Search Results

Search results 141-160 of 520.

  • OGotcha - v4.1.3

    Warsaalk - - OGotcha

    Post

    Hi, Updated to version 4.1.3. Changelog: - New => Added support for the BA universes - New => Added OGotcha settings API - Polish => Translation fixes Feedback is always welcome ! You can contact me via this board. If you have any problem you can post them in the bugs & questions subboard. Have fun! Grtz, War

  • Update 1.1.5 Changelog: - New, Added support for loading the fleetpage API string - New, TrashSim settings API: trashsim.universeview.be/API/settings - Fix, Empty techs are set to 0 Translations: - Added Polish Grtz, War

  • Hi, Thanks for the report It's indeed a bug, will be fixed in the next update. Mvg, Klaas

  • UniverseView for FireFox

    Warsaalk - - UniverseView

    Post

    Hi everyone, Firefox is currently reviewing UniverseView. Hopefully it'll get accepted now Here's a temporary link: addons.mozilla.org/en-US/firef…n/universeview-extension/ Grtz, War

  • UniverseView for FireFox

    Warsaalk - - UniverseView

    Post

    Hi everyone, I've been pretty busy last week and this weekend. I submitted UniverseView for review in Firefox and there are still some things that need to be fixed. I'm trying my best to release it as soon as possible. Grtz

  • Quote from DrBlink: “I was looking for the defender's fleet to be ignored in the simulation if they will tactically retreat. I use this simulator primarily for raiding so its important to know how many cargos/ships i need to send but since the sim includes the defender's fleet even though they will tactically retreat, it leads me to send more ships than I need to.” Ok, I get it. I'll think about it for one of the upcoming updates. The problem is that it can be different for different defenders. …

  • Update 1.1.4 Changelog: - New, Live tactical retreat in party headers - Fix, ACS simulation - Fix, reset domes when loading a new defender Grtz, War

  • @swizzor The ACS problem should be fixed in the next update Can you test it again when it's released? @DrBlink The Dome problem will also be fixed in the next update. As for the tactical retreat problem: I do not fully understand what you want, but I was already planning on adding a live tactical retreat ratio. Is that what you're looking for? Grtz, War

  • The flight time should be correct, you're flying with deathstars in a 1 speed universe & hyperdrive 5.

  • Quote from RamonXD: “And the cargo's calculation issue? It's still live… 7 Large Cargo Needed -> 7 Large Cargo Sent(also after the combat) = 78% Captured” Hi, Your previous post didn't seem to be much of a problem to me. I though it was more a result of an average mistake, but this seems to be something else. Can you, again, send me a screenshot of the simulation, in PM to me? Thanks! Grtz, War

  • Update 1.1.3 Changelog: - Fix, simulation formula, explosion calculation fix Grtz, War

  • Quote from RiV-: “Simulations are still not correct.” The problem was caused by a change in the previous update. Thanks for the report Problem should be fixed now, can you confirm it? View changelog below.

  • Update 1.1.2 Changelog: - Fix, ACS slot problems, due to a shield calculation issue - Fix, Set correct resources when loading a previous wave - Fix, Don't add entities with value 0 to simulation - Fix, Time / consumption calculation, don't include field with the value 0 - Fix, Filter out empty players when saving a simulation - Polish, Tweaked simulation formula Translations: - Added Portuguese - Added Danish Grtz, War

  • Hi, Seems correct to me, what's wrong according to you? Grtz, War

  • Awesome, thanks a lot !! Now everyone can start spamming the tool everywhere

  • Hi, Thanks for reporting That's indeed a problem, I'll look into it! Grtz, War

  • UniverseView for FireFox

    Warsaalk - - UniverseView

    Post

    A message to the Firefox users. Firefox did a few fixes on their beta version for add-ons. I'm preparing UniverseView for the release of Firefox 44. It will be launched on 25-1-2016. UniverseView should work as of version 44. (Ofcourse if they don't change to much again )

  • UniverseView for FireFox

    Warsaalk - - UniverseView

    Post

    As you may have noticed it's not possible to download UniverseView for Firefox. I'm working on a solution, thanks for you patience.

  • Hi, When UniverseView is updated to 3.1.0, it can happen that chrome will disable the extension because the permissions have changed. This is for the management API, it's needed to see if AGO is installed so that UniverseView doesn't conflict with it. You need to manually enable UniverseView again, you can do this by following these 3 steps: (Google support) 1. On your browser, click menu HOzthojgI8T2YC1n-1RiqZt7xD4OlrXbasDsmt4DRYGMs_rhQwnFhoAWUsT4=w18 2. Select More tools > Extensions. 3. Searc…

  • UniverseView - 3.1.0

    Warsaalk - - UniverseView

    Post

    Hi, From version 3.1.0 the way the extension runs has changed. UniverseView now runs as a content script, before it was jus injected in the page. It gives the extension a performance boost. This update mostly contains changes to make UniverseView work as a content script & performance updates. Changelog: - New => Simulation button in spy reports - New => Simulation button in event fleets - New => Simulation button in phalanx fleets - New => Show raid data in small epsionage reports - Polish => C…