/133137” Quote from Ghostey: “http://userscripts.org/scripts/show/58079 This one did what I was looking for.…

  • Quote from Ghostey: “Hello again, I know there is a script somewhere that allows this, I can't find it, but it would be nice if in addition to seeing the resources we had incoming but if we could get a total. I love showing off to people in my alliance how much I am bringing back in one group of fleets.” Quote from Francolino: “Please install Infocompte3 for it userscripts.org/scripts/show/133137” Quote from Ghostey: “http://userscripts.org/scripts/show/58079 This one did what I was looking for.…

  • Quote from leto: “i'd like to propose the inclusion of recyclers and rips into the "preferred transport" option - also "secondary" and "tertiary", if possible” Quote from crusy: “Would be awesome, as adding theses ships would make it possible to set up the arrival times even better. (don't forget the colony ship too) These wouldn't be the primary transport ship, but instead 1 of the selected type would be added to manage the speed.” Quote from Francolino: “I'll adapt this idea now with renewing …

  • Quote from crusy: “Antigame origin has a little box to paste coordinates. If the pasted text to this box also includes the text "moon" it would be awesome if on fleet 2 the moon would be picked: D ofc other languages would need a traslation, maybe this is the hard part?” Quote from crusy: “I must have posted this in the wrong section probably it belongs in the New Suggestions area. Maybe someone could move it. Also if coordinats with a ' ', '-','_' or '-' seperator are pasted to the box it would…

  • Panel - OGame logo linked to Panel

    TheViking - - Archive

    Post

    Quote from 'fl00ri: “this suggestion is about a conclusion of two consisting AGO features in consideration of user who just got a bad screen resolution which effects the Infopanel: [6.1.3|The OGame logo is linked to page] [6.2.1|Show infopanel when page starts] I suggest to add the option to call up the Infopanel by clicking on the Ogame logo. So people can disable the setting 6.2.1 and just click on the logo if they need the Infopanel (and dont want to call it up by pinning details of any const…

  • Fleet - Harvest/Colonization issues

    TheViking - - Archive

    Post

    Quote from fl00ri: “It's about how the player wants to use/save his fleet. It also would solve the problem what would happen if both harvest and colonization is possible. "Set type in dependance from mission, ships and coordinates" has to be redone maybe. this is already existing: Set to harvest and debris field if recycler in the fleet Set to colonization if only colony ships in the fleet it has to be changed to: Set to harvest and debris field if only recycler in the fleet Set to colonization …