Search Results
Search results 141-160 of 218.
-
OGame v6: Improved Messages ALPHA - Info : Extends messages menu with useful features - Author : RiV- - Website : openuserjs.org/scripts/RiV-/OGame_v6_Improved_Messages - Support : here - Download :openuserjs.org/scripts/RiV-/OGame_v6_Improved_Messages - Screenshot : images.devs-on.net/Image/3jOzjmbKSnDtZo9U-Bereich.png - Browser : Chrome + Tampermonkey, need testers for other browsers - Languages : EN only so far, give me translation for 'Espionage action' in your language and I'll add it [spoi…
-
- A short description of the tool you want to create or a link to an existing tool you already have / want to update. An espionage report manager + archive tool. Using userscript / browser extension to send API key of reports to server (known keys won't be fetched from the server again). Maybe also option to show some reports in a table on the game page like SpioHelper. - A short description of your developer / programming experience Javascript, PHP etc. Created a few userscripts - The scope of …
-
By hazard yes. But if you write a program which goes through every possible combination of IDs continously and filters them by the player(s) you're looking for, that would be very exploitable. I don't know how the supervision is of the tools that are allowed to use the API, but I kind of find it questionable how it is handled right now. But there should be a possibility that the player can retrieve own information from the API. Since userscripts are open source, there is no chance that can be ab…
-
I wanted to use the new API for a userscript (something similar to SpioHelper) and so I asked in the IRC about the API key you need to access the API. I was told that using that key in a userscript would obviously make the key public and that would be easily abusable. So I thought: Why not add a private use only API key? That means everyone would have an own key and they could provide it to the script so it can access the own information on the API only. Another possibility: Give access to the o…
-
Can I use the API with userscripts? Do I still need an API key? Is the API for spy reports already available?
-
Remove summer pictures - Info : Removes the summer pictures - Author : RiV- (me) - Website : - - Support : PM / here - Download : openuserjs.org/install/RiV-/OG…e_summer_pictures.user.js - Screenshot : - - Browser : Chrome + Tampermonkey, FF + Greasemonkey - Languages : all [spoiler=Description] Removes the summer pictures in OGame and replaces them with the original pictures [/spoiler] ..::Added Tolerated prefix by Shole::..
-
Quote from you from the german board: Quote: “Nach erneuter Rückfrage bei der Spielebetreiberfirma GameForge AG, wird die Änderung hinsichtlich Haltezeit wieder zurückgenommen. Man hat also beschlossen hier mehr auf die Com einzugehen, als einen bestehenden Bug zu fixen. Die angegebene Haltezeit, wird nach der Änderung wieder durch den Speedfaktor dividiert. Diese Änderung wird aller vorraussicht beim nächsten Update eingespielt. LG ”
-
Laboratories improvement (laboratories upgraded at the same time I am researching one technology)
PostThe thing is this: When researching, all scientists from every planet go to the planet where it's being researched (read up in the description of the RLab). And I want to upgrade my RLab, I don't care if my scientists are there or not (even better if they are not). So why on earth am I not able to do so? The RLab isn't linked with the others, so is not working right now and even my scientists aren't there anymore. What exactly is the hindrance?
-
Expeditions, how they work right now, are pretty senseless in speed universes, since you can get way more resources by farming inactives. So either the duration of expeditions have to be divided by the speed factor of the universe, or the found resources have to be multiplied. AFAIK this was already planned, but was never changed. Why?
-
Quote from Valent: “No DM can protect you if you are offline” Quote from Valent: “The entire game is about being attacked or attacking. There is no fleet that can be protected behind defence and the best protection is to fleetsave together with the most important advantage : be online .” Well, at least one could build that much defense so the production time of the needed IPMs was high enough to bridge the offline time. Now that isn't possible, because you can build IPMs way faster now.