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Search results 141-160 of 381.
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Excuse me, but your idea, need a new topic . Here argument is Hyperspacetech increases Cargocapacity . Your idea is totaly different. PS: if could sound interesting idea of combine differents ships , at same time sound crazy that using 3 ships "don't stronge to attack" ,born a ship "stronge to attack" ; it is as to say that if i combine a car with a truck , will born a tank the logic should be at least that the new ship takes the main characteristic of each of the original ships, not that someth…
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Some improvements
PostThe first word borning in my mind is "crazy idea" . The second is "you want that ogame become an other game". Quote from Bleu: “Gravitons level 2 and level 3 Gravitons level 2 could allow destroying 70% of defense structures and gravitons level 3 could allow destroying all defense structures and 70% of the fleet. This would make game more interesting, players could do more difficult researches and get more power. ” You didn't explain in that way a research, can be used to destroy something. Mayb…
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I don't think that could exist someone that send 1 rip in mission moon destruction to win 2kk of debris (or also less for moon smaller). At unless you had in mind that the moon was born from a cr with 400 million debris (which currently count as 2 million), if it is destroyed it causes 400 million of debris to appear in space. About second part of idea, did you think about how other players could understand that a moon is occupied ? Also this idea, change completely game and need a balance
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Jumpgates
PostSo are you proposing that player A can start an attack from moon of player B ? or that player A move ships in moon of player B, and then player B can use ships of player A to attack ? (A and B are in same ally) This could sound interesting, but at same time change completely balance in game, and need to introduce cost in use of jumpgate that actually don't exist. I don't like idea that ou can move resource with jumpgate, because will become very easy to move resource ........... change completel…
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I like idea to insert in the game pve missions, and the concept of exp . But I like few the way you thought to implent it ........... if I didn't understood bad your examples, there isn't strategy to use, there isn't real difficult to do them, there isn't way for player to different from an other player by his skill ......... and maybe more important, seen an implementation for nerding extreme. For that I understood by your example, there isn't a big difference from actual expeditions, but with …
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Quote from Minion: “old players know that after a few months the differences are not huge, but if as a new player after ten days of playing you see someone that has twenty times more ships than you, more planets, more mines, it removes all energy you have because you feel it's impossible to overcome that). ” you know hat this is at 99% effect of shop and not about Astrophysics. I put a question . If tomorrow instead to start with 1 planets and then +1 colonies about level of astrophysics (as now…
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Quote from NoMoreAngel: “And what is the reason that you post this in the lobby feedback? This has no connection to the lobby. ” I think he wanted to say that he think that with lobby his accounts are not safe and that he could see all stolen. But i think this is not true: 1) a bruteforce attack to find your password is impossible , if you use password safe (and of course if you are using "stupid" password, also now you could lose all your accounts ........ and not so strange to find players tha…
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Instead I think Astrophysics is one of better change in ogame. You have a more progressive development of account and you have to make more choices on what you should do before and after. Unlike before that the development was standard ......... you did all the colonies in a short time and only then did you think to do something else, the only strategy. I think the two big problems are: on one hand the shop made at the beginning of the universe and the other wanting everything immediately (which…
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that is in part a problem of defender that don't check what happen in his system (moon cannot to be create in 2 seconds) , and in part a problem that don't exist a limit about use of dark matter. But in any case, for me you cannot put on an equal footing an attack done with that mode, which requires organization and time (because anyway an attack in the system in the universes x1 does not happen in 2 minutes ......... if then we talk about universes x3-x4-x6 ........ that's a problem for those w…
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Quote from Minion: “And then the attacker just spend some dark matter to move next to you instantly and surprise! you have been hit. ” relocation is not instantly. You can see in galaxy map if someone is relocationing in your system. PS: I don't love relocation function, but this it is not argument of thread
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the center of your concerns is security (at least this is what you tried to make understand ...... always there are no other reasons that you did not say or that I did not understand). Given that personally I were fine to continue to manage the accounts as it was until now (ie a login for each account) and that if the GameForge wanted I do not think it would be difficult to make both the Lobby and the old login mode coexist (just like it happened with the first GameForge.com portal), I do not sh…
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I edit title of your suggest to be more inclusive. I agree with your idea. Maybe if GameForge don't want to remove totally (because for example it is used not only during attack), then add a min time to build under which any queue can not go, that is, that every queue can be reduced from time to time, but it must remain a minimum construction time (for example it could be 15 minutes). the formula can be either a fixed time, or that the construction time of the queue can be reduced to a maximum o…
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A little suggest . If you have account A in universe 1 and account B in universe 2 with same email, but different password , when you try to login to lobby with date for example of account A , Lobby will say to you that you have only an account in universe 1 and will give possibility to create an account in universe 2, 3, etc. Of corse when you will click on start for universe 2 , you will receive an error (because your email already in use). My suggest is : 1) or show a list of all existing acc…
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I think about facebook thast nobody force you to create an account in that way ......... you can create an account in normal way. So if you decide to use facebook access you accepted to share with gameForge few information. About different lobby in same browser, i didn't still tested, but i think probably you need to delete cookie of your browser, and then you can login in an other lobby . Sure not so confortable, but if you think that you need to have more lobby accounts, this could be a soluti…
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Reserach, Staff Bug
TGWo - - Bug Reporting
Postfor that i remember, it is not a bug, but the normal effect linked with "Staff" . But personally i think you have right when you tell that bonus could not have effect to unlock research, buildings, or ships