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Search results 61-80 of 520.
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Hi, The notifications don't seem to work in certain universes that have language support. Working on a fix. Grtz, War
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UniverseView - 3.3.0
Warsaalk - - UniverseView
PostThe hostile fleet movement part is disabled as of update 3.3.1, please close this thread.
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UniverseView - 3.3.1
Warsaalk - - UniverseView
PostUpdate 3.3.1 Changelog: - Polish => Fleet movement notification: The "hostile fleet movement" part has been removed Incoming hostile attacks/missions will no longer be registered and shown as a notification. Only your own fleet movement can be registered from now on.
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notifications?
PostThe "hostile fleet movement" part of it will be removed, probably this evening.
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UniverseView - 3.3.0
Warsaalk - - UniverseView
PostSo all features in all the tolerated extensions are within this thread? board.origin.ogame.gameforge.c…071-Forbidden-vs-allowed/ Every feature that gets added to an extension must first be approved by the COMA? Are all features added to that list when an extension get's tolerated? (Because that is what should happen than I guess?) If I remove the hostile fleet movement part it can't get exploited anymore to trigger automated attack warnings, which would be a good solution.
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UniverseView - 3.3.0
Warsaalk - - UniverseView
PostQuote from benneb: “this is an automated attack warning, so deeply forbidden and only COMA can decide, not a pool you can create a pool , maybe, before adding a new allowed feature. but the first step is to use an allowed feature describe in dedicated thread. so please remove all notifications. ” I've asked the question before I started developing it: board.origin.ogame.gameforge.c…a-extension-for-missions/ If I only remove the "hostile fleet movement" part all should be fine. With getting remin…
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UniverseView - 3.3.0
Warsaalk - - UniverseView
PostDear users, There has been some fuss yesterday about the new feature. The reminder for an incoming attack could be exploited to create an automated attack warning. Therefore we created a poll on whether to keep it of lose it. The poll was created on the .org board: poll link I myself would prefer to only remove the "hostile fleet movement" part and keep the rest. I would appreciate it if you could share your vote with us, thanks! Grtz, War
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UniverseView - 3.3.0
Warsaalk - - UniverseView
PostHi, Update 3.3.0 It has been a long time since I updated UniverseView, I hope you'll like the new feature. You might need to re-enable the extension Changelog: - Feature => Fleet movement notification: Get reminded when your fleet or a friendly/hostile fleet will arrive at your planet More info about the new feature here: universeview.be/#feature-eventnotification Feedback is always welcome ! You can contact me via this board. Grtz, War
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Ok that shouldn't happen! How did you measure the timings?
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Quote from vakus: “when clicking 'next wave', tactical retreat doesn't refresh (the one near text 'attackers' and 'defenders'). It also doesn't refresh after simulating next wave, in order to refresh it, you need to change amount of any ship on any side. ” Hi, Thanks for reporting the issue! I've added it to my issue list. I don't have much time lately but I'll try to fix it as soon as I can! Grtz, War
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Hi, Thanks for the detailed analysis! Which planet option are you using, idb or api? Grtz, War
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That I don't know. I would need to test it. But it's possible that when you keep chrome open you'll still receive the notifications as the background thread is used to register the events. This because the background thread runs independent from the actual browser tabs, including those from OGame.