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Search results 81-100 of 520.
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Hi, I already tested it and it works Can this feature be tolerated? It only registers arrival time of missions to and from a player his planet. So only the events that he can see ingame will be registered, which seems pretty legit to me. Grtz, War
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Hi, I'm making a new feature for UniverseView, just need to know if it's allowed before a can publish it! Chrome, Opera & Firefox extensions allow desktop notifications. The feature would register your fleet arrivals from the event list and schedule notifications. About 60 seconds before the mission arrives a notification will notify the user that a fleet will be landing shortly. (The number of seconds is just an example, could be less, more or even user definable) The registration of an event (…
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UniverseView - 3.2.2
Warsaalk - - UniverseView
PostHi, Update 3.2.2 Changelog: - Fix => Fixes for OGame version 6.3.5 - Fix => Links to UniverseView forum threads Added Romanian & Russian to UniverseView Feedback is always welcome ! You can contact me via this board. Grtz, War
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Hi, TrashSim just got updated to version 1.4.1. Changelog: - Performance & memory optimizations (more info below) - Javascript API (more info below) I did some optimizations to the simulations code. Chrome users already had an advantage bij using a Pnacl module, which should now be 3x faster at most. Users from other browsers, using the plain Javascript module, should now have a 4,5x speed gain at most. Have fun (Hidden Content) Enjoy. Grtz, War
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Hi, TrashSim just got updated to version 1.4.0. This update contains something I've been staring at for almost a year. A (hopefully) final fix for the battle algoritme! So the RIP & Dome problems should be history. Changelog: - New, A notice (popup) when there are techs missing for a player - New, Added Chinese - New, Added the global deuterium save factor (universe setting) - Fix, Battle formula - Fix, Bomber drive issue If anyone wants to give feedback about the new battle formula, please let …
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UniverseView - 3.2.1
Warsaalk - - UniverseView
PostHi, Update 3.2.1 Changelog: - Fix => Fixes for OGame version 6.3.4 Feedback is always welcome ! You can contact me via this board. Grtz, War
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OGetit version 1.0.7 ServerXML data update
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UniverseView - 3.2.0
Warsaalk - - UniverseView
PostHi, Update 3.2.0 Changelog: - Polish => removed innerHTML by HTML parser - Added => support for OGame version 6.3.0 Feedback is always welcome ! You can contact me via this board. Grtz, War
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WBB4.1 change
PostWell at first sight it looks really nice. I'm still in the process discovering all the new stuff.
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Quote from ErikFyr: “Quote from Warsaalk: “That is also something I've already been thinking about. But it's more complex & more heavy than a normal simulation. There's a lot more to it than just simulating a battle with what you thing is right. I don't think it'll be developing it any time soon, also because I'd have to buy a much more expensive server to do all the calculations...” Maybe it can be made as a Javascript, so you don't need to buy the more expensive server and the calculations cou…
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Quote from ruke: “I think i have a bug.” Indeed, I know there's a bug with the shields. I'm still trying to figure out what the problem is! Thanks for the report. Quote from Krzaku: “It would be nice if TrashSim provided an option to simulate the best fleet composition to minimize losses and maximize resource profit. Would something like this be doable?” That is also something I've already been thinking about. But it's more complex & more heavy than a normal simulation. There's a lot more to it …