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  • Wreck field- discussion thread

    kraja - - Feedback & Discussions

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    Quote from Jake Doyle: “step 1: player B - Build fleet(probably LF,HF,cargos,battleship...somethings that doesn't use deut for building) step 2: player A - crash fleet,collect 30% step 3: Player B - sacrifice bulding,get res step 4: Player B - use res to rebuild remaining 70%(wrecks) step 5: Player B - use daily production to build remaining 30% fleet lost in combat go to step 2” You actually didn't calculate this. If you did, you would see that it doesn't work. If you want to save a high amount…

  • Wreck field- discussion thread

    kraja - - Feedback & Discussions

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    Quote from kfg: “1. Build some ships from leftover mine production (or from leftover resources) 2. Nuke them 3. Repair wrecks using more indestructible points 4. V4 cycling 5. Repeat until all buildings on all planets have been recycled” Well, I am still of the opionion that this method doesn't work for miners. Because by this in the end you get the same amount of resources out than what you put in to build the ships(at least the met and kris) and on top of that spend double the worth of the bui…

  • Wreck field- discussion thread

    kraja - - Feedback & Discussions

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    Sorry, my answer will have a little delay. I was dumb enough to put a wikipedia link into it and now it has to be checked first -.- I'm an idiot to have forgotten this So the gist of it was: You can't get more than 100% out of your fleet by using the wreckfields infinitely more. So what you would be doing is like this: Spending all your resources into fleet, then destroying your fleet. Then getting back 100% of the cost of your fleet by using the wreckfields infinitely more and sacrificing build…

  • Wreck field- discussion thread

    kraja - - Feedback & Discussions

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    No sorry, but you don't get the point. Your point is: By using wreckfields you can now also push buildings. But that is not correct. Because you can only get 100% of the fleet's building cost(except for deuterium) if you do the wreckfieldthing infinitely more. The reason for that is actual mathematics The mathematics behind the wreckfields is the Geometric Series. If you want I could try to explain it more but it's a little bit difficult for me who is no mothertongue -.- And just in case it is t…

  • Wreck field- discussion thread

    kraja - - Feedback & Discussions

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    Quote from Jake Doyle: “I see it as a bad idea.Now a player can push themselves with pure miner acc,just sacrifices a building to rebuild some ships and hits it again,and again,and again...till there is no more building.” That's actually not possible, because one can theoretically push a fleet to 100% by destroying and rebuilding it infinetily more. But there is no way to gain more than 100%. So at the end of the day one could still only push a fleet and not the buildings. But if there were no r…

  • (Hidden Content) Thanks! :love:

  • Wreck field- discussion thread

    kraja - - Feedback & Discussions

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    I don't really get your point here. You say saving by tearing down buildings and then aborting it is an abuse of the game mechanics. But saving by building buildings and then aborting it is no abuse of the game mechanics Of course both methods aren't logical, but they're part of the gameplay and now out of the blue only the tear-down-save is an abuse of game mechanics... Then there has to be clearly a difference between normal tearing down of buildings and the tearing down for the wreckfield. Th…

  • Wreck field- discussion thread

    kraja - - Feedback & Discussions

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    (Hidden Content) Translated it would be something like this: Quote from JoKy: “I think it´s needed to have that option. If someone looses his whole fleet, how should he get resources to get the part of his fleet back, which did not moved to the debris field? There are not enough resources available after a big crash. So it´s needed to have an option like this.” It's always possible to get ressources without sacrificing the tear-down-save. One just has to program it.Quote from JoKy: “Sure it´s a …

  • AntiGameOrigin - Messages Functions

    kraja - - Projects Translations

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    (Hidden Content) Thanks for your hard work everyone! (that sounded wrong, I mean the Ago team of course :love: ) Thank you kraja | By AntiGameOrigin Team

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