Search Results
Search results 361-380 of 461.
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Crash the new portal is just for pioneers and isn't connected to anything else. Also on the old portal you couldn't choose the pioneers universes. This will work when the new portal releases for the OGame live servers, but not now (you also wouldn't want that now, trust me). @ Lunati: My Games -> click the gamelogo -> Delete game account
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Making the Planets 130-150 fields max would be fine, with Terraformer and Items you could gain enough fields to make the universe last longer. Some thing that might happen trough this high eco and low fleet speed are large defenses. When you want an universe that is more fleet centered, a new feature of 6.2.0 might come in handy: You could do 70% Def into DF and 30% Fleet into Def. Everyone would need to build fleet and save it correctly, because large defeneses could get wiped out easilier than…
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[OUTDATED] Known Issues
NoMoreAngel - - Archive
PostUpdated for version 6.1.7
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Small Cargo: 304.298 Large Cargo: 76.470 Light Fighter: 2.850.931 Heavy Fighter: 2 Cruiser: 520.200 Battleship: 306.000 Colony Ship: 98 Recycler: 336.600 Bomber: 6.995 Destroyer: 520.200 Deathstar: 6.491 Battlecruiser: 306.000 % of Fleet gone into WF: 30,6 % to DF: 40%, Space Dock level 5 and formula in version alpha5 taken to calculate it. Note that the formula might change in the future.
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1. No you don't have to. You just need ressources to build the Spacedock. 2. The speed is linked to your shipyard/nani, not to the Spacedock. It maxes out at 12h and then scales down. e.g. if your WF contains 200 Rips and 200k SC the times would be the following, when considering these normal buildtimes in shipyard (RIP: 45m SC: 1s): RIPs would take 150h to build, but the WF maxes out at 12h, now the system scales everything down to the max time. The Repairtime of a RIP won't be 45minutes anymor…
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Quote from NoMoreAngel: “Wrong -missiles_lost_attacker- field in the missile API when there are Anti-Ballistic Missiles existing ” It's already on the list of known issues
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That isn't the fault of OGotcha, it's because the amount of missles is displayed wrong in the API^^ For your first MR-ID it outputs: [missiles_lost_attacker] => 4 [missiles_lost_defender] => 0
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[OUTDATED] Known Issues
NoMoreAngel - - Archive
PostGeneral Quote: “- It is possible to have 2 players with the same e-mail adress - Different amount of honour points shown in highscore and combat report - Problems with thousand-delimiter in asian languages - Some steps can only be fullfilled on the homeplanet. This is not shown as notice. - Wrong information at planet relocation in some edge cases - In the empire view the research queue isn´t displayed properly. (Active and queued researches are the same) - IE display error at some random highsc…
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Why do you want a ranking by number of technoligies? If I want to get #1 in such a ranking I would primarily research cheap things that aren't needed for a better account. Also what kind of use would such a number have? If I want to know something about the researches of a player I would just probe them. What about waiting for the release of the retro-universe and then create a survey again? Then the users would have expiernced again what kind of use this feature would have.