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Search results 581-600 of 644.
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we waited a long time for this, now we have no reason not to buy a smart phone
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Receiving a IPM report is not that bad, but you can always use the spy report. I have nothing against this as long is not making the game slower or bugged. Don't fix what is not broken. If the defender is online he can use the scrap merchant. I think is not advisable to prevent players to make use of game's features. The attackers can IPM the defender while he is offline and make the hit count. One important aspect of the game is "be online", this gives advantages to the active player.
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New universe are not that bad . It is a mith that old universes will die faster if new ones are opened. The truth is that old universes will die anyway. The good thing about new unis is that players have a new opportunity for a fresh start, a new chance to get to the top. The old universes have now a medicine as we are told that merge will continue if and when is necessary. My concern is that players in my community are tired of normal universes and are migrating to other communities more blesse…
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is a nice idea, One of the things that made me start playing was the nice display of planets and exquisite graphics ( and that was old design ). A change in planets with lost moons would be nice. Observation: ring should be the result of a destroyed moon not an abandoned one. Logically , if a planet can be moved with its moon, is should be able to be moved with its ring. A ring will be a honorable mark of past battles even if it has another moon in present.
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Alliance System
PostThe alliance is the base of the social system of ogame universe. Is the cohesion factor . Many players are saying that only thing that kept them ingame was the alliance. Now, What makes an alliance be a good alliance? in my opinion: - have a good alliance leader, a player able to lead them, to give example and ensure all alliance members have fun and are constantly playing and advancing in game - active members - good communication -doing stuff together - fighting against other alliances -member…
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You can find the information here : OGame 3.0 Information Thread This system was implemented to encourage players to attack other players with a similar force not only those much weaker as it was before. Attacks on turtles are only a side effect but turtles were never safe, even before implementing this system.
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add some new tutorial step more addressed to middle game accounts : For each category, it can be done in 3 levels of development - when you get level xx on all mines you get a set of free bronze/silver/gold boosters - when you get xxx points in military score , you get a free bronze/silver/gold kraken - when you get xxx points in economy , you get a bronze/silver/gold detroid - when you get xxx points in research you get a free newtron
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I have comments in ogame.ro that there are not enough incentives for buddies. Wen a player invites friends to the game and there is progress in the new accounts, the inviting friend should get a bit more advantages. Maybe increase by a % the benefits for the time the account is progressing and for the points the friend is achieving. That may be one of the reasons the buddy points facility is not getting viral.
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I have comments in ogame.ro that there are not enough incentives for buddies. Wen a player invites friends to the game and there is progress in the new accounts, the inviting friend should get a bit more advantages. Maybe increase by a % the benefits for the time the account is progressing and for the points the friend is achieving. That may be one of the reasons the buddy points facility is not getting viral.
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Warning Bash
PostQuote from Néné: “It would be just a "basic" warning if the conditions, as a war for example, make that the bash is not present, it would be enough to ignore it, thus yes why not to add a precision.” +1
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One solution can be to split the auctions accessibility by points . So, lower ranked players to have their own auction and higher ranked players to have a separate one. Each category of players to have its own auction. The rank separation can be made for accounts under 100k points, next threshold for players under 1kk points and after 10kk points to have the highest level of auction. I like the idea to have 24/24 hours auctions . In this way the "early bird catches the worm" can have a meaning a…
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One solution can be to split the auctions accessibility by points . So, lower ranked players to have their own auction and higher ranked players to have a separate one. Each category of players to have its own auction. The rank separation can be made for accounts under 100k points, next threshold for players under 1kk points and after 10kk points to have the highest level of auction. I like the idea to have 24/24 hours auctions . In this way the "early bird catches the worm" can have a meaning a…
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moonmakers
PostA suggestion form a player in ogame.ro ( board.ogame.ro/board162-forum/…4-general/52027-sugestii/ ) Quote: “change the way you can get a moon . make a new research( moon maker) + new type of mission (moon formation ) . The player that wishes to have a moon, builds the corresponding fleet and send it using the special mission . The random factor stays, the mission can result in a moon or not but fleet is lost anyway. or Give a new function to auction : you pay the desired amount of resources from…
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moonmakers
PostA suggestion form a player in ogame.ro ( board.ogame.ro/board162-forum/…4-general/52027-sugestii/ ) Quote: “change the way you can get a moon . make a new research( moon maker) + new type of mission (moon formation ) . The player that wishes to have a moon, builds the corresponding fleet and send it using the special mission . The random factor stays, the mission can result in a moon or not but fleet is lost anyway. or Give a new function to auction : you pay the desired amount of resources from…
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One thing i'd like simplified is the fleet menu , maybe have all the settings organised in a logic way in the same page Second is the resource settings page. I see no utility for it , I propose to be condensed in the main resource page. Many players are not aware of the tiny link in the central picture and fail to restart production after vacation mode Another is to reduce the number of tooltips , especially the ones that are simply repeating the name of the button- maybe an option to enable or …