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Search results 21-40 of 133.
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Shipyard queue
PostIt would be nice to swap around items in que but that goes back to planning and how fast your shipyard/nanite can get them built.
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Ok also this way Darkmatter can be traded between players at the following rates 30 units metal = 1 unit dm 25 units crystal =1 unit dm 20 units deuterium =1 unit dm and all exchanged dm is treated like found dm also yes there is possabiltiy of abuse just like current push pulls that go on every day in many unis. the goes need better tools to find who is doing what till then each of us as players must help keep an eye out for the trouble makers to help our game and community.
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Ok so lets say you have a friend who you want to give some darkmatter too. now you have hmm 240k of it on yur acc. and he needs 32k to half complete a building and you want to help him out. so you can use your recyclers to ship him some DM now one recycler will only hold 500 units of DM to transport. to your friend. also it will cost you double the deuterium to ship the dm to your friend. any and all DM you sent to your friend will be treated as found darkmatter so it wont keep his account from …
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I have suggested some thing like this only with more punch. rotary gattling cannon it is not a bad idea you have but I think a larger defensive piece is needed as we have many smaller defensive pieces already and only 2 heavy defenses. the gauss and the PT. So that being said i like your idea a little bit.
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the bashing rule changed in July 2nd 2015 to 6 times per all universes. on .org as announced buy Valent but that has nothing to do with the topic of the thread and i see no reason to change the formula for the size of the moons or the md factors so take it for what its worth you dont have to send large waves of rips to pop a moon.
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the way the md rules and formulas are set up work fine as is. no change needed. i send the following and with fair to good results 2/1/2/1/2/1 and 8 out of 10 moons popped with those numbers and wave style if a player is willing to pop a moon he has thought about the cost already so. that being said why change it its not broken just have team mates send md missions as well at the targeted moon.
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Not a bad idea nice looking charts and formula work out. maybe some day but i doubt the developers would go this route and if they did it would be nice. players would have to adjust their fleet saves and such but it would be a nice addition to the game. but i think they have something in mind for hyper space tech already
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i have 14 planets and in order for me to use them properly i need 14 moons buy nerfing the number of moons a player has you ruin the game play for hybrids and all other players how else will a miner fleet save his stash of goodies . how else will a fleeter move his fleet around. to make hits and the hybrids are affected the same way for fleet movement and hiding and safely hiding and moving resources . i give the idea a 1/10
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I agree the cost needs to be lowered i think a 40% 50% increase for impuls and hyper drives is fiar not a 300% increase thats not fair nor balanced for the players luxury upgrade or not .
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If it increases the total cargo space for those three ships then im for it. people will still build large cargo fleets and large recycler fleets. you have to think about the long term affects as the game growns in age so does the need for more cargos and recyclers to go with those accounts. even if they can hold more cargo you will still want to havea high number of each on hand .just for the fact you want to fs all your resources and not hide them in a building or a research because you dont wa…
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i would say for every level of laser tech above level 7 combined with irn you get a 2% reduction in research times and for every level of irn above 2 you get another 3% reduction. in research time when combined with laser tech. so for laser tech 12 and irn 5 you get a total of 19% reduction in research time .
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The Harbinger
Postnow with the wreck field coming out. a new defensive piece and a new ship would be nice to see as well. so there is no logical reason this idea should be rejected any more.
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actually there is a place for it in the game yes a well rounded defenses with current structures is suffecent to a point a new defensive piece would help create a new layer to the game and allow the possibility of a new ship also. but on to the defense. yes the plasma is stronger this is not meant to replace the plasma. but to be an in between stage of defensive evolution . for just before you get plasma turrets. so your defenses have more bang for the buck so to speak. and early in game alot of…
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Account fusion
Postwell with the feed back from .org this can be closed