Search Results
Search results 161-180 of 213.
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1. Rapid honorable view To find bandits, you have to click : > highscore > honour > clic on the last page > scroll down Is it possible to have, in place of "Honor", a higscore "Imperator" showing all positive honor players sorted decreasely, and a highscore "Bandits" showing all negative honor players sorted increasely ? 2. Default view : When you click on "Military" highscore, you are directly in the "Military Points Constructed", but the icon for this highscore list is not highlighted. I think…
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I think it exists a better solution. Because '(Moon)' was not added in the fleet view : it was added when you tried to rename your moon. If not present, the game added automatically '(Moon)' after the name. My suggestion is to install a control when you try to rename a planet or a moon. > "incorrect name : this name is yet used for the moon of this planet" or > "incorrect name : this name is yet used for the planet of this moon" With this solution you can keep sexy names for your moons, but you …
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Hello, In highscore list, inactive players are, of course, never in yellow (because fight against inactive players is neutral). Is it possible to ALSO show players in vacation mode in grey, and not in yellow ? They are not yellow because fight against vacation mode is... impossible. It could be very easier to find targets, and more logical I think. Show them in blue in highscore will be really perfect, but I don't ask too much
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It is not buggy. It is wrong built. Actually, the game shows to every player (excepts you) the "LAST ACTIVITY" of a planet. On your positions, you see only "YOUR LAST ACTIVITY". If you check now, and receive a transport 20 minutes later, your timer will be 20 minutes, but every other player will see the " * ". Its completely useless, and for me absolutely unbelievable when I imagine how it is developped. With ONE field in the table of the planet, in the database, the activity marker can be resol…
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Quote from Aoueu: “Quote from iguypouf: “To make an intelligent test, the best is : - x8 for productions, buildings, researchs - x1 for fleet speed This combination permits to keep more testers and not only geeks, with a development faster than x1 Universes. And so test faster some features...” And after that you can turn off noob protection. Cuz' only noobs would keep making fleets :whistling:” No, you produce fleets in x8, but the flight speed is x1. You have a 8-higher fleet, but you cannot a…
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When I attack a player, my ships fly to his planet. When I deliver some res, also. When I attach him, also too. So, I'm sorry, but "fly to a planet" is not understandable directly as "fly to a planet, land off and join the fleet of this player". Furthermore, OK, I understand now that the suggestion is "never receive back more than 49%", ok its a point. But, could us imagine to limit this on the 500k protection limit ? A player of 400K > receives back 49% of his fleet A player of 600K loosing 300…
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Quote from iguypouf: “@all again : change your suggestion, so. Its is not "x % flies to a planet", but "x % will change owner". A "fly", in Ogame, have always a return... Or a crash.” Quote from iguypouf: “Flies existing ? Stationate, Attack, Transport. In 2/3 cases minimum (Stationate and Transport), the defender receives is fleet back. On attack flies, another chances to get is fleet back if fight is nul or won. So, the defender has a good percentage of chances to keep 70% of his whole fleet, …
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Quote from NusaDua: “I don't understand you first point (before your example), so I am not commenting it... Quoted He keeps 70% of his defense, and has no more ships. In your suggestion, he keeps at least 49% of ships, but I think more, so he represents for me a 35M - DF equivalent, and YES, for this i make another attack. You assume that the damaged fleet is back straight away, which is not the case in the proposal. There is a delay before the fleet comes back, and possibly an action needed fro…
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@Azgaroth & Nusudua : Sorry to be "ridiculous" ( - just to take back your own words - ), but in the description, its written "fly randomly to the other planets". Flies existing ? Stationate, Attack, Transport. In 2/3 cases minimum (Stationate and Transport), the defender receives is fleet back. On attack flies, another chances to get is fleet back if fight is nul or won. So, the defender has a good percentage of chances to keep 70% of his whole fleet, and not 70% of 70%. If my understanding is f…
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Absolutely against This idea is the same as getting the CR % to 100% ! First fight, you create a CR of 30% and the defender keeps 70% of his fleet. So you have a lot of reason to go fight against... And the defender takes several attacks in place of only one attack. Because, with 70% fleet remaining he is interesting again... With the actual system, if only the defence remains, the defender will not be attacked anymore. So he will looses ALL his fleet (but in several attack) and several times 30…